134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
// Fill out your copyright notice in the Description page of Project Settings.
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#include "Assets/DTFluxModelAsset.h"
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#include "DTFluxCoreModule.h"
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#include "Types/Objects/DTFluxContestStorage.h"
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UDTFluxModelAsset::UDTFluxModelAsset(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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}
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void UDTFluxModelAsset::AddContest(const FDTFluxContest &Contest)
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{
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Contests.Add(Contest.Name, Contest);
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}
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bool UDTFluxModelAsset::GetContestById(const int InContestId, FDTFluxContest& OutContest)
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{
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for(auto& ContestItem : Contests)
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{
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if(ContestItem.Value.ContestId == InContestId)
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{
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OutContest = ContestItem.Value;
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return true;
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}
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}
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return false;
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}
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void UDTFluxModelAsset::AddPerson(const FDTFluxPerson& InPerson)
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{
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Persons.Add(InPerson);
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}
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void UDTFluxModelAsset::AddParticipant(const FDTFluxParticipant& InParticipant, const int ContestId)
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{
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UE_LOG(logDTFluxCore, Error, TEXT("%i Person in Participant %i"), InParticipant.GetTeammateNum(), InParticipant.Bib);
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FDTFluxContest TargetContest;
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if(GetContestById(ContestId, TargetContest))
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{
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TArray<FDTFluxPerson> Teammate = InParticipant.Teammate;
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for(auto& Person : InParticipant.Teammate)
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{
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UE_LOG(logDTFluxCore, Error, TEXT("AddParticipant() DTFlux Person %s %s %s"),
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*Person.FirstName, *Person.LastName, *Person.Gender);
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if(!PersonExists(Person))
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{
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UE_LOG(logDTFluxCore, Error, TEXT("AddParticipant() DTFlux Person %s %s %s doesnot exists, adding..."),
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*Person.FirstName, *Person.LastName, *Person.Gender);
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AddPerson(Person);
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}
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}
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Participants.Add(InParticipant.Bib, InParticipant);
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TargetContest.ParticipantsBib.Add(InParticipant.Bib);
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}
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}
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bool UDTFluxModelAsset::PersonExists(const FDTFluxPerson& InPerson) const
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{
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return Persons.ContainsByPredicate([InPerson](const FDTFluxPerson& Person)
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{
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return Person == InPerson;
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});
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}
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FString UDTFluxModelAsset::GetContestNameForId(const int InContestID)
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{
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FDTFluxContest Contest;
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if(!GetContestById(InContestID, Contest))
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{
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UE_LOG(logDTFluxCore, Warning, TEXT("GetContestNameForId(%i) [unable to find a contest] result will be empty !!!"),
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InContestID);
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}
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return Contest.Name;
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}
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void UDTFluxModelAsset::AddContestRanking(const FDTFluxContestRankings& NewContestRankings)
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{
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ContestRankings.Add(NewContestRankings.ContestId, NewContestRankings);
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}
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void UDTFluxModelAsset::UpdateParticipant(const FDTFluxParticipant& Participant)
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{
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// TODO : If update is on Bib we are totally lost as we search by bib.
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int Bib = Participant.Bib;
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if(Participants.Contains(Bib))
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{
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TArray<FDTFluxPerson> InTeammate = Participant.Teammate;
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Participants[Bib].Elite = Participant.Elite;
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Participants[Bib].ContestId = Participant.ContestId;
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Participants[Bib].Club = Participant.Club;
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Participants[Bib].Category = Participant.Category;
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Participants[Bib].Team = Participant.Team;
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Participants[Bib].Status = Participant.Status;
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//TODO : Update Person
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for(const auto& Person : InTeammate)
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{
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//Don't know what to do...
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}
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}
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}
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void UDTFluxModelAsset::UpdateParticipantStatus(const FDTFluxTeamStatusUpdate& NewParticipantStatus)
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{
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if(Participants.Contains(NewParticipantStatus.Bib))
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{
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Participants[NewParticipantStatus.Bib].Status = NewParticipantStatus.Status;
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}
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}
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void UDTFluxModelAsset::UpdateOrCreateStageRanking(const FDTFluxStageRankings& InStageRankings)
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{
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FDTFluxStageKey StageKey = InStageRankings.GetCompositeKey();
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StageRankings.FindOrAdd(StageKey) = InStageRankings;
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}
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void UDTFluxModelAsset::AddStageRanking(const FDTFluxStageRankings& InStageRankings)
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{
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StageRankings.Add(InStageRankings.GetCompositeKey(), InStageRankings);
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}
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void UDTFluxModelAsset::AddSplitRanking(const FDTFluxSplitRankings& InSplitRanking)
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{
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SplitRankings.Add(InSplitRanking.GetCompositeKey(), InSplitRanking);
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}
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void UDTFluxModelAsset::UpdateOrCreateSplitRanking(const FDTFluxSplitRankings& InSplitRankings)
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{
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FDTFluxSplitKey SplitKey = InSplitRankings.GetCompositeKey();
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SplitRankings.FindOrAdd(SplitKey) = InSplitRankings;
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}
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