reinit Plugins

This commit is contained in:
2025-07-03 21:47:28 +02:00
parent f57574cb42
commit 2812babaf7
62 changed files with 137 additions and 5933 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "YottaBlueprintFunctionsLibrary.h"

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "YottaBlueprintFunctionsLibrary.generated.h"
/**
*
*/
UCLASS()
class YOTTA2025_API UYottaBlueprintFunctionsLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
};

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class Yotta2025 : ModuleRules
{
public Yotta2025(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}

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// Fill out your copyright notice in the Description page of Project Settings.
#include "Yotta2025.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, Yotta2025, "Yotta2025" );

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"