using UnrealBuildTool; public class DTFluxAssetsEditor : ModuleRules { public DTFluxAssetsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core" } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "SlateCore", "Slate", "AssetTools", "UnrealEd", "DTFluxCore", "ToolMenus", "EditorWidgets", "EditorStyle", "PropertyEditor", "SharedSettingsWidgets", "PropertyEditor", "DesktopWidgets", "ApplicationCore", "InputCore" } ); } }