31 lines
696 B
C#
31 lines
696 B
C#
// Copyright 2023 MrRobin. All Rights Reserved.
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using UnrealBuildTool;
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public class CommonTime : ModuleRules
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{
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public CommonTime(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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});
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"DeveloperSettings",
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"UnrealEd",
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"PropertyEditor",
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"ClassViewer",
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"InputCore",
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"BlueprintGraph",
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});
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}
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}
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