Files
DTFluxAPI/Source/DTFluxNetwork/Public/Struct/DTFluxRankingServerResponse.h

62 lines
1.2 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "UObject/Object.h"
#include "DTFluxRankingServerResponse.generated.h"
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxContestRankingResponseItem : public FDTFluxContestRanking
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-contest-ranking";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxContestRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "contest-ranking";
UPROPERTY()
int ContestID;
UPROPERTY()
TArray<FDTFluxContestRankingResponseItem> Datas;
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStageRankingResponseItem : public FDTFluxStageRanking
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-stage-ranking";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStageRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "stage-ranking";
UPROPERTY()
int ContestID;
UPROPERTY()
int StageID;
UPROPERTY()
int SplitID = -1;
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRankingResponseItem> Datas;
};