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8f884f6224
...
d92ca63ea4
| Author | SHA1 | Date | |
|---|---|---|---|
| d92ca63ea4 | |||
| f1f300a351 | |||
| 73413e44b4 | |||
| bc6a928312 | |||
| 03eb1132ef |
@ -49,11 +49,6 @@
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"Name": "DTFluxAPIStatus",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "DTFluxPursuitSystem",
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"Type": "Runtime",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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@ -31,6 +31,7 @@ public class DTFluxAPIStatus : ModuleRules
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"DTFluxCoreSubsystem",
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"InputCore",
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"OutputLog",
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"ToolMenus",
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}
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);
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}
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@ -14,9 +14,9 @@ FText DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::StatusTabDisplayName = FText::
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void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::StartupModule()
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{
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FDTFluxStatusStyle::RegisterStyle();
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InitMenuExtension();
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RegisterStatusTab();
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FDTFluxStatusStyle::RegisterStyle();
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}
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@ -25,45 +25,109 @@ void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::StartupModule()
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void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::InitMenuExtension()
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{
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FLevelEditorModule& LevelEditorModule =
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FModuleManager::LoadModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
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// FDTFluxAPIModule& DTFluxApi =
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// FModuleManager::LoadModuleChecked<FDTFluxAPIModule>(TEXT("DTFluxAPI"));
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const TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
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// FLevelEditorModule& LevelEditorModule =
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// FModuleManager::LoadModuleChecked<FLevelEditorModule>(TEXT("LevelEditor"));
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// // FDTFluxAPIModule& DTFluxApi =
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// // FModuleManager::LoadModuleChecked<FDTFluxAPIModule>(TEXT("DTFluxAPI"));
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// const TSharedPtr<FExtender> MenuExtender = MakeShareable(new FExtender());
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//
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// MenuExtender->AddMenuBarExtension(
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// "Help",
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// EExtensionHook::Before,
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// nullptr,
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// FMenuBarExtensionDelegate::CreateRaw(this, &FDTFluxAPIStatusModule::AddMenu)
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// );
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// LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
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MenuExtender->AddMenuBarExtension(
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"Help",
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EExtensionHook::Before,
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nullptr,
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FMenuBarExtensionDelegate::CreateRaw(this, &FDTFluxAPIStatusModule::AddMenu)
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UToolMenus::RegisterStartupCallback(
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FSimpleMulticastDelegate::FDelegate::CreateRaw(this, &FDTFluxAPIStatusModule::RegisterMenus)
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);
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LevelEditorModule.GetMenuExtensibilityManager()->AddExtender(MenuExtender);
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}
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void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::AddMenu(FMenuBarBuilder& MenuBarBuilder)
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void FDTFluxAPIStatusModule::RegisterMenus()
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{
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MenuBarBuilder.AddPullDownMenu(
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UE_LOG(logDTFluxStatus, Warning, TEXT("Creating DTFlux menu"));
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// 1. Enregistrer le menu DTFlux
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UToolMenu* DTFluxMenu = UToolMenus::Get()->RegisterMenu("DTFlux.MainMenu");
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if (DTFluxMenu)
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{
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CreateSubmenu(DTFluxMenu);
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}
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// 2. Ajouter ce menu à la barre principale
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if (UToolMenu* MainMenu = UToolMenus::Get()->ExtendMenu("MainFrame.MainMenu"))
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{
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FToolMenuSection& DTFluxMenuSection = MainMenu->FindOrAddSection("DTFlux");
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DTFluxMenuSection.Label = FText::FromString("DTFlux");
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DTFluxMenuSection.AddSubMenu(
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"DTFluxSubmenu",
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FText::FromString("DTFlux"),
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FText::FromString("DTFlux API Tools"),
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FNewMenuDelegate::CreateRaw(this, &FDTFluxAPIStatusModule::FillMenu)
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FNewToolMenuDelegate::CreateLambda([](UToolMenu* Menu)
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{
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// Référencer le menu enregistré
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if (UToolMenu* RegisteredMenu = UToolMenus::Get()->FindMenu("DTFlux.MainMenu"))
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{
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// Copier la structure du menu enregistré
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for (const FToolMenuSection& Section : RegisteredMenu->Sections)
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{
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Menu->Sections.Add(Section);
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}
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}
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}),
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false,
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FSlateIcon(FAppStyle::GetAppStyleSetName(), "LevelEditor.Tab.Icon")
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);
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}
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}
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void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::FillMenu(FMenuBuilder& MenuBuilder)
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void FDTFluxAPIStatusModule::CreateSubmenu(UToolMenu* Menu)
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{
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MenuBuilder.BeginSection(NAME_None, FText::FromString("DTFlux API"));
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MenuBuilder.AddMenuEntry(
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FText::FromString("Status"),
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FText::FromString("Launch DTFlux Status"),
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FSlateIcon(FDTFluxStatusStyle::GetStyleSetName(), "LevelEditor.Tab.Icon"),
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FExecuteAction::CreateRaw(this, &FDTFluxAPIStatusModule::OnButtonClicked)
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);
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MenuBuilder.EndSection();
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FToolMenuSection& DTFluxAPISection = Menu->FindOrAddSection("DTFluxAPI");
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DTFluxAPISection.Label = FText::FromString("DTFlux API");
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// Cette section est vide pour le moment, prête pour de futurs boutons
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// Section 2 : Tools
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FToolMenuSection& ToolsSection = Menu->FindOrAddSection("Tools");
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ToolsSection.Label = FText::FromString("Tools");
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// Ajouter le bouton Status dans la section Tools
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DTFluxAPISection.AddMenuEntry(
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"DTFluxStatus",
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FText::FromString("DTFlux Status"),
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FText::FromString("Launch DTFlux Status Control Panel"),
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FSlateIcon(FDTFluxStatusStyle::GetStyleSetName(), "LevelEditor.Tab.Icon"),
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FUIAction(FExecuteAction::CreateRaw(this, &FDTFluxAPIStatusModule::OnButtonClicked))
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);
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}
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// void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::AddMenu(FMenuBarBuilder& MenuBarBuilder)
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// {
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// MenuBarBuilder.AddPullDownMenu(
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// FText::FromString("DTFlux"),
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// FText::FromString("DTFlux API Tools"),
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// FNewMenuDelegate::CreateRaw(this, &FDTFluxAPIStatusModule::FillMenu)
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// );
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// }
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// void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::FillMenu(FMenuBuilder& MenuBuilder)
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// {
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// MenuBuilder.BeginSection(NAME_None, FText::FromString("DTFlux API"));
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// MenuBuilder.AddMenuEntry(
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// FText::FromString("Status"),
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// FText::FromString("Launch DTFlux Status"),
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// FSlateIcon(FDTFluxStatusStyle::GetStyleSetName(), "LevelEditor.Tab.Icon"),
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// FExecuteAction::CreateRaw(this, &FDTFluxAPIStatusModule::OnButtonClicked)
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// );
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// MenuBuilder.EndSection();
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// }
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void DTFLUXAPISTATUS_API FDTFluxAPIStatusModule::OnButtonClicked()
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{
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FGlobalTabmanager::Get()->TryInvokeTab(StatusTabId);
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@ -416,7 +416,7 @@ FSlateColor SDTFluxStatusWidget::GetComboItemRankingColor(const TSharedPtr<FComb
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FReply SDTFluxStatusWidget::OnRankingButtonClicked() const
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{
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if (DTFluxNetwork)
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if (DTFluxCore)
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{
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// Exemple d'envoi de requête basée sur la sélection
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int ForContest = SelectedContestComboBoxItem.IsValid() ? SelectedContestComboBoxItem->ContestId : -1;
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@ -432,13 +432,19 @@ FReply SDTFluxStatusWidget::OnRankingButtonClicked() const
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if (ForStage == -1)
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{
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UE_LOG(logDTFluxStatus, Warning, TEXT("Stage not selected !!!! Requesting contest Ranking"));
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RequestType = EDTFluxApiDataType::ContestRanking;
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DTFluxNetwork->SendRequest(RequestType, ForContest);
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DTFluxCore->TrackedRequestContestRankings({ForContest});
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return FReply::Handled();
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}
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RequestType = ForSplit == -1 ? EDTFluxApiDataType::StageRanking : EDTFluxApiDataType::SplitRanking;
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if (ForSplit == -1)
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{
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UE_LOG(logDTFluxStatus, Warning, TEXT("Split not selected !!!! Requesting stage Ranking"));
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FDTFluxStageKey StageKey = {ForContest, ForStage};
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DTFluxCore->TrackedRequestStageRankings({StageKey});
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return FReply::Handled();
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}
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FDTFluxSplitKey SplitKey = {ForContest, ForStage, ForSplit};
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DTFluxCore->TrackedRequestSplitRankings({SplitKey});
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UE_LOG(logDTFluxStatus, Warning, TEXT("Requesting %s Ranking"), *UEnum::GetValueAsString(RequestType));
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DTFluxNetwork->SendRequest(RequestType, ForContest, ForStage, ForSplit);
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}
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return FReply::Handled();
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@ -13,7 +13,7 @@ TSharedPtr<ISlateStyle> FDTFluxStatusStyle::StyleSet = nullptr;
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void FDTFluxStatusStyle::RegisterStyle()
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{
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if(StyleSet.IsValid()) return;
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if (StyleSet.IsValid()) return;
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StyleSet = Create();
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FSlateStyleRegistry::RegisterSlateStyle(*StyleSet);
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@ -21,14 +21,12 @@ void FDTFluxStatusStyle::RegisterStyle()
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void FDTFluxStatusStyle::UnregisterStyle()
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{
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if(StyleSet.IsValid())
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if (StyleSet.IsValid())
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{
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FSlateStyleRegistry::UnRegisterSlateStyle(*StyleSet);
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ensure(StyleSet.IsUnique());
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StyleSet.Reset();
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}
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}
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void FDTFluxStatusStyle::ReloadTextures()
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@ -38,9 +36,8 @@ void FDTFluxStatusStyle::ReloadTextures()
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TSharedPtr<ISlateStyle> FDTFluxStatusStyle::Create()
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{
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TSharedPtr<FSlateStyleSet> Style = MakeShareable(new FSlateStyleSet("DTFluxAPIStatusStyle"));
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Style->SetContentRoot(IPluginManager::Get().FindPlugin("DTFluxAPI")->GetBaseDir()/TEXT("Resources"));
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Style->SetContentRoot(IPluginManager::Get().FindPlugin("DTFluxAPI")->GetBaseDir() / TEXT("Resources"));
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Style->Set("LevelEditor.Tab.Icon", new IMAGE_BRUSH_SVG("DTFluxServerStatusWhite", FVector2d(16)) );
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Style->Set("LevelEditor.Tab.Icon", new IMAGE_BRUSH_SVG("DTFluxServerStatusWhite", FVector2d(16)));
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return Style;
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}
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@ -13,10 +13,11 @@ public:
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#pragma region MenuExtention
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void InitMenuExtension();
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void AddMenu(FMenuBarBuilder& MenuBarBuilder);
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void FillMenu(FMenuBuilder& MenuBuilder);
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void RegisterMenus();
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void CreateSubmenu(UToolMenu* Menu);
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// void AddMenu(FMenuBarBuilder& MenuBarBuilder);
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// void FillMenu(FMenuBuilder& MenuBuilder);
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void OnButtonClicked();
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// void OnWsEvent(TEnumAsByte<EDTFluxWsStatus> WsResponseEvent) const;
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#pragma endregion
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#pragma region EditorTab
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@ -25,7 +26,6 @@ public:
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private:
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static FName StatusTabId;
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static FText StatusTabDisplayName;
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TSharedPtr<class SDTFluxStatusWidget> StatusWidget;
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#pragma endregion
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};
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@ -36,6 +36,11 @@ EActiveTimerReturnType SDTFluxAssetModelDetailsWidget::ForceInitialLayout(double
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}
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void FDTFluxModelAssetCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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CustomizeDetailsWithRawDataAccess(DetailBuilder);
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}
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void FDTFluxModelAssetCustomization::CustomizeDetailsWithoutRawDataAsset(IDetailLayoutBuilder& DetailBuilder)
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{
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// Edit object
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TArray<TWeakObjectPtr<UObject>> ObjectsBeingCustomized;
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@ -11,6 +11,7 @@ public:
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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void CustomizeDetailsWithoutRawDataAsset(IDetailLayoutBuilder& DetailBuilder);
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void CustomizeDetailsWithRawDataAccess(IDetailLayoutBuilder& DetailBuilder);
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// Crée une instance de cette customization
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@ -7,23 +7,5 @@ void FDTFluxContestRanking::Dump() const
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{
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UE_LOG(logDTFluxCore, Log,
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TEXT("FDTFluxContestRanking ->> \n \"rank\" : %d, Participant with Bib %d \"Gap\" : %s, \"Time\" : %s "),
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Rank, Bib, *Gap, *Time );
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Rank, Bib, *Gap, *Time);
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};
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// void FDTFluxStageRanking::Dump() const
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// {
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// UE_LOG(logDTFluxCore, Log, TEXT("RANKING : %02d. Participant bib %d %s %s %s %s %s"),
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// Rank, Bib, *Gap, *TimeSwim,
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// *TimeTransition, *TimeRun, *StartTime.ToString());
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// }
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//
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// void FDTFluxSplitRanking::Dump() const
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// {
