#pragma once #include "CoreMinimal.h" #include "DTFluxCoreSubsystemModule.h" #include "Assets/DTFluxModelAsset.h" #include "Containers/Deque.h" #include "Types/Struct/FDTFluxPursuitInfo.h" #include "Subsystems/EngineSubsystem.h" #include "Types/Struct/DTFluxRaceDataStructs.h" #include "Types/Struct/DTFluxTeamListStruct.h" #include "Types/Struct/DTFluxRankingStructs.h" #include "Types/Struct/DTFluxSplitSensor.h" #include "DTFluxCoreSubsystem.generated.h" class UDTFluxNetworkSubsystem; /** Forward Decl */ class UDTFluxModelAsset; class UDTFluxPursuitManager; struct FDTFluxServerResponse; /** * */ UCLASS(BlueprintType, meta=(DisplayName="DTFlux Core Subsystem")) class DTFLUXCORESUBSYSTEM_API UDTFluxCoreSubsystem : public UEngineSubsystem { GENERATED_BODY() public: DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnSplitRankings, FDTFluxSplitKey, SplitKey, FDTFluxSplitRankings, SplitRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnSplitRankings OnSplitRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnStageRankings, FDTFluxStageKey, StageKey, FDTFluxStageRankings, StageRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnStageRankings OnStageRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnContestRankings, const int, ContestId, FDTFluxContestRankings, ContestRankings); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnContestRankings OnContestRankings; DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTeamList); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnTeamList OnTeamList; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTeamStatusUpdate, FDTFluxParticipant, TeamUpdated); UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem") FOnTeamStatusUpdate OnTeamStatusUpdate; UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem") UDTFluxPursuitManager* PursuitManager = nullptr; UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetContestRankings(const int ContestId, FDTFluxContestRankings& OutContestRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetStageRankings(const int ContestId, const int StageId, FDTFluxStageRankings& OutStageRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetSplitRankings(const int ContestId, const int StageId, const int SplitId, FDTFluxSplitRankings& OutSplitRankings); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetStageRankingsWithKey(const FDTFluxStageKey StageKey, FDTFluxStageRankings& OutStageRankings, const bool bShouldUseCached = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetSplitRankingsWithKey(const FDTFluxSplitKey SplitKey, FDTFluxSplitRankings& OutSplitRankings, const bool bShouldUseCached = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestContestRankings(const TArray ForContests, bool bEnableCache = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestStageRankings(const TArray ForStages, bool bEnableCache = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray TrackedRequestSplitRankings(const TArray ForSplits, bool bEnableCache = true); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") const FDTFluxParticipant GetParticipant(int InBib); //TODO : this must be a ProjectSetting UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem") bool bShouldKeepRankings = true; UFUNCTION() TArray GetCurrentContestsId(); UFUNCTION() TArray GetCurrentContests(); UFUNCTION() TArray GetContestsIdForTime(const FDateTime Time) const; UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetContestForId(const int Id, FDTFluxContest& OutContest); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") TArray GetContestsForTime(const FDateTime Time); UFUNCTION() void RequestRankingsForStages(const TArray RequestedStages) const; UFUNCTION() TArray GetContests(); UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") void GetContest(const int ContestId, FDTFluxContest& OutContest) { OutContest = FDTFluxContest(); if (GetContestForId(ContestId, OutContest)) { return; } UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestId %d not found in ContestDefinition"), ContestId) } UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetStageDefinition(const FDTFluxStageKey StageKey, FDTFluxStage& OutStageDefinition) { int ContestId = StageKey.ContestId; int StageId = StageKey.StageId; FDTFluxContest ContestDefinition; if (GetContestForId(ContestId, ContestDefinition)) { if (ContestDefinition.Stages.IsValidIndex(StageId)) { OutStageDefinition = ContestDefinition.Stages[StageId]; return true; } } OutStageDefinition = FDTFluxStage(); UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestId %d, StageId %d not found in ContestDefinition"), ContestId, StageId) return false; } UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") bool GetSplitDefinition(const FDTFluxSplitKey SplitKey, FDTFluxSplit& OutSplitDefinition) { int ContestId = SplitKey.ContestId; int SplitId = SplitKey.SplitId; FDTFluxContest ContestDefinition; if (GetContestForId(ContestId, ContestDefinition)) { if (ContestDefinition.Splits.IsValidIndex(SplitId)) { OutSplitDefinition = ContestDefinition.Splits[SplitId]; return true; } } OutSplitDefinition = FDTFluxSplit(); UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestId %d, SplitId %d not found in ContestDefinition"), ContestId, SplitId); return false; } UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") void GetStage(const int ContestId, const int StageId, FDTFluxStage& OutStageDefinition) { if (GetStageDefinition(FDTFluxStageKey(ContestId, StageId), OutStageDefinition)) { return; } OutStageDefinition = FDTFluxStage(); } UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem") void GetSplit(const int ContestId, const int StageId, const int SplitId, FDTFluxSplit& OutSplitDefinition) { if (GetSplitDefinition(FDTFluxSplitKey(ContestId, StageId, SplitId), OutSplitDefinition)) { return; } OutSplitDefinition = FDTFluxSplit(); } protected: // ~Subsystem Interface virtual void Initialize(FSubsystemCollectionBase& Collection) override; virtual void Deinitialize() override; // ~Subsystem Interface UFUNCTION() void SaveDataStorage(); UFUNCTION() void ProcessTrackedResponse(FDTFluxServerResponse& InResponse); private: UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr; UPROPERTY() UDTFluxModelAsset* DataStorage = nullptr; UFUNCTION() void ProcessRaceData(const FDTFluxRaceData& RaceDataDefinition); UFUNCTION() void ProcessTeamList(const FDTFluxTeamListDefinition& TeamListDefinition); UFUNCTION() void ProcessContestRanking(const FDTFluxContestRankings& ContestRankings); UFUNCTION() void ProcessStageRanking(const FDTFluxStageRankings& StageRankings); UFUNCTION() void ProcessSplitRanking(const FDTFluxSplitRankings& SplitRankings); UFUNCTION() void ProcessTeamStatusUpdate(const FDTFluxTeamStatusUpdate& NewParticipantStatus); UFUNCTION() void ProcessSplitSensor(const FDTFluxSplitSensorInfo& SplitSensorInfo); UFUNCTION() void ProcessTeamUpdate(const FDTFluxTeamListDefinition& TeamListDefinition); UFUNCTION() void SendRequest(const FString& Message); UFUNCTION() void RegisterDelegates(); };