// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "DTFluxModelAsset.generated.h" class UDTFluxContest; class UDTFluxPerson; /** * Class representing Data Storage */ UCLASS(BlueprintType) class DTFLUXCORE_API UDTFluxModelAsset : public UObject { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, Category="DTFlux|Storage") TArray Persons; UPROPERTY(BlueprintReadWrite, Category="DTFlux|Storage") TArray Contest; };