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// UE_LOG(logDTFluxCore, Log, TEXT("SplitGapItem"))
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// // Participant.Dump();
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// UE_LOG(logDTFluxCore, Log, TEXT("Bib %02d Rank %02d Gap %s Time %s"), Bib, Rank, *Gap, *Time);
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// }
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@ -3,6 +3,8 @@
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#include "Types/Struct/DTFluxTeamListStruct.h"
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#include "DTFluxCoreModule.h"
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void FDTFluxParticipant::AddTeammate(const FDTFluxPerson& Person)
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{
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@ -15,11 +17,12 @@ void FDTFluxParticipant::AddTeammate(const FString LastName, const FString First
|
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FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString OverflowChars) const
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{
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// Vérifie les cas limites
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{
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if (MaxChar <= 0)
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{
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return "";
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}
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FString FirstName;
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FString LastName;
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if (IsTeam())
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@ -31,62 +34,50 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString Ov
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FirstName = Teammate[0].FirstName;
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LastName = Teammate[0].LastName;
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}
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// Récupère la première lettre du prénom en majuscule
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FString Initial;
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if (!FirstName.IsEmpty())
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{
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Initial = FirstName.Left(1).ToUpper() + " ";
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}
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// Nom complet en majuscules
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FString FormattedLastName = LastName.ToUpper();
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// Construction du nom final
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FString FullName = Initial + FormattedLastName;
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UE_LOG(logDTFluxCore, Error, TEXT("FullName for Bib %i is %s"), Bib, *FullName);
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// Tronque si nécessaire
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if (FullName.Len() > MaxChar)
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if (FullName.Len() <= MaxChar)
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{
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// On essaie de garder autant de caractères que possible
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const int32 AvailableLength = MaxChar - Initial.Len();
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if (AvailableLength <= 0)
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{
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return Initial;
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return FullName;
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}
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// Coupe le nom pour qu’il rentre dans la limite
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const int32 TruncateLength = FMath::Min(AvailableLength, FormattedLastName.Len());
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FullName = Initial + FormattedLastName.Left(TruncateLength);
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// Si on a coupé trop court, on ajoute le suffixe
|
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if (FormattedLastName.Len() > TruncateLength)
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{
|
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// On vérifie qu'il reste de la place pour le suffixe
|
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const int32 CurrentLength = FullName.Len();
|
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const int32 OverflowLength = OverflowChars.Len();
|
||||
|
||||
if (CurrentLength + OverflowLength <= MaxChar)
|
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if (OverflowLength > MaxChar)
|
||||
{
|
||||
FullName += OverflowChars;
|
||||
}
|
||||
else
|
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{
|
||||
// Il faut tronquer davantage pour faire de la place au suffixe
|
||||
const int32 RemainingSpace = MaxChar - CurrentLength;
|
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if (RemainingSpace > 0)
|
||||
{
|
||||
FullName = FullName.Left(MaxChar - OverflowLength) + OverflowChars;
|
||||
}
|
||||
else
|
||||
{
|
||||
FullName = FullName.Left(MaxChar);
|
||||
}
|
||||
}
|
||||
}
|
||||
return FullName.Left(MaxChar);
|
||||
}
|
||||
|
||||
return FullName;
|
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if (Initial.Len() + OverflowLength > MaxChar)
|
||||
{
|
||||
return FullName.Left(MaxChar);
|
||||
}
|
||||
|
||||
const int32 AvailableForLastName = MaxChar - Initial.Len() - OverflowLength;
|
||||
|
||||
if (AvailableForLastName <= 0)
|
||||
{
|
||||
return FullName.Left(MaxChar);
|
||||
}
|
||||
|
||||
FString TruncatedName = Initial + FormattedLastName.Left(AvailableForLastName) + OverflowChars;
|
||||
|
||||
if (TruncatedName.Len() > MaxChar)
|
||||
{
|
||||
return TruncatedName.Left(MaxChar);
|
||||
}
|
||||
|
||||
return TruncatedName;
|
||||
}
|
||||
}
|
||||
|
||||
FString FDTFluxParticipant::GetConcatFormattedName(const int MaxChar, const FString OverflowChar) const
|
||||
|
||||
@ -85,11 +85,11 @@ public:
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
|
||||
FDateTime StartTime;
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
|
||||
float SpeedRunning;
|
||||
FString SpeedRunning;
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
|
||||
float SpeedTotal;
|
||||
FString SpeedTotal;
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model", VisibleAnywhere)
|
||||
float SpeedSwim;
|
||||
FString SpeedSwim;
|
||||
void Dump() const;
|
||||
};
|
||||
|
||||
@ -103,6 +103,7 @@ public:
|
||||
int ContestId = -1;
|
||||
UPROPERTY(BlueprintReadWrite, Category="DTFlux|Model|Ranking", VisibleAnywhere)
|
||||
int StageId = -1;
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Model|Ranking", VisibleAnywhere)
|
||||
TArray<FDTFluxDetailedRankingItem> Rankings;
|
||||
};
|
||||
|
||||
|
||||
@ -32,4 +32,7 @@ struct FDTFluxPursuitInfo
|
||||
//TODO : Set this property to BlueprintReadOnly
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere)
|
||||
FDateTime StartTime;
|
||||
|
||||
UPROPERTY()
|
||||
int ContestId = -1;
|
||||
};
|
||||
|
||||
@ -6,9 +6,11 @@
|
||||
|
||||
#include "DTFluxCoreSubsystemModule.h"
|
||||
#include "DTFluxGeneralSettings.h"
|
||||
#include "DTFluxPursuitManager.h"
|
||||
#include "FileHelpers.h"
|
||||
#include "Assets/DTFluxModelAsset.h"
|
||||
#include "Subsystems/DTFluxNetworkSubsystem.h"
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
#include "UObject/SavePackage.h"
|
||||
|
||||
void UDTFluxCoreSubsystem::Initialize(FSubsystemCollectionBase& Collection)
|
||||
@ -31,6 +33,7 @@ void UDTFluxCoreSubsystem::Initialize(FSubsystemCollectionBase& Collection)
|
||||
{
|
||||
RegisterDelegates();
|
||||
}
|
||||
PursuitManager = NewObject<UDTFluxPursuitManager>(this);
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::Deinitialize()
|
||||
@ -50,6 +53,84 @@ void UDTFluxCoreSubsystem::SaveDataStorage()
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::ProcessTrackedResponse(FDTFluxServerResponse& InResponse)
|
||||
{
|
||||
switch (InResponse.GetResponseType())
|
||||
{
|
||||
case EDTFluxApiDataType::ContestRanking:
|
||||
{
|
||||
FDTFluxContestRankings Rankings;
|
||||
if (InResponse.ParseContestRanking(Rankings))
|
||||
{
|
||||
ProcessContestRanking(Rankings);
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestRanking added for Contest %s"),
|
||||
*Rankings.ContestName);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("Unable to parse ContestRanking"));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDTFluxApiDataType::StageRanking:
|
||||
{
|
||||
FDTFluxStageRankings Rankings;
|
||||
if (InResponse.ParseStageRanking(Rankings))
|
||||
{
|
||||
ProcessStageRanking(Rankings);
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestRanking added for Stage %i of Contest %i"),
|
||||
Rankings.StageId, Rankings.ContestId);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("Unable to parse StageRanking"));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDTFluxApiDataType::SplitRanking:
|
||||
{
|
||||
FDTFluxSplitRankings Rankings;
|
||||
if (InResponse.ParseSplitRanking(Rankings))
|
||||
{
|
||||
ProcessSplitRanking(Rankings);
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning,
|
||||
TEXT("ContestRanking added for Split %i of Stage %i of Contest %i"),
|
||||
Rankings.SplitId, Rankings.StageId, Rankings.ContestId);
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("Unable to parse SplitRanking"));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDTFluxApiDataType::RaceData:
|
||||
{
|
||||
FDTFluxRaceData RaceData;
|
||||
if (InResponse.ParseRaceData(RaceData))
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("RaceDataDefinition added for Contest %s"),
|
||||
*RaceData.Datas[0].Name);
|
||||
ProcessRaceData(RaceData);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case EDTFluxApiDataType::TeamList:
|
||||
{
|
||||
FDTFluxTeamListDefinition TeamList;
|
||||
if (InResponse.ParseTeamList(TeamList))
|
||||
{
|
||||
ProcessTeamList(TeamList);
|
||||
UE_LOG(logDTFluxCoreSubsystem, Log, TEXT("Process TeamList"))
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Unknown DataType %s"),
|
||||
*UEnum::GetValueAsString(InResponse.GetResponseType()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::RegisterDelegates()
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
@ -82,9 +163,6 @@ void UDTFluxCoreSubsystem::RegisterDelegates()
|
||||
&UDTFluxCoreSubsystem::ProcessSplitRanking
|
||||
);
|
||||
|
||||
// ⚠️ ATTENTION : Vous avez un doublon ici !
|
||||
// NetworkSubsystem->OnReceivedTeamUpdate().BindUFunction(this, "ProcessTeamList");
|
||||
|
||||
NetworkSubsystem->OnReceivedTeamStatusUpdate().BindUObject(
|
||||
this,
|
||||
&UDTFluxCoreSubsystem::ProcessTeamStatusUpdate
|
||||
@ -149,21 +227,24 @@ void UDTFluxCoreSubsystem::ProcessContestRanking(const FDTFluxContestRankings& C
|
||||
DataStorage->AddContestRanking(NewContestRankings);
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestRankings added for Contest %s"),
|
||||
*NewContestRankings.ContestName);
|
||||
if (bShouldKeepRankings)
|
||||
{
|
||||
SaveDataStorage();
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::ProcessStageRanking(const FDTFluxStageRankings& StageRankings)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Received StageRankings with %i Items"), StageRankings.Rankings.Num());
|
||||
DataStorage->UpdateOrCreateStageRanking(StageRankings);
|
||||
SaveDataStorage();
|
||||
if (bShouldKeepRankings) { SaveDataStorage(); }
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::ProcessSplitRanking(const FDTFluxSplitRankings& SplitRankings)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Received SplitRanking with %i Items"), SplitRankings.Rankings.Num());
|
||||
DataStorage->UpdateOrCreateSplitRanking(SplitRankings);
|
||||
SaveDataStorage();
|
||||
if (bShouldKeepRankings) { SaveDataStorage(); }
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::ProcessTeamStatusUpdate(const FDTFluxTeamStatusUpdate& NewParticipantStatus)
|
||||
@ -203,64 +284,182 @@ void UDTFluxCoreSubsystem::SendRequest(const FString& Message)
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::SendTeamListRequest()
|
||||
bool UDTFluxCoreSubsystem::GetContestRankings(const int ContestId,
|
||||
FDTFluxContestRankings& OutContestRankings)
|
||||
{
|
||||
if (DataStorage->ContestRankings.Contains(ContestId))
|
||||
{
|
||||
OutContestRankings = DataStorage->ContestRankings[ContestId];
|
||||
return true;
|
||||
}
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
TArray<int> TackedContestIds = {ContestId};
|
||||
TrackedRequestContestRankings(TackedContestIds);
|
||||
return false;
|
||||
}
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("NetworkSubsystem unavailable"));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UDTFluxCoreSubsystem::GetStageRankings(const int ContestId, const int StageId,
|
||||
FDTFluxStageRankings& OutStageRankings)
|
||||
{
|
||||
return GetStageRankingsWithKey(FDTFluxStageKey(ContestId, StageId), OutStageRankings);
|
||||
}
|
||||
|
||||
bool UDTFluxCoreSubsystem::GetSplitRankings(const int ContestId, const int StageId, const int SplitId,
|
||||
FDTFluxSplitRankings& OutSplitRankings)
|
||||
{
|
||||
return GetSplitRankingsWithKey(FDTFluxSplitKey(ContestId, StageId, SplitId), OutSplitRankings);
|
||||
}
|
||||
|
||||
bool UDTFluxCoreSubsystem::GetStageRankingsWithKey(const FDTFluxStageKey StageKey,
|
||||
FDTFluxStageRankings& OutStageRankings, const bool bShouldUseCached)
|
||||
{
|
||||
//We Have the data
|
||||
if (DataStorage->StageRankings.Contains(StageKey) && bShouldUseCached)
|
||||
{
|
||||
OutStageRankings = DataStorage->StageRankings[StageKey];
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
TArray<FDTFluxStageKey> TackedStageKeys = {StageKey};
|
||||
TrackedRequestStageRankings(TackedStageKeys);
|
||||
OutStageRankings = FDTFluxStageRankings();
|
||||
return false;
|
||||
}
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("NetworkSubsystem unavailable"))
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UDTFluxCoreSubsystem::GetSplitRankingsWithKey(const FDTFluxSplitKey SplitKey,
|
||||
FDTFluxSplitRankings& OutSplitRankings, const bool bShouldUseCached)
|
||||
{
|
||||
//We Have the data
|
||||
if (DataStorage->SplitRankings.Contains(SplitKey) && bShouldUseCached)
|
||||
{
|
||||
OutSplitRankings = DataStorage->SplitRankings[SplitKey];
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
TArray<FDTFluxSplitKey> TackedSplitKey = {SplitKey};
|
||||
TrackedRequestSplitRankings(TackedSplitKey);
|
||||
OutSplitRankings = FDTFluxSplitRankings();
|
||||
return false;
|
||||
}
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("NetworkSubsystem unavailable"))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
TArray<FGuid> UDTFluxCoreSubsystem::TrackedRequestContestRankings(const TArray<int> ForContests)
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
NetworkSubsystem->SendRequest(EDTFluxRequestType::TeamList);
|
||||
TArray<FGuid> RequestIds;
|
||||
FOnDTFluxRequestSuccess OnSuccess = FOnDTFluxRequestSuccess::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& Request)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Log, TEXT("ContestRanking Request %s %s Success"),
|
||||
*Request.RequestId.ToString(), *UEnum::GetValueAsString(Request.RequestType));
|
||||
if (Request.ParsedResponse.IsSet())
|
||||
{
|
||||
ProcessTrackedResponse(*Request.ParsedResponse.GetValue());
|
||||
}
|
||||
});
|
||||
|
||||
FOnDTFluxRequestError OnError = FOnDTFluxRequestError::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& InReq, const FString& InError)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Log, TEXT("ContestRanking Request [%s] Error %s"),
|
||||
*InReq.RequestId.ToString(), *InError);
|
||||
});
|
||||
// if Contest is not ended
|
||||
for (auto ContestId : ForContests)
|
||||
{
|
||||
FGuid ContestRequest = NetworkSubsystem->SendTrackedRequestWithCallbacks(EDTFluxApiDataType::ContestRanking,
|
||||
ContestId, -1, -1, OnSuccess, OnError);
|
||||
RequestIds.Add(ContestRequest);
|
||||
}
|
||||
return RequestIds;
|
||||
}
|
||||
return TArray<FGuid>();
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::SendRaceDataRequest()
|
||||
TArray<FGuid> UDTFluxCoreSubsystem::TrackedRequestStageRankings(const TArray<FDTFluxStageKey> ForStages)
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
NetworkSubsystem->SendRequest(EDTFluxRequestType::RaceData);
|
||||
TArray<FGuid> RequestIds;
|
||||
FOnDTFluxRequestSuccess OnSuccess = FOnDTFluxRequestSuccess::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& Request)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Stage Request %s %s Success"),
|
||||
*Request.RequestId.ToString(), *UEnum::GetValueAsString(Request.RequestType));
|
||||
if (Request.ParsedResponse.IsSet())
|
||||
{
|
||||
ProcessTrackedResponse(*Request.ParsedResponse.GetValue());
|
||||
}
|
||||
});
|
||||
|
||||
FOnDTFluxRequestError OnError = FOnDTFluxRequestError::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& InReq, const FString& InError)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("StageRanking Request [%s] Error %s"),
|
||||
*InReq.RequestId.ToString(), *InError);
|
||||
});
|
||||
// if Contest is not ended
|
||||
for (auto StageKey : ForStages)
|
||||
{
|
||||
FGuid ContestRequest = NetworkSubsystem->SendTrackedRequestWithCallbacks(EDTFluxApiDataType::StageRanking,
|
||||
StageKey.ContestId, StageKey.StageId, -1, OnSuccess, OnError);
|
||||
RequestIds.Add(ContestRequest);
|
||||
}
|
||||
return RequestIds;
|
||||
}
|
||||
return TArray<FGuid>();
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::SendContestRankingRequest(int InContestId)
|
||||
TArray<FGuid> UDTFluxCoreSubsystem::TrackedRequestSplitRankings(const TArray<FDTFluxSplitKey> ForSplits)
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
NetworkSubsystem->SendRequest(EDTFluxRequestType::ContestRanking, InContestId);
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::SendStageRankingRequest(int InContestId, int InStageId, bool bShouldIncludeSplitRanking)
|
||||
{
|
||||
// TODO Implement this
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::RequestAllStageRankingOfContest(int InContestId, int InStageId,
|
||||
bool bShouldIncludeSplitRanking)
|
||||
{
|
||||
// TODO Implement this
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::SendSplitRankingRequest(int InContestId, int InStageId, int InSplitId)
|
||||
{
|
||||
// TODO Implement this
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::RequestAllSplitRankingOfContest(int InContestId, int InStageId)
|
||||
{
|
||||
// TODO Implement this
|
||||
}
|
||||
|
||||
FDTFluxStageRankings UDTFluxCoreSubsystem::GetStageRankings(FDTFluxStageKey StageKey)
|
||||
{
|
||||
if (DataStorage->StageRankings.Contains(StageKey))
|
||||
TArray<FGuid> RequestIds;
|
||||
FOnDTFluxRequestSuccess OnSuccess = FOnDTFluxRequestSuccess::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& Request)
|
||||
{
|
||||
return DataStorage->StageRankings[StageKey];
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Stage Request %s %s Success"),
|
||||
*Request.RequestId.ToString(), *UEnum::GetValueAsString(Request.RequestType));
|
||||
if (Request.ParsedResponse.IsSet())
|
||||
{
|
||||
ProcessTrackedResponse(*Request.ParsedResponse.GetValue());
|
||||
}
|
||||
UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Cannot find StageRankings for key [%s]"), *StageKey.GetDisplayName());
|
||||
return FDTFluxStageRankings();
|
||||
}
|
||||
});
|
||||
|
||||
void UDTFluxCoreSubsystem::RequestAllSplitRankingOfStage(int InContestId, int InStageId, int InSplitId)
|
||||
{
|
||||
// TODO Implement this
|
||||
FOnDTFluxRequestError OnError = FOnDTFluxRequestError::CreateLambda(
|
||||
[this](const FDTFluxTrackedRequest& InReq, const FString& InError)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("StageRanking Request [%s] Error %s"),
|
||||
*InReq.RequestId.ToString(), *InError);
|
||||
});
|
||||
// if Contest is not ended
|
||||
for (auto SplitKey : ForSplits)
|
||||
{
|
||||
FGuid ContestRequest = NetworkSubsystem->SendTrackedRequestWithCallbacks(EDTFluxApiDataType::SplitRanking,
|
||||
SplitKey.ContestId, SplitKey.StageId, SplitKey.SplitId, OnSuccess, OnError);
|
||||
RequestIds.Add(ContestRequest);
|
||||
}
|
||||
return RequestIds;
|
||||
}
|
||||
return TArray<FGuid>();
|
||||
}
|
||||
|
||||
const FDTFluxParticipant UDTFluxCoreSubsystem::GetParticipant(int InBib)
|
||||
@ -272,11 +471,6 @@ const FDTFluxParticipant UDTFluxCoreSubsystem::GetParticipant(int InBib)
|
||||
return FDTFluxParticipant();
|
||||
}
|
||||
|
||||
void UDTFluxCoreSubsystem::RefreshStorage()
|
||||
{
|
||||
// TODO Implement this
|
||||
}
|
||||
|
||||
TArray<int> UDTFluxCoreSubsystem::GetCurrentContestsId()
|
||||
{
|
||||
return GetContestsIdForTime(FDateTime::Now());
|
||||
@ -287,7 +481,7 @@ TArray<FDTFluxContest> UDTFluxCoreSubsystem::GetCurrentContests()
|
||||
return GetContestsForTime(FDateTime::Now());
|
||||
}
|
||||
|
||||
TArray<int> UDTFluxCoreSubsystem::GetContestsIdForTime(const FDateTime Time)
|
||||
TArray<int> UDTFluxCoreSubsystem::GetContestsIdForTime(const FDateTime Time) const
|
||||
{
|
||||
TArray<int> Contests;
|
||||
for (const auto& Pair : DataStorage->Contests)
|
||||
|
||||
232
Source/DTFluxCoreSubsystem/Private/DTFluxPursuitManager.cpp
Normal file
232
Source/DTFluxCoreSubsystem/Private/DTFluxPursuitManager.cpp
Normal file
@ -0,0 +1,232 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "DTFluxPursuitManager.h"
|
||||
|
||||
#include <ImportExport.h>
|
||||
|
||||
#include "DTFluxCoreSubsystem.h"
|
||||
#include "DTFluxCoreSubsystemModule.h"
|
||||
|
||||
UDTFluxPursuitManager::UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer):
|
||||
Super(ObjectInitializer)
|
||||
{
|
||||
}
|
||||
|
||||
void UDTFluxPursuitManager::InitPursuit(const TArray<int> InContestIds, const int MaxSimultaneousPursuit)
|
||||
{
|
||||
CoreSubsystem = Cast<UDTFluxCoreSubsystem>(GetOuter());
|
||||
if (!CoreSubsystem)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("CoreSubsystem is not Available !!!"));
|
||||
return;
|
||||
}
|
||||
AllRankings.Reset();
|
||||
for (const auto& ContestId : InContestIds)
|
||||
{
|
||||
FDTFluxContest Contest;
|
||||
if (CoreSubsystem->GetContestForId(ContestId, Contest))
|
||||
{
|
||||
BindRankings();
|
||||
FDTFluxStageKey StageKey = FDTFluxStageKey(ContestId, Contest.GetLastStageId());
|
||||
FDTFluxStageRankings TempStageRankings;
|
||||
//Obtenir les ranking Frais.
