// Copyright 2023 MrRobin. All Rights Reserved. using UnrealBuildTool; public class CommonTime : ModuleRules { public CommonTime(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", }); PublicDependencyModuleNames.AddRange(new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "DeveloperSettings", "UnrealEd", "PropertyEditor", "ClassViewer", "InputCore", "BlueprintGraph", }); } }