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DTFluxAPI/Source/DTFluxCoreSubsystem/Public/DTFluxCoreSubsystem.h

109 lines
3.7 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/EngineSubsystem.h"
#include "Types/Enum/DTfluxCoreEnum.h"
#include "Types/Struct/DTFluxRaceDataStructs.h"
#include "Types/Struct/DTFluxTeamListStruct.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "DTFluxCoreSubsystem.generated.h"
class UFDTFluxNetworkSubsystem;
/** Forward Decl */
class UDTFluxModelAsset;
/**
*
*/
UCLASS()
class DTFLUXCORESUBSYSTEM_API UDTFluxCoreSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
// TSharedPtr<FDTFluxParser> Parser;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnSplitRankings, FDateTime, ReceivedAt, TArray<FDTFluxSplitRanking>, SplitRankings);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnSplitRankings OnSplitRankings;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnStageRankings, FDateTime, ReceivedAt, TArray<FDTFluxStageRanking>, StageRankings);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnStageRankings OnStageRankings;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnContestRankings, FDateTime, ReceivedAt, TArray<FDTFluxContestRanking>, ContestRankings);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnContestRankings OnContestRankings;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTeamList, FDateTime, ReceivedAt, TArray<FDTFluxParticipant>, TeamList);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnTeamList OnTeamList;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTeamUpdate, FDateTime, ReceivedAt, FDTFluxParticipant, TeamUpdatedList);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnTeamUpdate OnTeamUpdate;
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTeamStatusUpdate, FDateTime, ReceivedAt, FDTFluxParticipant, TeamUpdated);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
FOnTeamStatusUpdate OnTeamStatusUpdate;
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendTeamListRequest();
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendRaceDataRequest();
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendContestRankingRequest(int InContestId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendStageRankingRequest(int InContestId, int InStageId, bool bShouldIncludeSplitRanking = true);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void RequestAllStageRankingOfContest(int InContestId, int InStageId, bool bShouldIncludeSplitRanking = true);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendSplitRankingRequest(int InContestId, int InStageId, int InSplitId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void RequestAllSplitRankingOfContest(int InContestId, int InStageId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void RequestAllSplitRankingOfStage(int InContestId, int InStageId, int InSplitId);
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void RefreshStorage();
protected:
// ~Subsystem Interface
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
// ~Subsystem Interface
private:
UFDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
UFUNCTION()
void ParseRaceData(const FDTFluxRaceData& RaceDataDefinition);
UFUNCTION()
void ParseTeamList(const FDTFluxTeamListDefinition& TeamListDefinition);
UFUNCTION()
void OnDataReceived();
UFUNCTION()
void SendRequest(const FString& Message);
UFUNCTION()
void RegisterDelegates();
UPROPERTY()
UDTFluxModelAsset* DataStorage = nullptr;
};