|
||||
CoreSubsystem->GetStageRankingsWithKey(StageKey, TempStageRankings, false);
|
||||
PendingStageRanking.Add(StageKey, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxPursuitManager::SetPursuitInfoIsMassStart(FDTFluxPursuitGroup NextFocusGroup)
|
||||
{
|
||||
for (auto& Pursuit : NextFocusGroup.PursuitGroup)
|
||||
{
|
||||
Pursuit.bIsMassStart = Pursuit.StartTime >= MassStartTime;
|
||||
}
|
||||
}
|
||||
|
||||
void UDTFluxPursuitManager::GetPursuit(TArray<FDTFluxPursuitInfo>& OutPursuitFocusNext,
|
||||
TArray<FDTFluxPursuitInfo>& OutPursuitNext, bool& BIsFocusTruncate,
|
||||
const int MaxSimultaneousPursuit)
|
||||
{
|
||||
if (MaxSimultaneousPursuit <= 0)
|
||||
{
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("MaxSimultaneousPursuit must be > 0"));
|
||||
OutPursuitFocusNext = TArray<FDTFluxPursuitInfo>();
|
||||
OutPursuitNext = TArray<FDTFluxPursuitInfo>();
|
||||
BIsFocusTruncate = false;
|
||||
return;
|
||||
}
|
||||
if (bIsSequenceDone && MaxSimultaneousPursuit <= 0)
|
||||
{
|
||||
OutPursuitFocusNext = TArray<FDTFluxPursuitInfo>();
|
||||
OutPursuitNext = TArray<FDTFluxPursuitInfo>();
|
||||
BIsFocusTruncate = false;
|
||||
return;
|
||||
}
|
||||
OutPursuitFocusNext.Reset();
|
||||
OutPursuitNext.Reset();
|
||||
if (!GroupedPursuit.IsEmpty())
|
||||
{
|
||||
FDTFluxPursuitGroup NextFocusGroup = GroupedPursuit[0];
|
||||
GroupedPursuit.RemoveAt(0);
|
||||
SetPursuitInfoIsMassStart(NextFocusGroup);
|
||||
OutPursuitFocusNext = NextFocusGroup.PursuitGroup;
|
||||
bFocusIsTruncate = NextFocusGroup.PursuitGroup.Num() > 1;
|
||||
for (int RemainingPursuitNum = MaxSimultaneousPursuit - 1; RemainingPursuitNum != 0;)
|
||||
{
|
||||
if (!GroupedPursuit.IsEmpty())
|
||||
{
|
||||
FDTFluxPursuitGroup NextGroup = GroupedPursuit[0];
|
||||
SetPursuitInfoIsMassStart(NextGroup);
|
||||
if (NextGroup.PursuitGroup.Num() >= RemainingPursuitNum)
|
||||
{
|
||||
// extract the number we need
|
||||
for (int i = 0; i < RemainingPursuitNum; i++)
|
||||
{
|
||||
FDTFluxPursuitInfo Pursuit = NextGroup.PursuitGroup[0];
|
||||
OutPursuitNext.Add(Pursuit);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
OutPursuitNext.Append(NextGroup.PursuitGroup);
|
||||
RemainingPursuitNum -= NextGroup.PursuitGroup.Num();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool UDTFluxPursuitManager::InitSubSystems()
|
||||
{
|
||||
if (NetworkSubsystem)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
NetworkSubsystem = GEngine->GetEngineSubsystem<UDTFluxNetworkSubsystem>();
|
||||
return NetworkSubsystem != nullptr;
|
||||
}
|
||||
|
||||
bool UDTFluxPursuitManager::BindRankings()
|
||||
{
|
||||
if (CoreSubsystem)
|
||||
{
|
||||
if (!bIsRankingBounded)
|
||||
{
|
||||
CoreSubsystem->OnRequestedStageRankings.AddDynamic(this, &UDTFluxPursuitManager::OnRankingsReceived);
|
||||
bIsRankingBounded = true;
|
||||
}
|
||||
return bIsRankingBounded;
|
||||
}
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("CoreSubsystem is not Available !!!"));
|
||||
return bIsRankingBounded = false;
|
||||
}
|
||||
|
||||
void UDTFluxPursuitManager::UnbindRankings()
|
||||
{
|
||||
if (CoreSubsystem)
|
||||
{
|
||||
if (bIsRankingBounded)
|
||||
{
|
||||
CoreSubsystem->OnRequestedStageRankings.RemoveDynamic(this, &UDTFluxPursuitManager::OnRankingsReceived);
|
||||
bIsRankingBounded = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
bIsRankingBounded = false;
|
||||
UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("CoreSubsystem is not Available !!!"));
|
||||
}
|
||||
|
||||
void UDTFluxPursuitManager::OnRankingsReceived(const FDTFluxStageKey NewStageKey,
|
||||
const FDTFluxStageRankings NewStageRankings)
|
||||
{
|
||||
if (PendingStageRanking.Contains(NewStageKey))
|
||||
{
|
||||
PendingStageRanking.Remove(NewStageKey);
|
||||
AllRankings.Add(NewStageRankings);
|
||||
if (PendingStageRanking.IsEmpty())
|
||||
{
|
||||
//everything is ready to go compute and start
|
||||
UnbindRankings();
|
||||
LaunchPursuitSequence();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool UDTFluxPursuitManager::LaunchPursuitSequence()
|
||||
{
|
||||
GroupedPursuit.Empty();
|
||||
TArray<FDTFluxPursuitInfo> AllPursuits;
|
||||
TMap<FDateTime, FDTFluxPursuitGroup> TempGroups;
|
||||
bIsSequenceDone = false;
|
||||
// Full the Array Of Rankings
|
||||
for (auto& Ranking : AllRankings)
|
||||
{
|
||||
for (auto StageRanking : Ranking.Rankings)
|
||||
{
|
||||
int ContestId = Ranking.ContestId;
|
||||
FDTFluxPursuitInfo PursuitInfo;
|
||||
PursuitInfo.StartTime = StageRanking.StartTime;
|
||||
PursuitInfo.Bib = StageRanking.Bib;
|
||||
PursuitInfo.ContestId = ContestId;
|
||||
AllPursuits.Add(PursuitInfo);
|
||||
}
|
||||
}
|
||||
for (auto& Pursuit : AllPursuits)
|
||||
{
|
||||
if (TempGroups.Contains(Pursuit.StartTime))
|
||||
{
|
||||
TempGroups[Pursuit.StartTime].PursuitGroup.Add(Pursuit);
|
||||
}
|
||||
else
|
||||
{
|
||||
FDTFluxPursuitGroup Group;
|
||||
Group.StartTimeGlobal = Pursuit.StartTime;
|
||||
Group.PursuitGroup.Add(Pursuit);
|
||||
TempGroups.Add(Pursuit.StartTime, Group);
|
||||
}
|
||||
}
|
||||
TempGroups.KeySort([](const FDateTime& A, const FDateTime& B)
|
||||
{
|
||||
return A < B;
|
||||
});
|
||||
TMap<FDateTime, int> StartTimeFrequency;
|
||||
int32 MaxFrequency = 0;
|
||||
GroupedPursuit.Reserve(TempGroups.Num());
|
||||
for (const auto& Pair : TempGroups)
|
||||
{
|
||||
if (Pair.Value.StartTimeGlobal != FDateTime::MinValue() && Pair.Value.StartTimeGlobal != FDateTime::MaxValue())
|
||||
{
|
||||
StartTimeFrequency.FindOrAdd(Pair.Value.StartTimeGlobal)++;
|
||||
const FDateTime& PropertyValue = Pair.Value.StartTimeGlobal; // Votre propriété
|
||||
int32& Count = StartTimeFrequency.FindOrAdd(PropertyValue, 0);
|
||||
Count++;
|
||||
if (Count > MaxFrequency)
|
||||
{
|
||||
MaxFrequency = Count;
|
||||
MassStartTime = PropertyValue;
|
||||
}
|
||||
}
|
||||
GroupedPursuit.Add(Pair.Value);
|
||||
}
|
||||
|
||||
GroupedPursuit.Sort([](const FDTFluxPursuitGroup& A, const FDTFluxPursuitGroup& B)
|
||||
{
|
||||
return A.StartTimeGlobal < B.StartTimeGlobal;
|
||||
});
|
||||
|
||||
TArray<FDTFluxPursuitInfo> FocusPursuits;
|
||||
TArray<FDTFluxPursuitInfo> NextPursuits;
|
||||
bool bIsFocusTruncate = false;
|
||||
|
||||
GetPursuit(FocusPursuits, NextPursuits, bIsFocusTruncate);
|
||||
FPursuitStaterData PursuitData = FPursuitStaterData(FocusPursuits, NextPursuits, MassStartTime, bIsFocusTruncate);
|
||||
CoreSubsystem->OnPursuitSequenceReady.Broadcast(PursuitData);
|
||||
return true;
|
||||
}
|
||||
@ -1,9 +1,8 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Containers/Deque.h"
|
||||
#include "Types/Struct/FDTFluxPursuitInfo.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "Types/Struct/DTFluxRaceDataStructs.h"
|
||||
#include "Types/Struct/DTFluxTeamListStruct.h"
|
||||
@ -15,88 +14,120 @@
|
||||
class UDTFluxNetworkSubsystem;
|
||||
/** Forward Decl */
|
||||
class UDTFluxModelAsset;
|
||||
class UDTFluxPursuitManager;
|
||||
struct FDTFluxServerResponse;
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FPursuitStaterData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
FPursuitStaterData() = default;
|
||||
|
||||
FPursuitStaterData(const TArray<FDTFluxPursuitInfo>& InPursuitFocusNext,
|
||||
const TArray<FDTFluxPursuitInfo>& InPursuitNext, const FDateTime& InMassStartTime,
|
||||
const bool InIsFocusTruncate)
|
||||
: PursuitFocusNext(InPursuitFocusNext), PursuitNext(InPursuitNext), MassStartTime(InMassStartTime),
|
||||
bIsFocusTruncate(InIsFocusTruncate)
|
||||
{
|
||||
};
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit")
|
||||
TArray<FDTFluxPursuitInfo> PursuitFocusNext = TArray<FDTFluxPursuitInfo>();
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit")
|
||||
TArray<FDTFluxPursuitInfo> PursuitNext = TArray<FDTFluxPursuitInfo>();
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit")
|
||||
FDateTime MassStartTime = FDateTime::MinValue();
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Pursuit")
|
||||
bool bIsFocusTruncate = false;
|
||||
};
|
||||
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnPursuitSequenceReady, const FPursuitStaterData, PursuitInfoSequenceItem);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(BlueprintType, meta=(DisplayName="DTFlux Core Subsystem"))
|
||||
class DTFLUXCORESUBSYSTEM_API UDTFluxCoreSubsystem : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSplitRankings, FDTFluxSplitRankings&, SplitRankings);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnSplitRankings, FDTFluxSplitRankings, SplitRankings);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnSplitRankings OnSplitRankings;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStageRankings, FDTFluxStageRankings&, StageRankings);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStageRankings, FDTFluxStageRankings, StageRankings);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnStageRankings OnStageRankings;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnContestRankings, FDTFluxContestRankings&, ContestRankings);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnContestRankings, FDTFluxContestRankings, ContestRankings);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnContestRankings OnContestRankings;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnTeamList);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnTeamList OnTeamList;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTeamStatusUpdate, FDTFluxParticipant, TeamUpdated);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnTeamStatusUpdate OnTeamStatusUpdate;
|
||||
|
||||
DECLARE_DELEGATE_TwoParams(FOnRequestedStageRankings, const FDTFluxStageKey&, const FDTFluxContestRankings&);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnRequestedStageRankings, const FDTFluxStageKey, StageKey,
|
||||
const FDTFluxStageRankings, StageRankings);
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnRequestedStageRankings OnRequestedStageRankings;
|
||||
//
|
||||
// DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnTeamUpdate, FDateTime, ReceivedAt, FDTFluxParticipant, TeamUpdatedList);
|
||||
// UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
// FOnTeamUpdate OnTeamUpdate;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Core Subsystem")
|
||||
FOnPursuitSequenceReady OnPursuitSequenceReady;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void SendTeamListRequest();
|
||||
bool GetContestRankings(const int ContestId, FDTFluxContestRankings& OutContestRankings);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void SendRaceDataRequest();
|
||||
bool GetStageRankings(const int ContestId, const int StageId, FDTFluxStageRankings& OutStageRankings);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void SendContestRankingRequest(int InContestId);
|
||||
bool GetSplitRankings(const int ContestId, const int StageId, const int SplitId,
|
||||
FDTFluxSplitRankings& OutSplitRankings);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void SendStageRankingRequest(int InContestId, int InStageId, bool bShouldIncludeSplitRanking = true);
|
||||
bool GetStageRankingsWithKey(const FDTFluxStageKey StageKey, FDTFluxStageRankings& OutStageRankings,
|
||||
const bool bShouldUseCached = true);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void RequestAllStageRankingOfContest(int InContestId, int InStageId, bool bShouldIncludeSplitRanking = true);
|
||||
bool GetSplitRankingsWithKey(const FDTFluxSplitKey SplitKey, FDTFluxSplitRankings& OutSplitRankings,
|
||||
const bool bShouldUseCached = true);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void SendSplitRankingRequest(int InContestId, int InStageId, int InSplitId);
|
||||
TArray<FGuid> TrackedRequestContestRankings(const TArray<int> ForContests);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void RequestAllSplitRankingOfContest(int InContestId, int InStageId);
|
||||
TArray<FGuid> TrackedRequestStageRankings(const TArray<FDTFluxStageKey> ForStages);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
FDTFluxStageRankings GetStageRankings(FDTFluxStageKey StageKey);
|
||||
TArray<FGuid> TrackedRequestSplitRankings(const TArray<FDTFluxSplitKey> ForSplits);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void RequestAllSplitRankingOfStage(int InContestId, int InStageId, int InSplitId);
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem")
|
||||
UDTFluxPursuitManager* PursuitManager = nullptr;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
const FDTFluxParticipant GetParticipant(int InBib);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
void RefreshStorage();
|
||||
//TODO : this must be a ProjectSetting
|
||||
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Core Subsystem")
|
||||
bool bShouldKeepRankings = true;
|
||||
|
||||
UFUNCTION()
|
||||
TArray<int> GetCurrentContestsId();
|
||||
UFUNCTION()
|
||||
TArray<FDTFluxContest> GetCurrentContests();
|
||||
UFUNCTION()
|
||||
TArray<int> GetContestsIdForTime(const FDateTime Time);
|
||||
TArray<int> GetContestsIdForTime(const FDateTime Time) const;
|
||||
UFUNCTION()
|
||||
bool GetContestForId(const int Id, FDTFluxContest& OutContest);
|
||||
UFUNCTION()
|
||||
@ -112,13 +143,15 @@ protected:
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
// ~Subsystem Interface
|
||||
|
||||
|
||||
UFUNCTION()
|
||||
void SaveDataStorage();
|
||||
UFUNCTION()
|
||||
void ProcessTrackedResponse(FDTFluxServerResponse& InResponse);
|
||||
|
||||
private:
|
||||
UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
|
||||
UPROPERTY()
|
||||
UDTFluxModelAsset* DataStorage = nullptr;
|
||||
|
||||
UFUNCTION()
|
||||
void ProcessRaceData(const FDTFluxRaceData& RaceDataDefinition);
|
||||
@ -140,8 +173,4 @@ private:
|
||||
void SendRequest(const FString& Message);
|
||||
UFUNCTION()
|
||||
void RegisterDelegates();
|
||||
|
||||
|
||||
UPROPERTY()
|
||||
UDTFluxModelAsset* DataStorage = nullptr;
|
||||
};
|
||||
|
||||
134
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
Normal file
134
Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h
Normal file
@ -0,0 +1,134 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Subsystems/DTFluxNetworkSubsystem.h"
|
||||
#include "Types/Struct/DTFluxRaceDataStructs.h"
|
||||
#include "Types/Struct/FDTFluxPursuitInfo.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "DTFluxPursuitManager.generated.h"
|
||||
|
||||
|
||||
class UDTFluxCoreSubsystem;
|
||||
|
||||
USTRUCT()
|
||||
struct FRequestData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FGuid> RequestIds;
