using UnrealBuildTool; public class DTFluxAPIStatus : ModuleRules { public DTFluxAPIStatus(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "DTFluxCoreSubsystem", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "Projects", "DTFluxNetwork", "DTFluxProjectSettings", "DTFluxCore", "EditorStyle", "ToolWidgets", // Nécessaire pour FSlimHorizontalToolBarBuilder "UnrealEd", "Settings", "DTFluxCoreSubsystem", "InputCore", "OutputLog", } ); } }