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Unreal-CommonTime/Source/CommonTime/CommonTime.Build.cs

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2023-10-28 02:46:42 +02:00
// Copyright 2023 MrRobin. All Rights Reserved.
using UnrealBuildTool;
public class CommonTime : ModuleRules
{
public CommonTime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
});
PublicDependencyModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"DeveloperSettings",
"UnrealEd",
"PropertyEditor",
"ClassViewer",
"InputCore",
"BlueprintGraph",
});
}
}