|
||||
UPROPERTY()
|
||||
TMap<FGuid, FDTFluxStageRankings> StageRankings;
|
||||
UPROPERTY()
|
||||
int ContestId;
|
||||
|
||||
UPROPERTY()
|
||||
bool bIsReady = false;
|
||||
|
||||
|
||||
FRequestData() = default;
|
||||
|
||||
FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
|
||||
: RequestIds(InRequestIds), StageRankings(InStageRankings), ContestId(-1)
|
||||
{
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
* @param RequestId
|
||||
* @param InRankings
|
||||
* @return True if all needed requests have responses
|
||||
*/
|
||||
bool IsWaitingFor(const FGuid& RequestId, const FDTFluxStageRankings& InRankings)
|
||||
{
|
||||
if (!StageRankings.Contains(RequestId))
|
||||
{
|
||||
StageRankings.Add(RequestId, InRankings);
|
||||
}
|
||||
bIsReady = StageRankings.Num() <= RequestIds.Num();
|
||||
return bIsReady;
|
||||
}
|
||||
};
|
||||
|
||||
USTRUCT()
|
||||
struct FDTFluxPursuitGroup
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FDTFluxPursuitInfo> PursuitGroup = TArray<FDTFluxPursuitInfo>();
|
||||
UPROPERTY()
|
||||
FDateTime StartTimeGlobal = FDateTime::MinValue();
|
||||
UPROPERTY()
|
||||
bool bHasStarted = false;
|
||||
UPROPERTY()
|
||||
bool bIsFocus = false;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(BlueprintType)
|
||||
class DTFLUXCORESUBSYSTEM_API UDTFluxPursuitManager : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer);
|
||||
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||
bool bFocusIsTruncate = false;
|
||||
|
||||
UPROPERTY()
|
||||
int PursuitMaxSimultaneousPursuit = 7;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
|
||||
meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
|
||||
int MassStartDelay = 10;
|
||||
|
||||
UPROPERTY()
|
||||
FDateTime MassStartTime = FDateTime::MinValue();
|
||||
|
||||
UPROPERTY()
|
||||
TArray<FDTFluxPursuitGroup> GroupedPursuit;
|
||||
|
||||
UPROPERTY()
|
||||
int CurrentIndex = -1;
|
||||
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
|
||||
void InitPursuit(const TArray<int> InContestIds, const int MaxSimultaneousPursuit = 7);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
|
||||
void GetPursuit(TArray<FDTFluxPursuitInfo>& OutPursuitFocusNext, TArray<FDTFluxPursuitInfo>& OutPursuitNext,
|
||||
bool& BIsFocusTruncate, const int MaxSimultaneousPursuit = 7);
|
||||
|
||||
UFUNCTION()
|
||||
bool InitSubSystems();
|
||||
|
||||
UFUNCTION()
|
||||
bool BindRankings();
|
||||
|
||||
UFUNCTION()
|
||||
void UnbindRankings();
|
||||
|
||||
UFUNCTION()
|
||||
void OnRankingsReceived(const FDTFluxStageKey NewStageKey, const FDTFluxStageRankings NewStageRankings);
|
||||
|
||||
private:
|
||||
TMap<FDTFluxStageKey, bool> PendingStageRanking;
|
||||
TArray<FDTFluxStageRankings> AllRankings;
|
||||
UDTFluxCoreSubsystem* CoreSubsystem = nullptr;
|
||||
UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
|
||||
|
||||
UPROPERTY()
|
||||
bool bIsSequenceDone = true;
|
||||
UPROPERTY()
|
||||
bool bIsRankingBounded = false;
|
||||
UFUNCTION()
|
||||
void SetPursuitInfoIsMassStart(FDTFluxPursuitGroup NextFocusGroup);
|
||||
UFUNCTION()
|
||||
bool LaunchPursuitSequence();
|
||||
};
|
||||
318
Source/DTFluxNetwork/Private/DTFluxAsyncParser.cpp
Normal file
318
Source/DTFluxNetwork/Private/DTFluxAsyncParser.cpp
Normal file
@ -0,0 +1,318 @@
|
||||
#include "DTFluxAsyncParser.h"
|
||||
|
||||
#include "DTFluxNetworkModule.h"
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
#include "Async/AsyncWork.h"
|
||||
|
||||
// ================================================================================================
|
||||
// IMPLÉMENTATION DE LA TÂCHE DE PARSING
|
||||
// ================================================================================================
|
||||
|
||||
DECLARE_STATS_GROUP(TEXT("DTFlux"), STATGROUP_DTFlux, STATCAT_Advanced);
|
||||
|
||||
DECLARE_CYCLE_STAT(TEXT("DTFlux Parsing Task"), STAT_FDTFluxParsingTask, STATGROUP_DTFlux);
|
||||
DECLARE_CYCLE_STAT(TEXT("DTFlux Parsing Task DoWork"), STAT_FDTFluxParsingTask_DoWork, STATGROUP_DTFlux);
|
||||
|
||||
FDTFluxParsingTask::FDTFluxParsingTask(
|
||||
const FGuid& InRequestId,
|
||||
const FString& InRawJsonData,
|
||||
FOnParsingCompleted InOnCompleted,
|
||||
FOnParsingFailed InOnFailed
|
||||
)
|
||||
: RequestId(InRequestId)
|
||||
, RawJsonData(InRawJsonData)
|
||||
, OnCompleted(InOnCompleted)
|
||||
, OnFailed(InOnFailed)
|
||||
, StartTime(FPlatformTime::Seconds())
|
||||
{
|
||||
}
|
||||
|
||||
void FDTFluxParsingTask::DoTask(ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent)
|
||||
{
|
||||
SCOPE_CYCLE_COUNTER(STAT_FDTFluxParsingTask_DoWork);
|
||||
|
||||
UE_LOG(logDTFluxNetwork, VeryVerbose, TEXT("Starting async parsing for request %s"), *RequestId.ToString());
|
||||
|
||||
TSharedPtr<FDTFluxServerResponse> ParsedResponse;
|
||||
bool bParsingSuccess = false;
|
||||
FString ErrorMessage;
|
||||
|
||||
try
|
||||
{
|
||||
// === PARSING SUR LE THREAD WORKER ===
|
||||
|
||||
EDTFluxResponseStatus Status;
|
||||
ParsedResponse = MakeShared<FDTFluxServerResponse>(RawJsonData, Status, false); // Pas de logs sur worker thread
|
||||
|
||||
if (Status == EDTFluxResponseStatus::Success)
|
||||
{
|
||||
bParsingSuccess = true;
|
||||
UE_LOG(logDTFluxNetwork, VeryVerbose, TEXT("Async parsing successful for request %s"),
|
||||
*RequestId.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
ErrorMessage = FString::Printf(TEXT("Parsing failed with status: %s"),
|
||||
*UEnum::GetValueAsString(Status));
|
||||
UE_LOG(logDTFluxNetwork, Warning, TEXT("Async parsing failed for request %s: %s"),
|
||||
*RequestId.ToString(), *ErrorMessage);
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
ErrorMessage = FString::Printf(TEXT("Exception during parsing: %s"), ANSI_TO_TCHAR(e.what()));
|
||||
UE_LOG(logDTFluxNetwork, Error, TEXT("Exception during async parsing for request %s: %s"),
|
||||
*RequestId.ToString(), *ErrorMessage);
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
ErrorMessage = TEXT("Unknown exception during parsing");
|
||||
UE_LOG(logDTFluxNetwork, Error, TEXT("Unknown exception during async parsing for request %s"),
|
||||
*RequestId.ToString());
|
||||
}
|
||||
|
||||
const float ParsingTime = (FPlatformTime::Seconds() - StartTime) * 1000.0f; // En millisecondes
|
||||
|
||||
// === PROGRAMMER LA CALLBACK SUR LE MAIN THREAD ===
|
||||
|
||||
FFunctionGraphTask::CreateAndDispatchWhenReady(
|
||||
[this, ParsedResponse, bParsingSuccess, ErrorMessage, ParsingTime]()
|
||||
{
|
||||
// Cette lambda s'exécute sur le main thread
|
||||
if (bParsingSuccess && ParsedResponse.IsValid())
|
||||
{
|
||||
OnCompleted.ExecuteIfBound(RequestId, ParsedResponse, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailed.ExecuteIfBound(RequestId, ErrorMessage);
|
||||
}
|
||||
},
|
||||
TStatId(),
|
||||
nullptr,
|
||||
ENamedThreads::GameThread // Forcer l'exécution sur le main thread
|
||||
);
|
||||
}
|
||||
|
||||
// ================================================================================================
|
||||
// IMPLÉMENTATION DU PARSER ASYNCHRONE
|
||||
// ================================================================================================
|
||||
|
||||
FDTFluxAsyncParser::FDTFluxAsyncParser()
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Log, TEXT("AsyncParser initialized"));
|
||||
}
|
||||
|
||||
FDTFluxAsyncParser::~FDTFluxAsyncParser()
|
||||
{
|
||||
CancelAllParsing();
|
||||
UE_LOG(logDTFluxNetwork, Log, TEXT("AsyncParser destroyed"));
|
||||
}
|
||||
|
||||
void FDTFluxAsyncParser::ParseResponseAsync(
|
||||
const FGuid& RequestId,
|
||||
const FString& RawJsonData,
|
||||
FOnParsingCompleted OnCompleted,
|
||||
FOnParsingFailed OnFailed)
|
||||
{
|
||||
if (RawJsonData.IsEmpty())
|
||||
{
|
||||
OnFailed.ExecuteIfBound(RequestId, TEXT("Empty JSON data"));
|
||||
return;
|
||||
}
|
||||
UE_LOG(logDTFluxNetwork, Verbose, TEXT("Starting async parsing for request %s"), *RequestId.ToString());
|
||||
|
||||
// Créer la tâche de parsing
|
||||
FGraphEventRef Task = FFunctionGraphTask::CreateAndDispatchWhenReady(
|
||||
[RequestId, RawJsonData, OnCompleted, OnFailed]()
|
||||
{
|
||||
// Ce code s'exécute sur le worker thread
|
||||
const double StartTime = FPlatformTime::Seconds();
|
||||
|
||||
TSharedPtr<FDTFluxServerResponse> ParsedResponse;
|
||||
bool bParsingSuccess = false;
|
||||
FString ErrorMessage;
|
||||
|
||||
try
|
||||
{
|
||||
EDTFluxResponseStatus Status;
|
||||
ParsedResponse = MakeShared<FDTFluxServerResponse>(RawJsonData, Status, false);
|
||||
|
||||
if (Status == EDTFluxResponseStatus::Success)
|
||||
{
|
||||
bParsingSuccess = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
ErrorMessage = FString::Printf(TEXT("Parsing failed with status: %s"),
|
||||
*UEnum::GetValueAsString(Status));
|
||||
}
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
ErrorMessage = FString::Printf(TEXT("Exception during parsing: %s"), ANSI_TO_TCHAR(e.what()));
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
ErrorMessage = TEXT("Unknown exception during parsing");
|
||||
}
|
||||
|
||||
const float ParsingTime = (FPlatformTime::Seconds() - StartTime) * 1000.0f;
|
||||
FFunctionGraphTask::CreateAndDispatchWhenReady(
|
||||
[RequestId, ParsedResponse, bParsingSuccess, ErrorMessage, OnCompleted, OnFailed]()
|
||||
{
|
||||
// Cette lambda s'exécute sur le main thread
|
||||
if (bParsingSuccess && ParsedResponse.IsValid())
|
||||
{
|
||||
OnCompleted.ExecuteIfBound(RequestId, ParsedResponse, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
OnFailed.ExecuteIfBound(RequestId, ErrorMessage);
|
||||
}
|
||||
},
|
||||
TStatId(),
|
||||
nullptr,
|
||||
ENamedThreads::GameThread // Forcer main thread
|
||||
);
|
||||
},
|
||||
TStatId(),
|
||||
nullptr,
|
||||
ENamedThreads::AnyBackgroundThreadNormalTask
|
||||
);
|
||||
|
||||
// Tracker la tâche
|
||||
{
|
||||
FScopeLock Lock(&TasksLock);
|
||||
ActiveTasks.Add(Task);
|
||||
}
|
||||
|
||||
UE_LOG(logDTFluxNetwork, Verbose, TEXT("Queued async parsing task for request %s"), *RequestId.ToString());
|
||||
}
|
||||
|
||||
TSharedPtr<FDTFluxServerResponse> FDTFluxAsyncParser::ParseResponseSync(
|
||||
const FString& RawJsonData,
|
||||
float TimeoutSeconds)
|
||||
{
|
||||
if (RawJsonData.IsEmpty())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Variables pour la synchronisation
|
||||
TSharedPtr<FDTFluxServerResponse> Result;
|
||||
std::atomic<bool> bCompleted{false};
|
||||
|
||||
// Lancer le parsing async avec callback sync
|
||||
FOnParsingCompleted OnCompleted = FOnParsingCompleted::CreateLambda(
|
||||
[&Result, &bCompleted](const FGuid& RequestId, TSharedPtr<FDTFluxServerResponse> ParsedResponse, bool bSuccess)
|
||||
{
|
||||
if (bSuccess)
|
||||
{
|
||||
Result = ParsedResponse;
|
||||
}
|
||||
bCompleted.store(true);
|
||||
}
|
||||
);
|
||||
|
||||
FOnParsingFailed OnFailed = FOnParsingFailed::CreateLambda(
|
||||
[&bCompleted](const FGuid& RequestId, const FString& ErrorMessage)
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Warning, TEXT("Sync parsing failed: %s"), *ErrorMessage);
|
||||
bCompleted.store(true);
|
||||
}
|
||||
);
|
||||
|
||||
FGuid TempId = FGuid::NewGuid();
|
||||
ParseResponseAsync(TempId, RawJsonData, OnCompleted, OnFailed);
|
||||
|
||||
// Attendre avec timeout
|
||||
const double StartTime = FPlatformTime::Seconds();
|
||||
while (!bCompleted.load() && (FPlatformTime::Seconds() - StartTime) < TimeoutSeconds)
|
||||
{
|
||||
FPlatformProcess::Sleep(0.001f); // 1ms
|
||||
}
|
||||
|
||||
return Result;
|
||||
}
|
||||
|
||||
void FDTFluxAsyncParser::CancelAllParsing()
|
||||
{
|
||||
FScopeLock Lock(&TasksLock);
|
||||
|
||||
for (const FGraphEventRef& Task : ActiveTasks)
|
||||
{
|
||||
// Note: On ne peut pas vraiment "cancel" une tâche TaskGraph en cours,
|
||||
// mais on peut marquer qu'on ne veut plus les résultats
|
||||
}
|
||||
|
||||
ActiveTasks.Empty();
|
||||
UE_LOG(logDTFluxNetwork, Log, TEXT("Cancelled all pending parsing tasks"));
|
||||
}
|
||||
|
||||
FDTFluxAsyncParser::FParsingStats FDTFluxAsyncParser::GetStats() const
|
||||
{
|
||||
FScopeLock StatsLock_Local(&StatsLock);
|
||||
FScopeLock TasksLock_Local(&TasksLock);
|
||||
|
||||
FParsingStats Stats;
|
||||
Stats.TasksInProgress = ActiveTasks.Num();
|
||||
Stats.TasksCompleted = TasksCompletedCount;
|
||||
Stats.TasksFailed = TasksFailedCount;
|
||||
|
||||
if (ParsingTimes.Num() > 0)
|
||||
{
|
||||
float Sum = 0.0f;
|
||||
for (float Time : ParsingTimes)
|
||||
{
|
||||
Sum += Time;
|
||||
}
|
||||
Stats.AverageParsingTimeMs = Sum / ParsingTimes.Num();
|
||||
}
|
||||
|
||||
return Stats;
|
||||
}
|
||||
|
||||
void FDTFluxAsyncParser::ResetStats()
|
||||
{
|
||||
FScopeLock Lock(&StatsLock);
|
||||
TasksCompletedCount = 0;
|
||||
TasksFailedCount = 0;
|
||||
ParsingTimes.Empty();
|
||||
}
|
||||
|
||||
void FDTFluxAsyncParser::OnTaskCompleted(bool bSuccess, float ParsingTimeMs)
|
||||
{
|
||||
FScopeLock Lock(&StatsLock);
|
||||
|
||||
if (bSuccess)
|
||||
{
|
||||
TasksCompletedCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
TasksFailedCount++;
|
||||
}
|
||||
|
||||
ParsingTimes.Add(ParsingTimeMs);
|
||||
|
||||
// Garder seulement les 100 derniers temps pour la moyenne
|
||||
if (ParsingTimes.Num() > 100)
|
||||
{
|
||||
ParsingTimes.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
|
||||
void FDTFluxAsyncParser::CleanupCompletedTasks()
|
||||
{
|
||||
FScopeLock Lock(&TasksLock);
|
||||
|
||||
for (auto It = ActiveTasks.CreateIterator(); It; ++It)
|
||||
{
|
||||
const FGraphEventRef& Task = *It;
|
||||
if (Task.IsValid() && Task->IsComplete())
|
||||
{
|
||||
It.RemoveCurrent(); // Supprime l'élément actuel de manière sécurisée
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
#include "DTFluxNetworkModule.h"
|
||||
#include "Types/Objects/UDTFluxParticipantFactory.h"
|
||||
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
|
||||
// === IMPLÉMENTATION DES CONSTRUCTEURS ===
|
||||
|
||||
@ -194,7 +195,7 @@ FString FDTFluxServerResponse::ToDebugString() const
|
||||
*UEnum::GetValueAsString(ParsingStatus), *Type, Code, ContestID, StageID, SplitID, *ReceivedAt.ToString());
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseTeamListResponse(FDTFluxTeamListDefinition& OutTeamList)
|
||||
bool FDTFluxServerResponse::ParseTeamList(FDTFluxTeamListDefinition& OutTeamList)
|
||||
{
|
||||
ParsingStatus = EDTFluxResponseStatus::Unset;
|
||||
if (!ValidateResponseType(TEXT("team-list")))
|
||||
