Files
DTFluxAPI/Source/DTFluxAssetsEditor/DTFluxAssetsEditor.Build.cs

38 lines
677 B
C#

using UnrealBuildTool;
public class DTFluxAssetsEditor : ModuleRules
{
public DTFluxAssetsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"SlateCore",
"Slate",
"AssetTools",
"UnrealEd",
"DTFluxCore",
"ToolMenus",
"EditorWidgets",
"EditorStyle",
"PropertyEditor",
"SharedSettingsWidgets",
"PropertyEditor",
"DesktopWidgets",
"ApplicationCore",
"InputCore"
}
);
}
}