// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "DTFluxArchSelectServerResponse.generated.h" USTRUCT(BlueprintType) struct FDTFluxArchSelectResponseItem { GENERATED_BODY() public: UPROPERTY() FString Type = "arch-select"; UPROPERTY() int ContestId; UPROPERTY() int StageId; }; USTRUCT(BlueprintType) struct DTFLUXNETWORK_API FDTFluxArchSelectResponse { GENERATED_BODY() UPROPERTY() FString Type = "arch-select"; UPROPERTY() TArray Datas; };