@ -256,9 +257,9 @@ bool FDTFluxServerResponse::ParseTeamListResponse(FDTFluxTeamListDefinition& Out
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseTeamUpdateResponse(FDTFluxTeamListDefinition& OutTeamUpdate)
|
||||
bool FDTFluxServerResponse::ParseTeamUpdate(FDTFluxTeamListDefinition& OutTeamUpdate)
|
||||
{
|
||||
return ParseTeamListResponse(OutTeamUpdate);
|
||||
return ParseTeamList(OutTeamUpdate);
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseRaceData(FDTFluxRaceData& OutRaceData)
|
||||
@ -368,15 +369,15 @@ bool FDTFluxServerResponse::ParseContestRanking(FDTFluxContestRankings& OutConte
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseStageRankingResponse(FDTFluxStageRankings& OutStageRankings)
|
||||
bool FDTFluxServerResponse::ParseStageRanking(FDTFluxStageRankings& OutStageRankings)
|
||||
{
|
||||
// UE_LOG(logDTFluxNetwork, Log, TEXT("Response is stage-ranking type %s"), *RawMessage);
|
||||
if (!ValidateResponseType(TEXT("stage-ranking")))
|
||||
{
|
||||
UE_LOG(logDTFluxNetwork, Error, TEXT("Response is not a stage-ranking type"));
|
||||
ParsingStatus = EDTFluxResponseStatus::InvalidType;
|
||||
return false;
|
||||
}
|
||||
|
||||
FDTFluxStageRankingResponse RankingResponse;
|
||||
if (!FJsonObjectConverter::JsonObjectStringToUStruct<FDTFluxStageRankingResponse>(RawMessage, &RankingResponse))
|
||||
{
|
||||
@ -384,6 +385,7 @@ bool FDTFluxServerResponse::ParseStageRankingResponse(FDTFluxStageRankings& OutS
|
||||
ParsingStatus = EDTFluxResponseStatus::JsonParseError;
|
||||
return false;
|
||||
}
|
||||
UE_LOG(logDTFluxNetwork, Log, TEXT("Reponse Update"));
|
||||
|
||||
OutStageRankings.ContestId = ContestID;
|
||||
OutStageRankings.StageId = StageID;
|
||||
@ -395,7 +397,7 @@ bool FDTFluxServerResponse::ParseStageRankingResponse(FDTFluxStageRankings& OutS
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseSplitRankingResponse(FDTFluxSplitRankings& OutSplitRankings)
|
||||
bool FDTFluxServerResponse::ParseSplitRanking(FDTFluxSplitRankings& OutSplitRankings)
|
||||
{
|
||||
if (!ValidateResponseType(TEXT("stage-ranking")) || SplitID == -1)
|
||||
{
|
||||
@ -426,7 +428,7 @@ bool FDTFluxServerResponse::ParseSplitRankingResponse(FDTFluxSplitRankings& OutS
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseStatusUpdateResponse(FDTFluxTeamStatusUpdate& OutStatusUpdate)
|
||||
bool FDTFluxServerResponse::ParseStatusUpdate(FDTFluxTeamStatusUpdate& OutStatusUpdate)
|
||||
{
|
||||
if (!ValidateResponseType(TEXT("status-update")))
|
||||
{
|
||||
@ -447,7 +449,7 @@ bool FDTFluxServerResponse::ParseStatusUpdateResponse(FDTFluxTeamStatusUpdate& O
|
||||
return true;
|
||||
}
|
||||
|
||||
bool FDTFluxServerResponse::ParseSplitSensorResponse(TArray<FDTFluxSplitSensorInfo>& OutSplitSensorInfos)
|
||||
bool FDTFluxServerResponse::ParseSplitSensor(TArray<FDTFluxSplitSensorInfo>& OutSplitSensorInfos)
|
||||
{
|
||||
if (!ValidateResponseType(TEXT("split-sensor")))
|
||||
{
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
171
Source/DTFluxNetwork/Public/DTFluxAsyncParser.h
Normal file
171
Source/DTFluxNetwork/Public/DTFluxAsyncParser.h
Normal file
@ -0,0 +1,171 @@
|
||||
// ================================================================================================
|
||||
// DTFluxAsyncParser.h - Async Response Parser
|
||||
// ================================================================================================
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "HAL/CriticalSection.h"
|
||||
#include "Async/TaskGraphInterfaces.h"
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
|
||||
// Forward declarations
|
||||
|
||||
// ================================================================================================
|
||||
// DELEGATES POUR LE PARSING ASYNCHRONE
|
||||
// ================================================================================================
|
||||
|
||||
DECLARE_DELEGATE_ThreeParams(FOnParsingCompleted, const FGuid& /*RequestId*/,
|
||||
TSharedPtr<FDTFluxServerResponse> /*ParsedResponse*/, bool /*bSuccess*/);
|
||||
DECLARE_DELEGATE_TwoParams(FOnParsingFailed, const FGuid& /*RequestId*/, const FString& /*ErrorMessage*/);
|
||||
|
||||
// ================================================================================================
|
||||
// ASYNC PARSER - Délégation du parsing avec TaskGraph
|
||||
// ================================================================================================
|
||||
|
||||
/**
|
||||
* Gestionnaire centralisé pour le parsing asynchrone des réponses JSON
|
||||
* Utilise le TaskGraph d'Unreal Engine pour déléguer le parsing sur des worker threads
|
||||
*/
|
||||
class DTFLUXNETWORK_API FDTFluxAsyncParser
|
||||
{
|
||||
public:
|
||||
FDTFluxAsyncParser();
|
||||
~FDTFluxAsyncParser();
|
||||
|
||||
// === INTERFACE PUBLIQUE ===
|
||||
|
||||
/**
|
||||
* Lancer le parsing asynchrone d'une réponse JSON
|
||||
* @param RequestId - ID de la requête pour le suivi
|
||||
* @param RawJsonData - Données JSON brutes à parser
|
||||
* @param OnCompleted - Callback appelé en cas de succès (sur main thread)
|
||||
* @param OnFailed - Callback appelé en cas d'échec (sur main thread)
|
||||
*/
|
||||
void ParseResponseAsync(
|
||||
const FGuid& RequestId,
|
||||
const FString& RawJsonData,
|
||||
FOnParsingCompleted OnCompleted,
|
||||
FOnParsingFailed OnFailed = FOnParsingFailed()
|
||||
);
|
||||
|
||||
/**
|
||||
* Parsing synchrone avec timeout (pour les cas urgents)
|
||||
* @param RawJsonData - Données JSON à parser
|
||||
* @param TimeoutSeconds - Timeout maximum pour le parsing
|
||||
* @return Réponse parsée ou nullptr en cas d'échec
|
||||
*/
|
||||
TSharedPtr<FDTFluxServerResponse> ParseResponseSync(
|
||||
const FString& RawJsonData,
|
||||
float TimeoutSeconds = 1.0f
|
||||
);
|
||||
|
||||
/**
|
||||
* Annuler toutes les tâches de parsing en attente
|
||||
*/
|
||||
void CancelAllParsing();
|
||||
|
||||
// === STATISTIQUES ===
|
||||
|
||||
/**
|
||||
* Statistiques de performance du parsing
|
||||
*/
|
||||
struct FParsingStats
|
||||
{
|
||||
int32 TasksInProgress = 0; // Tâches actuellement en cours
|
||||
int32 TasksCompleted = 0; // Tâches terminées avec succès
|
||||
int32 TasksFailed = 0; // Tâches échouées
|
||||
float AverageParsingTimeMs = 0.0f; // Temps moyen de parsing en ms
|
||||
};
|
||||
|
||||
/**
|
||||
* Obtenir les statistiques de parsing
|
||||
*/
|
||||
FParsingStats GetStats() const;
|
||||
|
||||
/**
|
||||
* Réinitialiser les statistiques
|
||||
*/
|
||||
void ResetStats();
|
||||
|
||||
private:
|
||||
// === TRACKING DES TÂCHES ===
|
||||
mutable FCriticalSection TasksLock;
|
||||
TSet<FGraphEventRef> ActiveTasks;
|
||||
|
||||
// === STATISTIQUES ===
|
||||
mutable FCriticalSection StatsLock;
|
||||
mutable int32 TasksCompletedCount = 0;
|
||||
mutable int32 TasksFailedCount = 0;
|
||||
mutable TArray<float> ParsingTimes; // Historique des temps de parsing
|
||||
|
||||
// === MÉTHODES PRIVÉES ===
|
||||
|
||||
/**
|
||||
* Callback appelé quand une tâche se termine
|
||||
* @param bSuccess - Succès ou échec de la tâche
|
||||
* @param ParsingTimeMs - Temps de parsing en millisecondes
|
||||
*/
|
||||
void OnTaskCompleted(bool bSuccess, float ParsingTimeMs);
|
||||
|
||||
/**
|
||||
* Nettoyer les tâches terminées de la liste active
|
||||
*/
|
||||
void CleanupCompletedTasks();
|
||||
};
|
||||
|
||||
// ================================================================================================
|
||||
// TÂCHE DE PARSING POUR LE TASKGRAPH
|
||||
// ================================================================================================
|
||||
|
||||
/**
|
||||
* Tâche de parsing JSON exécutée sur un thread worker
|
||||
* Compatible avec le TaskGraph d'Unreal Engine
|
||||
*/
|
||||
class FDTFluxParsingTask
|
||||
{
|
||||
public:
|
||||
FDTFluxParsingTask(
|
||||
const FGuid& InRequestId,
|
||||
const FString& InRawJsonData,
|
||||
FOnParsingCompleted InOnCompleted,
|
||||
FOnParsingFailed InOnFailed
|
||||
);
|
||||
|
||||
// === INTERFACE TASK GRAPH ===
|
||||
|
||||
FORCEINLINE TStatId GetStatId() const
|
||||
{
|
||||
RETURN_QUICK_DECLARE_CYCLE_STAT(FDTFluxParsingTask, STATGROUP_TaskGraphTasks);
|
||||
}
|
||||
|
||||
static FORCEINLINE TStatId GetStatId_DoWork()
|
||||
{
|
||||
RETURN_QUICK_DECLARE_CYCLE_STAT(FDTFluxParsingTask_DoWork, STATGROUP_TaskGraphTasks);
|
||||
}
|
||||
|
||||
static FORCEINLINE ENamedThreads::Type GetDesiredThread()
|
||||
{
|
||||
// Exécuter sur un thread worker (pas le main thread)
|
||||
return ENamedThreads::AnyBackgroundThreadNormalTask;
|
||||
}
|
||||
|
||||
static FORCEINLINE ESubsequentsMode::Type GetSubsequentsMode()
|
||||
{
|
||||
return ESubsequentsMode::TrackSubsequents;
|
||||
}
|
||||
|
||||
// === EXÉCUTION DE LA TÂCHE ===
|
||||
|
||||
/**
|
||||
* Méthode principale d'exécution de la tâche
|
||||
* Appelée automatiquement par le TaskGraph sur un worker thread
|
||||
*/
|
||||
void DoTask(ENamedThreads::Type CurrentThread, const FGraphEventRef& MyCompletionGraphEvent);
|
||||
|
||||
private:
|
||||
FGuid RequestId;
|
||||
FString RawJsonData;
|
||||
FOnParsingCompleted OnCompleted;
|
||||
FOnParsingFailed OnFailed;
|
||||
double StartTime;
|
||||
};
|
||||
@ -1,166 +1,444 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
// ================================================================================================
|
||||
// DTFluxRequestManager.h - Gestionnaire C++ optimisé avec cache, timeout et retry
|
||||
// ================================================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "Containers/Queue.h"
|
||||
#include "Tickable.h"
|
||||
#include "Struct/DTFluxRequestStructs.h"
|
||||
#include "HAL/CriticalSection.h"
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "DTFluxQueuedManager.generated.h"
|
||||
|
||||
/**
|
||||
* @brief Structure représentant une requête en file d'attente avec ses métadonnées
|
||||
*/
|
||||
class FDTFluxAsyncParser;
|
||||
|
||||
|
||||
// ================================================================================================
|
||||
// ENUMS ET STRUCTURES POUR LES REQUÊTES
|
||||
// ================================================================================================
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EDTFluxRequestState : uint8
|
||||
{
|
||||
Pending UMETA(DisplayName = "Pending"),
|
||||
Sent UMETA(DisplayName = "Sent"),
|
||||
Completed UMETA(DisplayName = "Completed"),
|
||||
Failed UMETA(DisplayName = "Failed"),
|
||||
TimedOut UMETA(DisplayName = "TimedOut"),
|
||||
Cached UMETA(DisplayName = "Cached"),
|
||||
Retrying UMETA(DisplayName = "Retrying")
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxQueuedRequest : public FDTFluxRequestBase
|
||||
struct DTFLUXNETWORK_API FDTFluxRequestConfig
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** L'identifiant unique de la requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FGuid RequestId;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float TimeoutSeconds = 5.0f;
|
||||
|
||||
/** L'heure à laquelle la requête a été envoyée */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FDateTime CreatedAt;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
int32 MaxRetries = 3;
|
||||
|
||||
/** Le type de requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
EDTFluxApiDataType RequestType = EDTFluxRequestType::None;
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float RetryBackoffMultiplier = 1.5f;
|
||||
|
||||
/** Identifiant de la compétition (ContestId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
bool bEnableCache = true;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite)
|
||||
float CacheValiditySeconds = 60.0f;
|
||||
};
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct DTFLUXNETWORK_API FDTFluxTrackedRequest
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
// === IDENTIFICATION ===
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FGuid RequestId = FGuid::NewGuid();
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
EDTFluxApiDataType RequestType = EDTFluxApiDataType::None;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
int32 ContestId = -1;
|
||||
|
||||
/** Identifiant de l'étape (StageId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
int32 StageId = -1;
|
||||
|
||||
/** Identifiant du split (SplitId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
int32 SplitId = -1;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FString RawResponse = "";
|
||||
// === ÉTAT ET TIMING ===
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
EDTFluxRequestState State = EDTFluxRequestState::Pending;
|
||||
|
||||
/** Délai maximum avant que la requête soit considérée comme expirée (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float TimeoutSeconds = 2.0f;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FDateTime CreatedAt = FDateTime::Now();
|
||||
|
||||
/** Determine si la requête peut être mise en cache */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bIsCacheable = false;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FDateTime SentAt = FDateTime::MinValue();
|
||||
|
||||
/** Validité du cache si bIsCacheable est mis à true après reception de la réponse (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float CachedValidity = 50.0f;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FDateTime CompletedAt = FDateTime::MinValue();
|
||||
|
||||
/** Indicateur si la requête a reçu une réponse */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bHasReceivedResponse = false;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FDateTime LastAttemptTime = FDateTime::Now();
|
||||
|
||||
/** Constructeur par défaut */
|
||||
FDTFluxQueuedRequest()
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
// === CONFIGURATION ===
|
||||
FDTFluxRequestConfig Config;
|
||||
|
||||
/** Constructeur avec paramètres */
|
||||
FDTFluxQueuedRequest(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1)
|
||||
: RequestType(InRequestType)
|
||||
, ContestId(InContestId)
|
||||
, StageId(InStageId)
|
||||
, SplitId(InSplitId)
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
// === RETRY LOGIC ===
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
int32 CurrentRetries = 0;
|
||||
|
||||
bool operator==(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId == Left.RequestId;
|
||||
}
|
||||
// === DONNÉES DE RÉPONSE ===
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString RawResponseData;
|
||||
|
||||
