using UnrealBuildTool; public class DTFluxProjectSettings : ModuleRules { public DTFluxProjectSettings(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "DeveloperSettings", "DTFluxCore", "Settings", "DeveloperSettings","AvalancheMedia" } ); } }