// Fill out your copyright notice in the Description page of Project Settings. #include "DTFluxModelAssetFactory.h" #include "Assets/DTFluxModelAsset.h" UDTFluxModelAssetFactory::UDTFluxModelAssetFactory(const FObjectInitializer& ObjectInitializer) { SupportedClass = UDTFluxModelAsset::StaticClass(); } bool UDTFluxModelAssetFactory::CanCreateNew() const { return true; } UObject* UDTFluxModelAssetFactory::FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) { return NewObject(InParent, InName, Flags); }