bool operator!=(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId != Left.RequestId;
|
||||
}
|
||||
// Réponse parsée (lazy loading)
|
||||
mutable TOptional<TSharedPtr<FDTFluxServerResponse>> ParsedResponse;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
bool bIsResponseParsed = false;
|
||||
|
||||
const FString Serialize() const;
|
||||
UPROPERTY(BlueprintReadOnly)
|
||||
FString LastErrorMessage;
|
||||
|
||||
/** Vérifie si la requête a expiré */
|
||||
bool HasTimedOut() const
|
||||
{
|
||||
return (FDateTime::Now() - CreatedAt).GetTotalSeconds() > TimeoutSeconds;
|
||||
}
|
||||
// === MÉTHODES UTILITAIRES ===
|
||||
|
||||
|
||||
/** Vérifie si cette requête correspond aux paramètres spécifiés */
|
||||
bool Matches(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1) const
|
||||
{
|
||||
return RequestType == InRequestType &&
|
||||
(InContestId == -1 || ContestId == InContestId) &&
|
||||
(InStageId == -1 || StageId == InStageId) &&
|
||||
(InSplitId == -1 || SplitId == InSplitId);
|
||||
}
|
||||
bool HasTimedOut() const;
|
||||
bool CanRetry() const;
|
||||
bool IsCacheValid() const;
|
||||
float GetRetryDelay() const;
|
||||
bool Matches(EDTFluxApiDataType InType, int32 InContestId = -1, int32 InStageId = -1, int32 InSplitId = -1) const;
|
||||
FString GetCacheKey() const;
|
||||
void SetRawResponse(const FString& RawData);
|
||||
FString Serialize() const;
|
||||
};
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRequestTimedOut, const FDTFluxQueuedRequest&, TimedOutRequest);
|
||||
// ================================================================================================
|
||||
// DELEGATES POUR LES CALLBACKS
|
||||
// ================================================================================================
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnDTFluxRequestSuccess, const FDTFluxTrackedRequest&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestError, const FDTFluxTrackedRequest&, const FString& /*ErrorMessage*/);
|
||||
|
||||
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnRequestStateChangedNative, const FGuid& /*RequestId*/,
|
||||
EDTFluxRequestState& /*NewState*/);
|
||||
DECLARE_MULTICAST_DELEGATE_OneParam(FOnRequestCompletedNative, const FDTFluxTrackedRequest& /*CompletedRequest*/);
|
||||
DECLARE_MULTICAST_DELEGATE_OneParam(FOnRequestFailedNative, const FDTFluxTrackedRequest& /*FailedRequest*/);
|
||||
|
||||
// ================================================================================================
|
||||
// REQUEST MANAGER - Classe C++ principale avec SmartPointers
|
||||
// ================================================================================================
|
||||
|
||||
/**
|
||||
* @brief Classe Tickable gérant les requêtes WebSockets qui ne sont pas traçables nativement par l'API.
|
||||
* Cette classe utilise TQueue pour gérer efficacement les requêtes en attente et vérifie leur état dans le tick.
|
||||
* Gestionnaire de requêtes trackées avec cache, timeout, retry et parsing asynchrone
|
||||
* Implémentation C++ pure avec SmartPointers pour des performances optimales
|
||||
*/
|
||||
UCLASS()
|
||||
class DTFLUXNETWORK_API UDTFluxQueuedManager : public UObject, public FTickableGameObject
|
||||
class DTFLUXNETWORK_API FDTFluxQueuedRequestManager : public FTickableGameObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
/** Constructeur par défaut */
|
||||
UDTFluxQueuedManager();
|
||||
virtual ~UDTFluxQueuedManager() override;
|
||||
void Initialize();
|
||||
FGuid QueueRequest(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1,
|
||||
const FString& RawMessage = "");
|
||||
bool MarkRequestAsResponded(const FGuid& TargetRequestGuid);
|
||||
bool MarkRequestAsResponded(const FDTFluxQueuedRequest& TargetRequest);
|
||||
bool IsRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1);
|
||||
FDTFluxQueuedRequest* GetRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1);
|
||||
const FDTFluxQueuedRequest* GetRequest(const FGuid& SearchedGuid);
|
||||
int32 GetPendingRequestCount();
|
||||
int32 CleanupTimedOutRequests();
|
||||
int32 CleanCashedRequests();
|
||||
FDTFluxQueuedRequestManager();
|
||||
virtual ~FDTFluxQueuedRequestManager();
|
||||
|
||||
// === LIFECYCLE ===
|
||||
|
||||
/**
|
||||
* Initialiser le gestionnaire de requêtes
|
||||
* @param DefaultConfig Configuration par défaut pour les nouvelles requêtes
|
||||
*/
|
||||
void Initialize(const FDTFluxRequestConfig& DefaultConfig = FDTFluxRequestConfig());
|
||||
|
||||
/**
|
||||
* Arrêter le gestionnaire et nettoyer toutes les ressources
|
||||
*/
|
||||
void Shutdown();
|
||||
|
||||
/**
|
||||
* Vérifier si le gestionnaire est initialisé
|
||||
*/
|
||||
bool IsInitialized() const { return bIsInitialized.load(); }
|
||||
|
||||
// === CRÉATION DE REQUÊTES ===
|
||||
|
||||
/**
|
||||
* Créer une nouvelle requête trackée
|
||||
* @param RequestType Type de requête (ContestRanking, StageRanking, etc.)
|
||||
* @param ContestId ID du contest (-1 si non applicable)
|
||||
* @param StageId ID du stage (-1 si non applicable)
|
||||
* @param SplitId ID du split (-1 si non applicable)
|
||||
* @param CustomConfig Configuration spécifique pour cette requête
|
||||
* @return GUID de la requête créée
|
||||
*/
|
||||
FGuid CreateTrackedRequest(
|
||||
EDTFluxApiDataType RequestType,
|
||||
int32 ContestId = -1,
|
||||
int32 StageId = -1,
|
||||
int32 SplitId = -1,
|
||||
const FDTFluxRequestConfig& CustomConfig = FDTFluxRequestConfig()
|
||||
);
|
||||
|
||||
/**
|
||||
* Créer une requête trackée avec callbacks C++
|
||||
* @param RequestType Type de requête
|
||||
* @param ContestId ID du contest
|
||||
* @param StageId ID du stage
|
||||
* @param SplitId ID du split
|
||||
* @param OnSuccess Callback appelé en cas de succès
|
||||
* @param OnError Callback appelé en cas d'erreur
|
||||
* @param CustomConfig Configuration spécifique
|
||||
* @return GUID de la requête créée
|
||||
*/
|
||||
FGuid CreateTrackedRequestWithCallbacks(
|
||||
EDTFluxApiDataType RequestType,
|
||||
int32 ContestId,
|
||||
int32 StageId,
|
||||
int32 SplitId,
|
||||
FOnDTFluxRequestSuccess OnSuccess,
|
||||
FOnDTFluxRequestError OnError,
|
||||
const FDTFluxRequestConfig& CustomConfig = FDTFluxRequestConfig()
|
||||
);
|
||||
|
||||
// === GESTION DES REQUÊTES ===
|
||||
|
||||
/**
|
||||
* Marquer une requête comme envoyée
|
||||
*/
|
||||
bool MarkRequestAsSent(const FGuid& RequestId);
|
||||
|
||||
/**
|
||||
* Compléter une requête avec la réponse reçue
|
||||
* @param RequestId ID de la requête
|
||||
* @param RawResponseData Données JSON brutes de la réponse
|
||||
* @param bUseAsyncParsing Utiliser le parsing asynchrone (recommandé)
|
||||
*/
|
||||
bool CompleteRequest(const FGuid& RequestId, const FString& RawResponseData, bool bUseAsyncParsing = true);
|
||||
|
||||
/**
|
||||
* Marquer une requête comme échouée
|
||||
*/
|
||||
bool FailRequest(const FGuid& RequestId, const FString& ErrorMessage);
|
||||
|
||||
/**
|
||||
* Relancer une requête (si retry possible)
|
||||
*/
|
||||
bool RetryRequest(const FGuid& RequestId);
|
||||
|
||||
// === RECHERCHE ET CACHE ===
|
||||
|
||||
/**
|
||||
* Chercher une requête en attente correspondant aux critères
|
||||
*/
|
||||
bool FindPendingRequest(
|
||||
FGuid& OutRequestId,
|
||||
EDTFluxApiDataType RequestType,
|
||||
int32 ContestId = -1,
|
||||
int32 StageId = -1,
|
||||
int32 SplitId = -1
|
||||
) const;
|
||||
|
||||
/**
|
||||
* Récupérer une réponse depuis le cache (données brutes)
|
||||
*/
|
||||
bool GetFromCache(
|
||||
EDTFluxApiDataType RequestType,
|
||||
FString& OutRawResponse,
|
||||
int32 ContestId = -1,
|
||||
int32 StageId = -1,
|
||||
int32 SplitId = -1
|
||||
) const;
|
||||
|
||||
/**
|
||||
* Récupérer une réponse parsée depuis le cache
|
||||
*/
|
||||
bool GetParsedFromCache(
|
||||
EDTFluxApiDataType RequestType,
|
||||
TSharedPtr<FDTFluxServerResponse>& OutResponse,
|
||||
int32 ContestId = -1,
|
||||
int32 StageId = -1,
|
||||
int32 SplitId = -1
|
||||
) const;
|
||||
|
||||
// === ACCESSEURS ===
|
||||
|
||||
/**
|
||||
* Récupérer une requête par son ID
|
||||
*/
|
||||
bool GetRequest(const FGuid& RequestId, FDTFluxTrackedRequest& OutRequest) const;
|
||||
|
||||
/**
|
||||
* Récupérer un pointeur vers une requête (plus efficace)
|
||||
*/
|
||||
const FDTFluxTrackedRequest* GetRequestPtr(const FGuid& RequestId) const;
|
||||
|
||||
/**
|
||||
* Récupérer toutes les requêtes dans un état donné
|
||||
*/
|
||||
TArray<FDTFluxTrackedRequest> GetRequestsByState(EDTFluxRequestState State) const;
|
||||
|
||||
/**
|
||||
* Compter les requêtes dans un état donné
|
||||
*/
|
||||
int32 GetRequestCount(EDTFluxRequestState State = EDTFluxRequestState::Pending) const;
|
||||
|
||||
// === STATISTIQUES ===
|
||||
|
||||
/**
|
||||
* Statistiques complètes du gestionnaire de requêtes
|
||||
*/
|
||||
struct FRequestStatistics
|
||||
{
|
||||
int32 Pending = 0;
|
||||
int32 Cached = 0;
|
||||
int32 Completed = 0;
|
||||
int32 Failed = 0;
|
||||
int32 TotalRequests = 0;
|
||||
int32 CacheHits = 0;
|
||||
int32 CacheMisses = 0;
|
||||
float HitRate = 0.0f;
|
||||
};
|
||||
|
||||
FRequestStatistics GetStatistics() const;
|
||||
|
||||
// === NETTOYAGE ===
|
||||
|
||||
/**
|
||||
* Nettoyer les entrées de cache expirées
|
||||
* @return Nombre d'entrées supprimées
|
||||
*/
|
||||
int32 CleanupExpiredCache();
|
||||
|
||||
/**
|
||||
* Nettoyer les requêtes terminées anciennes
|
||||
* @param OlderThanSeconds Supprimer les requêtes plus anciennes que ce délai
|
||||
* @return Nombre de requêtes supprimées
|
||||
*/
|
||||
int32 CleanupCompletedRequests(float OlderThanSeconds = 300.0f);
|
||||
|
||||
/**
|
||||
* Vider toutes les requêtes et le cache
|
||||
*/
|
||||
void ClearAllRequests();
|
||||
// bool TryProcessResponse(const FDTFluxServerResponse& Response);
|
||||
|
||||
// === EVENTS ===
|
||||
|
||||
FOnRequestStateChangedNative OnRequestStateChanged;
|
||||
FOnRequestCompletedNative OnRequestCompleted;
|
||||
FOnRequestFailedNative OnRequestFailed;
|
||||
|
||||
// === INTERFACE TICKABLE ===
|
||||
|
||||
// Interface FTickableGameObject
|
||||
virtual void Tick(float DeltaTime) override;
|
||||
virtual bool IsTickable() const override;
|
||||
virtual TStatId GetStatId() const override;
|
||||
virtual bool IsTickable() const override { return true; };
|
||||
|
||||
virtual TStatId GetStatId() const override
|
||||
{
|
||||
RETURN_QUICK_DECLARE_CYCLE_STAT(FDTFluxQueuedRequestManager, STATGROUP_Tickables);
|
||||
};
|
||||
virtual bool IsTickableWhenPaused() const override { return true; }
|
||||
virtual bool IsTickableInEditor() const override { return true; }
|
||||
// Interface ~FTickableGameObject
|
||||
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux|Network")
|
||||
FOnRequestTimedOut OnRequestTimedOut;
|
||||
// === ACCESSEUR POUR LE PARSER (debug/stats) ===
|
||||
const FDTFluxAsyncParser* GetAsyncParser() const { return AsyncParser.Get(); }
|
||||
|
||||
private:
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> PendingRequestsQueue;
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> CompletedRequestsQueue;
|
||||
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TimedOutRequestsQueue;
|
||||
// === CONFIGURATION ===
|
||||
FDTFluxRequestConfig DefaultConfig;
|
||||
std::atomic<bool> bIsInitialized{false};
|
||||
|
||||
bool bIsInitialized;
|
||||
float CheckInterval;
|
||||
float TimeSinceLastCheck;
|
||||
// === TIMING POUR LE TICK ===
|
||||
float TimeSinceLastTimeoutCheck = 0.0f;
|
||||
float TimeSinceLastCacheCleanup = 0.0f;
|
||||
float TimeSinceLastRetryCheck = 0.0f;
|
||||
|
||||
static constexpr float TimeoutCheckInterval = 1.0f;
|
||||
static constexpr float CacheCleanupInterval = 30.0f;
|
||||
static constexpr float RetryCheckInterval = 0.5f;
|
||||
|
||||
// === STOCKAGE THREAD-SAFE ===
|
||||
mutable FCriticalSection RequestsLock;
|
||||
TMap<FGuid, TSharedPtr<FDTFluxTrackedRequest>> AllRequests;
|
||||
TMap<FString, FGuid> CacheKeyToRequestId;
|
||||
|
||||
// === CALLBACKS C++ ===
|
||||
mutable FCriticalSection CallbacksLock;
|
||||
TMap<FGuid, FOnDTFluxRequestSuccess> SuccessCallbacks;
|
||||
TMap<FGuid, FOnDTFluxRequestError> ErrorCallbacks;
|
||||
|
||||
// === MÉTRIQUES ===
|
||||
mutable FCriticalSection MetricsLock;
|
||||
mutable int32 TotalRequests = 0;
|
||||
mutable int32 CacheHits = 0;
|
||||
mutable int32 CacheMisses = 0;
|
||||
|
||||
|
||||
// === PARSER ASYNCHRONE ===
|
||||
TUniquePtr<FDTFluxAsyncParser> AsyncParser;
|
||||
|
||||
// === MÉTHODES PRIVÉES ===
|
||||
|
||||
/**
|
||||
* Changer l'état d'une requête et notifier les observers
|
||||
*/
|
||||
void ChangeRequestState(TSharedPtr<FDTFluxTrackedRequest> Request, EDTFluxRequestState NewState);
|
||||
|
||||
/**
|
||||
* Traiter les requêtes en timeout (appelé périodiquement)
|
||||
*/
|
||||
void ProcessTimeouts();
|
||||
|
||||
/**
|
||||
* Traiter les requêtes à relancer (appelé périodiquement)
|
||||
*/
|
||||
void ProcessRetries();
|
||||
|
||||
/**
|
||||
* Nettoyer le cache périodiquement
|
||||
*/
|
||||
void ProcessCacheCleanup();
|
||||
|
||||
/**
|
||||
* Déclencher les callbacks pour une requête
|
||||
*/
|
||||
void TriggerCallbacks(const FDTFluxTrackedRequest& Request);
|
||||
|
||||
/**
|
||||
* Nettoyer les callbacks d'une requête
|
||||
*/
|
||||
void CleanupCallbacks(const FGuid& RequestId);
|
||||
|
||||
/**
|
||||
* Enregistrer un hit cache dans les métriques
|
||||
*/
|
||||
void RecordCacheHit() const;
|
||||
|
||||
/**
|
||||
* Enregistrer un miss cache dans les métriques
|
||||
*/
|
||||
void RecordCacheMiss() const;
|
||||
|
||||
|
||||
// === CALLBACKS POUR LE PARSING ASYNCHRONE ===
|
||||
|
||||
/**
|
||||
* Callback appelé quand le parsing asynchrone réussit
|
||||
*/
|
||||
void OnParsingCompleted(const FGuid& RequestId, TSharedPtr<FDTFluxServerResponse> ParsedResponse, bool bSuccess);
|
||||
|
||||
/**
|
||||
* Callback appelé quand le parsing asynchrone échoue
|
||||
*/
|
||||
void OnParsingFailed(const FGuid& RequestId, const FString& ErrorMessage);
|
||||
|
||||
// === UTILITAIRES STATIQUES ===
|
||||
|
||||
/**
|
||||
* Générer une clé de cache unique pour une requête
|
||||
*/
|
||||
static FString GenerateCacheKey(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId, int32 SplitId);
|
||||
};
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "DTFluxRequestStructs.generated.h"
|
||||
|
||||
@ -139,3 +140,104 @@ public:
|
||||
SplitID = InSplitId;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Structure représentant une requête en file d'attente avec ses métadonnées
|
||||
*/
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxQueuedRequest : public FDTFluxRequestBase
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
/** L'identifiant unique de la requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FGuid RequestId;
|
||||
|
||||
/** L'heure à laquelle la requête a été envoyée */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FDateTime CreatedAt;
|
||||
|
||||
/** Le type de requête */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
EDTFluxApiDataType RequestType = EDTFluxRequestType::None;
|
||||
|
||||
/** Identifiant de la compétition (ContestId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 ContestId = -1;
|
||||
|
||||
/** Identifiant de l'étape (StageId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 StageId = -1;
|
||||
|
||||
/** Identifiant du split (SplitId) */
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
int32 SplitId = -1;
|
||||
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
|
||||
FString RawResponse = "";
|
||||
|
||||
/** Délai maximum avant que la requête soit considérée comme expirée (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float TimeoutSeconds = 2.0f;
|
||||
|
||||
/** Determine si la requête peut être mise en cache */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bIsCacheable = false;
|
||||
|
||||
/** Validité du cache si bIsCacheable est mis à true après reception de la réponse (en secondes) */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
float CachedValidity = 50.0f;
|
||||
|
||||
/** Indicateur si la requête a reçu une réponse */
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
|
||||
bool bHasReceivedResponse = false;
|
||||
|
||||
/** Constructeur par défaut */
|
||||
FDTFluxQueuedRequest()
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
/** Constructeur avec paramètres */
|
||||
FDTFluxQueuedRequest(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1)
|
||||
: RequestType(InRequestType)
|
||||
, ContestId(InContestId)
|
||||
, StageId(InStageId)
|
||||
, SplitId(InSplitId)
|
||||
{
|
||||
RequestId = FGuid::NewGuid();
|
||||
CreatedAt = FDateTime::Now();
|
||||
}
|
||||
|
||||
bool operator==(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId == Left.RequestId;
|
||||
}
|
||||
|
||||
bool operator!=(const FDTFluxQueuedRequest& Left) const
|
||||
{
|
||||
return RequestId != Left.RequestId;
|
||||
}
|
||||
|
||||
|
||||
const FString Serialize() const;
|
||||
|
||||
/** Vérifie si la requête a expiré */
|
||||
bool HasTimedOut() const
|
||||
{
|
||||
return (FDateTime::Now() - CreatedAt).GetTotalSeconds() > TimeoutSeconds;
|
||||
}
|
||||
|
||||
|
||||
/** Vérifie si cette requête correspond aux paramètres spécifiés */
|
||||
bool Matches(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
|
||||
int32 InSplitId = -1) const
|
||||
{
|
||||
return RequestType == InRequestType &&
|
||||
(InContestId == -1 || ContestId == InContestId) &&
|
||||
(InStageId == -1 || StageId == InStageId) &&
|
||||
(InSplitId == -1 || SplitId == InSplitId);
|
||||
}
|
||||
};
|
||||
|
||||
@ -4,13 +4,11 @@
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "UObject/Object.h"
|
||||
#include "DTFluxNetworkModule.h"
|
||||
#include "DTFluxRaceDataServerResponse.h"
|
||||
#include "DTFluxRankingServerResponse.h"
|
||||
#include "DTFluxSplitSensorServerResponse.h"
|
||||
#include "JsonObjectConverter.h"
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "Types/Objects/UDTFluxParticipantFactory.h"
|
||||
#include "Types/Struct/DTFluxRaceDataStructs.h"
|
||||
#include "Types/Struct/DTFluxRankingStructs.h"
|
||||
#include "Types/Struct/DTFluxSplitSensor.h"
|
||||
@ -85,14 +83,14 @@ public:
|
||||
|
||||
EDTFluxResponseStatus TryParse(bool bLogErrors = true);
|
||||
|
||||
bool ParseTeamListResponse(FDTFluxTeamListDefinition& OutTeamList);
|
||||
bool ParseTeamUpdateResponse(FDTFluxTeamListDefinition& OutTeamUpdate);
|
||||
bool ParseTeamList(FDTFluxTeamListDefinition& OutTeamList);
|
||||
bool ParseTeamUpdate(FDTFluxTeamListDefinition& OutTeamUpdate);
|
||||
bool ParseRaceData(FDTFluxRaceData& OutRaceData);
|
||||
bool ParseContestRanking(FDTFluxContestRankings& OutContestRankings);
|
||||
bool ParseStageRankingResponse(FDTFluxStageRankings& OutStageRankings);
|
||||
bool ParseSplitRankingResponse(FDTFluxSplitRankings& OutSplitRankings);
|
||||
bool ParseStatusUpdateResponse(FDTFluxTeamStatusUpdate& OutStatusUpdate);
|
||||
bool ParseSplitSensorResponse(TArray<FDTFluxSplitSensorInfo>& OutSplitSensorInfos);
|
||||
bool ParseStageRanking(FDTFluxStageRankings& OutStageRankings);
|
||||
bool ParseSplitRanking(FDTFluxSplitRankings& OutSplitRankings);
|
||||
bool ParseStatusUpdate(FDTFluxTeamStatusUpdate& OutStatusUpdate);
|
||||
bool ParseSplitSensor(TArray<FDTFluxSplitSensorInfo>& OutSplitSensorInfos);
|
||||
|
||||
|
||||
// === MÉTHODES UTILITAIRES ===
|
||||
@ -117,4 +115,27 @@ private:
|
||||
bool ParseJsonObject(TSharedPtr<FJsonObject>& OutJsonObject) const;
|
||||
bool ValidateResponseType(const FString& ExpectedType) const;
|
||||
EDTFluxResponseStatus InitializeFromJson(const FString& JsonMessage, bool bLogErrors);
|
||||
|
||||
static FString GetJsonType(const EJson Type)
|
||||
{
|
||||
switch (Type)
|
||||
{
|
||||
case EJson::None:
|
||||
return TEXT("None");
|
||||
case EJson::Null:
|
||||
return TEXT("Null");
|
||||
case EJson::String:
|
||||
return TEXT("String");
|
||||
case EJson::Number:
|
||||
return TEXT("Number");
|
||||
case EJson::Boolean:
|
||||
return TEXT("Boolean");
|
||||
case EJson::Array:
|
||||
return TEXT("Array");
|
||||
case EJson::Object:
|
||||
return TEXT("Object");
|
||||
default:
|
||||
return TEXT("Unknown");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -1,40 +1,54 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
// ================================================================================================
|
||||
// DTFluxNetworkSubsystem.h - Interface UObject avec compatibilité Blueprint
|
||||
// ================================================================================================
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "DTFluxQueuedManager.h"
|
||||
#include "Struct/DTFluxServerResponseStruct.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "Types/DTFluxNetworkSettingsTypes.h"
|
||||
#include "Types/Enum/DTFluxCoreEnum.h"
|
||||
#include "Types/Struct/DTFluxRaceDataStructs.h"
|
||||
#include "Types/Struct/DTFluxRankingStructs.h"
|
||||
#include "Types/Struct/DTFluxSplitSensor.h"
|
||||
#include "Types/Struct/DTFluxTeamListStruct.h"
|
||||
#include "DTFluxQueuedManager.h"
|
||||
#include "DTFluxNetworkSubsystem.generated.h"
|
||||
|
||||
|
||||
// Forward declarations
|
||||
class FDTFluxWebSocketClient;
|
||||
class UDTFluxQueuedManager;
|
||||
class FDTFluxQueuedRequestManager;
|
||||
|
||||
typedef TSharedPtr<FDTFluxWebSocketClient> FDTFluxWebSocketClientSP;
|
||||
class FDTFluxHttpClient;
|
||||
typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
|
||||
|
||||
// ================================================================================================
|
||||
// DELEGATES BLUEPRINT POUR LES REQUÊTES TRACKÉES
|
||||
// ================================================================================================
|
||||
|
||||
// Delegates pour les requêtes avec callback
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestResponse, const FGuid&, const FString&);
|
||||
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestTimeout, const FGuid&, const FString&);
|
||||
// Delegates Blueprint pour les requêtes avec tracking
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnDTFluxTrackedRequestCompleted, const FGuid&, RequestId,
|
||||
EDTFluxApiDataType, RequestType, const FString&, ResponseData);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnDTFluxTrackedRequestFailed, const FGuid&, RequestId,
|
||||
EDTFluxApiDataType, RequestType, const FString&, ErrorMessage);
|
||||
|
||||
// ================================================================================================
|
||||
// DELEGATES LEGACY POUR LA COMPATIBILITÉ
|
||||
// ================================================================================================
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnRaceDataReceived, const FDTFluxRaceData& /*RaceDataDefinition*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamListReceived, const FDTFluxTeamListDefinition& /*TeamListDefinition*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnStageRankingReceived, const FDTFluxStageRankings& /*StageRankings*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnSplitRankingReceived, const FDTFluxSplitRankings& /*SplitRankings*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnContestRankingReceived, const FDTFluxContestRankings& /*ContestRankings*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnSplitSensorReceived, const FDTFluxSplitSensorInfo& /*SplitSensorInfo*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxTeamListDefinition& /*ParticipantToUpdate*/);
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamStatusUpdateReceived, const FDTFluxTeamStatusUpdate& /*TeamToUpdate*/);
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
|
||||
|
||||
// ================================================================================================
|
||||
// NETWORK SUBSYSTEM - Interface UObject avec compatibilité Blueprint
|
||||
// ================================================================================================
|
||||
|
||||
/**
|
||||
*
|
||||
* Subsystem réseau DTFlux avec support complet des requêtes trackées et compatibilité legacy
|
||||
* Combine l'efficacité du RequestManager C++ avec l'interface Blueprint UObject
|
||||
*/
|
||||
UCLASS(Blueprintable)
|
||||
class DTFLUXNETWORK_API UDTFluxNetworkSubsystem : public UEngineSubsystem
|
||||
@ -42,174 +56,236 @@ class DTFLUXNETWORK_API UDTFluxNetworkSubsystem : public UEngineSubsystem
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
UPROPERTY()
|
||||
// === ÉTAT DE CONNEXION ===
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Network")
|
||||
EDTFluxConnectionStatus WsStatus = EDTFluxConnectionStatus::Unset;
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
|
||||
// === CONNEXION WEBSOCKET (Legacy) ===
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Network")
|
||||
FOnWebSocketConnected OnWebSocketConnected;
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnRaceDataReceived, const FDTFluxRaceData& /*RaceDataDefinition*/);
|
||||
FOnRaceDataReceived OnRaceDataReceived;
|
||||
|
||||
FOnRaceDataReceived& OnReceivedRaceData()
|
||||
{
|
||||
return OnRaceDataReceived;
|
||||
};
|
||||
|
||||
// === DELEGATES POUR LES DONNÉES REÇUES (PUSH) ===
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamListReceived, const FDTFluxTeamListDefinition& /*TeamListDefinition*/);
|
||||
FOnTeamListReceived OnTeamListReceived;
|
||||
|
||||
FOnTeamListReceived& OnReceivedTeamList()
|
||||
{
|
||||
return OnTeamListReceived;
|
||||
};
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnStageRankingReceived, const FDTFluxStageRankings& /*StageRankings*/);
|
||||
FOnStageRankingReceived OnStageRankingReceived;
|
||||
|
||||
FOnStageRankingReceived& OnReceivedStageRanking()
|
||||
{
|
||||
return OnStageRankingReceived;
|
||||
}
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnSplitRankingReceived, const FDTFluxSplitRankings& /*SplitRankings*/);
|
||||
FOnSplitRankingReceived OnSplitRankingReceived;
|
||||
|
||||
FOnSplitRankingReceived& OnReceivedSplitRanking()
|
||||
{
|
||||
return OnSplitRankingReceived;
|
||||
}
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnContestRankingReceived, const FDTFluxContestRankings& /*ContestRankings*/);
|
||||
FOnContestRankingReceived OnContestRankingReceived;
|
||||
|
||||
FOnContestRankingReceived& OnReceivedContestRanking()
|
||||
{
|
||||
return OnContestRankingReceived;
|
||||
};
|
||||
|
||||
// === DELEGATES POUR LES DONNÉES REÇUES (PULL) ===
|
||||
DECLARE_DELEGATE_OneParam(FOnSplitSensorReceived, const FDTFluxSplitSensorInfo& /*ContestRankings*/);
|
||||
FOnSplitSensorReceived OnSplitSensorReceived;
|
||||
|
||||
FOnSplitSensorReceived& OnReceivedSplitSensor()
|
||||
{
|
||||
return OnSplitSensorReceived;
|
||||
};
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxTeamListDefinition& /*ParticipantToUpdate*/);
|
||||
FOnTeamUpdateReceived OnTeamUpdateReceived;
|
||||
|
||||
FOnTeamUpdateReceived& OnReceivedTeamUpdate()
|
||||
{
|
||||
return OnTeamUpdateReceived;
|
||||
};
|
||||
|
||||
DECLARE_DELEGATE_OneParam(FOnTeamStatusUpdateReceived, const FDTFluxTeamStatusUpdate& /*TeamToUpdate*/);
|
||||
FOnTeamStatusUpdateReceived OnTeamStatusUpdateReceived;
|
||||
|
||||
FOnTeamStatusUpdateReceived& OnReceivedTeamStatusUpdate()
|
||||
{
|
||||
return OnTeamStatusUpdateReceived;
|
||||
};
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
|
||||
/**
|
||||
* Se connecter au serveur WebSocket
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Network")
|
||||
void Connect();
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
|
||||
|
||||
/**
|
||||
* Se déconnecter du serveur WebSocket
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Network")
|
||||
void Disconnect();
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
|
||||
|
||||
/**
|
||||
* Reconnecter au serveur WebSocket
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Network")
|
||||
void Reconnect();
|
||||
|
||||
// === REQUÊTES TRACKÉES (Nouveau système optimisé) ===
|
||||
|
||||
// === REQUÊTES AVEC QUEUE ET TRACKING ===
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
FGuid SendTrackedRequest(EDTFluxApiDataType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1, float TimeoutSeconds = 30.0f);
|
||||
FGuid SendTrackedRequestWithCallback(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId, int32 SplitId,
|
||||
FOnDTFluxRequestResponse OnCompleted, FOnDTFluxRequestTimeout OnTimeout,
|
||||
float TimeoutSeconds = 30.0f);
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
bool GetTrackedRequest(const FGuid& RequestId, FDTFluxQueuedRequest& OutRequest) const;
|
||||
const FDTFluxQueuedRequest* GetTrackedRequestPtr(const FGuid& RequestId) const;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests", CallInEditor)
|
||||
/**
|
||||
* Envoyer une requête trackée avec cache, timeout et retry
|
||||
* @param RequestType Type de requête (ContestRanking, StageRanking, etc.)
|
||||
* @param ContestId ID du contest (-1 si non applicable)
|
||||
* @param StageId ID du stage (-1 si non applicable)
|
||||
* @param SplitId ID du split (-1 si non applicable)
|
||||
* @param TimeoutSeconds Timeout en secondes
|
||||
* @param MaxRetries Nombre maximum de tentatives
|
||||
* @param bEnableCache Activer le cache pour cette requête
|
||||
* @return GUID de la requête pour le suivi
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
FGuid SendTrackedRequest(
|
||||
EDTFluxApiDataType RequestType,
|
||||
int32 ContestId = -1,
|
||||
int32 StageId = -1,
|
||||
int32 SplitId = -1,
|
||||
float TimeoutSeconds = 5.0f,
|
||||
int32 MaxRetries = 3,
|
||||
bool bEnableCache = true
|
||||
);
|
||||
|
||||
/**
|
||||
* Envoyer une requête trackée avec callbacks C++ (non Blueprint)
|
||||
* @param RequestType Type de requête
|
||||
* @param ContestId ID du contest
|
||||
* @param StageId ID du stage
|
||||
* @param SplitId ID du split
|
||||
* @param OnSuccess Callback appelé en cas de succès
|
||||
* @param OnError Callback appelé en cas d'erreur
|
||||
* @param TimeoutSeconds Timeout en secondes
|
||||
* @param MaxRetries Nombre maximum de tentatives
|
||||
* @param bEnableCache Activer le cache
|
||||
* @return GUID de la requête
|
||||
*/
|
||||
FGuid SendTrackedRequestWithCallbacks(
|
||||
EDTFluxApiDataType RequestType,
|
||||
int32 ContestId,
|
||||
int32 StageId,
|
||||
int32 SplitId,
|
||||
FOnDTFluxRequestSuccess& OnSuccess,
|
||||
FOnDTFluxRequestError& OnError,
|
||||
float TimeoutSeconds = 5.0f,
|
||||
int32 MaxRetries = 3,
|
||||
bool bEnableCache = true
|
||||
);
|
||||
|
||||
// === ACCESSEURS BLUEPRINT POUR LES REQUÊTES TRACKÉES ===
|
||||
|
||||
/**
|
||||
* Récupérer une requête trackée par son ID
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
bool GetTrackedRequest(const FGuid& RequestId, FDTFluxTrackedRequest& OutRequest) const;
|
||||
|
||||
/**
|
||||
* Vérifier si une requête a reçu une réponse
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
bool HasRequestReceivedResponse(const FGuid& RequestId) const;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
|
||||
/**
|
||||
* Récupérer les données de réponse d'une requête
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
FString GetRequestResponseData(const FGuid& RequestId) const;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
|
||||
/**
|
||||
* Vérifier si une requête similaire est en attente
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
bool IsRequestPending(EDTFluxApiDataType RequestType, int32 ContestId = -1, int32 StageId = -1,
|
||||
int32 SplitId = -1) const;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
|
||||
/**
|
||||
* Compter le nombre de requêtes en attente
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
int32 GetPendingRequestCount() const;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
|
||||
UDTFluxQueuedManager* GetQueueManager() const;
|
||||
|
||||
// === EVENTS BLUEPRINT POUR LE TRACKING ===
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Tracked Requests")
|
||||
FOnDTFluxTrackedRequestCompleted OnTrackedRequestCompleted;
|
||||
UPROPERTY(BlueprintAssignable, Category="DTFlux|Tracked Requests")
|
||||
FOnDTFluxTrackedRequestFailed OnTrackedRequestFailed;
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
|
||||
/**
|
||||
* Récupérer les statistiques du gestionnaire de requêtes
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Tracked Requests")
|
||||
void GetRequestStatistics(int32& OutPending, int32& OutCached, int32& OutCompleted, int32& OutFailed,
|
||||
float& OutHitRate) const;
|
||||
|
||||
// === REQUÊTES DIRECTES (LEGACY) ===
|
||||
// === REQUÊTES LEGACY (Compatibilité totale) ===
|
||||
|
||||
/**
|
||||
* Envoyer une requête en mode legacy (pour compatibilité)
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Legacy")
|
||||
void SendRequest(const EDTFluxApiDataType RequestType, int InContestId = -1, int InStageId = -1,
|
||||
int InSplitId = -1);
|
||||
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
|
||||
|
||||
/**
|
||||
* Envoyer un message brut via WebSocket
|
||||
*/
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux|Network")
|
||||
void SendMessage(const FString& Message);
|
||||
|
||||
// === EVENTS BLUEPRINT ===
|
||||
|
||||
/**
|
||||
* Event déclenché lors de la connexion WebSocket
|
||||
*/
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux|Network")
|
||||
FOnWebSocketConnected OnWebSocketConnected;
|
||||
|
||||
/**
|
||||
* Event déclenché quand une requête trackée se termine avec succès
|
||||
*/
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux|Tracked Requests")
|
||||
FOnDTFluxTrackedRequestCompleted OnTrackedRequestCompleted;
|
||||
|
||||
/**
|
||||
* Event déclenché quand une requête trackée échoue
|
||||
*/
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux|Tracked Requests")
|
||||
FOnDTFluxTrackedRequestFailed OnTrackedRequestFailed;
|
||||
|
||||
// === DELEGATES LEGACY (Compatibilité totale) ===
|
||||
|
||||
FOnRaceDataReceived OnRaceDataReceived;
|
||||
FOnTeamListReceived OnTeamListReceived;
|
||||
FOnStageRankingReceived OnStageRankingReceived;
|
||||
FOnSplitRankingReceived OnSplitRankingReceived;
|
||||
FOnContestRankingReceived OnContestRankingReceived;
|
||||
FOnSplitSensorReceived OnSplitSensorReceived;
|
||||
FOnTeamUpdateReceived OnTeamUpdateReceived;
|
||||
FOnTeamStatusUpdateReceived OnTeamStatusUpdateReceived;
|
||||
|
||||
// Accesseurs pour la compatibilité legacy
|
||||
FOnRaceDataReceived& OnReceivedRaceData() { return OnRaceDataReceived; }
|
||||
FOnTeamListReceived& OnReceivedTeamList() { return OnTeamListReceived; }
|
||||
FOnStageRankingReceived& OnReceivedStageRanking() { return OnStageRankingReceived; }
|
||||
FOnSplitRankingReceived& OnReceivedSplitRanking() { return OnSplitRankingReceived; }
|
||||
FOnContestRankingReceived& OnReceivedContestRanking() { return OnContestRankingReceived; }
|
||||
FOnSplitSensorReceived& OnReceivedSplitSensor() { return OnSplitSensorReceived; }
|
||||
FOnTeamUpdateReceived& OnReceivedTeamUpdate() { return OnTeamUpdateReceived; }
|
||||
FOnTeamStatusUpdateReceived& OnReceivedTeamStatusUpdate() { return OnTeamStatusUpdateReceived; }
|
||||
|
||||
// === ACCESSEUR PUBLIC POUR LE REQUEST MANAGER ===
|
||||
|
||||
/**
|
||||
* Accéder au gestionnaire de requêtes (pour usage avancé)
|
||||
*/
|
||||
TSharedPtr<FDTFluxQueuedRequestManager> GetRequestManager() const { return RequestManager; }
|
||||
|
||||
protected:
|
||||
// ~Subsystem Interface
|
||||
// === LIFECYCLE DU SUBSYSTEM ===
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
// ~Subsystem Interface
|
||||
|
||||
|
||||
private:
|
||||
// === CONFIGURATION ===
|
||||
FDTFluxWsSettings WsSettings;
|
||||
FDTFluxHttpSettings HttpSettings;
|
||||
|
||||
UPROPERTY()
|
||||
UDTFluxQueuedManager* QueueManager;
|
||||
|
||||
// === MAPPING DES CALLBACKS C++ ===
|
||||
TMap<FGuid, FOnDTFluxRequestResponse> PendingCallbacks;
|
||||
TMap<FGuid, FOnDTFluxRequestTimeout> PendingTimeoutCallbacks;
|
||||
|
||||
// === CLIENTS RÉSEAU ===
|
||||
FDTFluxWebSocketClientSP WsClient = nullptr;
|
||||
FDTFluxHttpClientSP HttpClient = nullptr;
|
||||
|
||||
// === MÉTHODES DE CONFIGURATION ===
|
||||
UFUNCTION()
|
||||
void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
|
||||
UFUNCTION()
|
||||
void HttpSettingsChanged(const FDTFluxHttpSettings& NewHttpSettings);
|
||||
void ReconnectWs(const FName WsClientId);
|
||||
void ReconnectHttp(const FName WsClientId);
|
||||
// === REQUEST MANAGER C++ ===
|
||||
TSharedPtr<FDTFluxQueuedRequestManager> RequestManager;
|
||||
|
||||
// === GESTION DES ÉVÉNEMENTS WEBSOCKET ===
|
||||
void RegisterWebSocketEvents();
|
||||
void UnregisterWebSocketEvents();
|
||||
|
||||
void OnWebSocketConnected_Subsystem();
|
||||
void OnWebSocketConnectionError_Subsystem(const FString& Error);
|
||||
void OnWebSocketClosedEvent_Subsystem(int32 StatusCode, const FString& Reason, bool bWasClean);
|
||||
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
|
||||
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
|
||||
|
||||
// Handles pour les événements WebSocket
|
||||
FDelegateHandle OnWsConnectedEventDelegateHandle;
|
||||
FDelegateHandle OnWsConnectionErrorEventDelegateHandle;
|
||||
FDelegateHandle OnWsClosedEventDelegateHandle;
|
||||
FDelegateHandle OnWsMessageEventDelegateHandle;
|
||||
FDelegateHandle OnWsMessageSentEventDelegateHandle;
|
||||
|
||||
// === GESTION DES ÉVÉNEMENTS HTTP ===
|
||||
void RegisterHttpEvents();
|
||||
void UnregisterHttpEvents();
|
||||
// === PARSING ET TRAITEMENT DES RÉPONSES ===
|
||||
|
||||
// === PARSING DES RÉPONSES ===
|
||||
void ParseTeamListResponse(FDTFluxServerResponse& ServerResponse);
|
||||
/**
|
||||
* Essayer de matcher une réponse à une requête trackée
|
||||
* @param MessageString Message JSON reçu
|
||||
* @return true si la réponse correspond à une requête trackée
|
||||
*/
|
||||
bool TryMatchResponseToQueuedRequest(const FString& MessageString);
|
||||
|
||||
/**
|
||||
* Traiter une réponse en mode legacy
|
||||
* @param MessageString Message JSON à traiter
|
||||
*/
|
||||
void ProcessLegacyResponse(const FString& MessageString);
|
||||
|
||||
/**
|
||||
* Traiter une réponse déjà parsée
|
||||
* @param ParsedResponse Réponse parsée à traiter
|
||||
*/
|
||||
void ProcessParsedResponse(TSharedPtr<FDTFluxServerResponse> ParsedResponse);
|
||||
|
||||
// === MÉTHODES DE PARSING LEGACY (pour compatibilité) ===
|
||||
void ParseTeamListResponse(FDTFluxServerResponse& Response);
|
||||
void ParseRaceData(FDTFluxServerResponse& Response);
|
||||
void ParseContestRanking(FDTFluxServerResponse& Response);
|
||||
void ParseStageRankingResponse(FDTFluxServerResponse& Response);
|
||||
@ -218,18 +294,45 @@ private:
|
||||
void ParseSplitSensorResponse(FDTFluxServerResponse& Response);
|
||||
EDTFluxResponseStatus ProcessPushMessage(FDTFluxServerResponse& Response);
|
||||
|
||||
void Parse(FDTFluxServerResponse& Response);
|
||||
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
|
||||
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
|
||||
// === CALLBACKS POUR LE REQUEST MANAGER ===
|
||||
|
||||
// === GESTION DES REQUÊTES TRACKÉES ===
|
||||
/**
|
||||
* Callback appelé quand une requête trackée se termine
|
||||
*/
|
||||
void OnRequestCompleted_Internal(const FDTFluxTrackedRequest& CompletedRequest);
|
||||
|
||||
/**
|
||||
* Callback appelé quand une requête trackée échoue
|
||||
*/
|
||||
void OnRequestFailed_Internal(const FDTFluxTrackedRequest& FailedRequest);
|
||||
|
||||
// === CONFIGURATION DYNAMIQUE ===
|
||||
|
||||
/**
|
||||
* Callback appelé quand les paramètres WebSocket changent
|
||||
*/
|
||||
UFUNCTION()
|
||||
void OnRequestTimedOut_Internal(const FDTFluxQueuedRequest& TimedOutRequest);
|
||||
bool TryMatchResponseToQueuedRequest(const FDTFluxServerResponse& Response);
|
||||
void CompleteTrackedRequest(const FGuid& RequestId, const FString& ResponseData, EDTFluxRequestType RequestType);
|
||||
void FailTrackedRequest(const FGuid& RequestId, const FString& ErrorMessage, EDTFluxRequestType RequestType);
|
||||
void SendQueuedRequest(const FDTFluxQueuedRequest& QueuedRequest);
|
||||
void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
|
||||
|
||||
/**
|
||||
* Reconnecter le client WebSocket
|
||||
*/
|
||||
void ReconnectWs(const FName WsClientId);
|
||||
|
||||
// === UTILITAIRES ===
|
||||
|
||||
/**
|
||||
* Construire une adresse WebSocket complète
|
||||
*/
|
||||
static FString ConstructWsAddress(const FString& Address, const FString& Path, const int& Port);
|
||||
|
||||
/**
|
||||
* Envoyer une requête trackée via le réseau
|
||||
*/
|
||||
void SendQueuedRequest(const FDTFluxTrackedRequest& QueuedRequest);
|
||||
|
||||
/**
|
||||
* Déterminer si on doit utiliser le parsing asynchrone
|
||||
*/
|
||||
bool ShouldUseAsyncParsing(const FString& JsonData) const;
|
||||
};
|
||||
|
||||
@ -1,28 +0,0 @@
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class DTFluxPursuitSystem : ModuleRules
|
||||
{
|
||||
public DTFluxPursuitSystem(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core"
|
||||
}
|
||||
);
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"CoreUObject",
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"DTFluxCore",
|
||||
"DTFluxCoreSubsystem"
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@ -1,19 +0,0 @@
|
||||
#include "DTFluxPursuitSystemModule.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "FDTFluxPursuitSystemModule"
|
||||
|
||||
DEFINE_LOG_CATEGORY(logDTFluxPursuitSystem);
|
||||
|
||||
void FDTFluxPursuitSystem::StartupModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void FDTFluxPursuitSystem::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(FDTFluxPursuitSystem, DTFluxPursuitSystem)
|
||||
@ -1,13 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
DECLARE_LOG_CATEGORY_EXTERN(logDTFluxPursuitSystem, All, All)
|
||||
|
||||
class DTFLUXPURSUITSYSTEM_API FDTFluxPursuitSystem : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
@ -20,7 +20,8 @@ public class DTFluxUtilities : ModuleRules
|
||||
"Engine",
|
||||
"Slate",
|
||||
"SlateCore",
|
||||
"DTFluxCore"
|
||||
"DTFluxCore",
|
||||
"DTFluxCoreSubsystem",
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user