Fixed Team Name + Rankings Are now EditAnywhere
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@ -183,11 +183,6 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString& S
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LastName = FString::Join(Names, TEXT("/"));
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}
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}
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else if (Teammate.Num() > 0)
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{
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FirstName = Teammate[0].FirstName;
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LastName = Teammate[0].LastName;
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}
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else
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{
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LastName = TEXT("Unknown");
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@ -35,13 +35,13 @@ public:
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UPROPERTY(BlueprintReadOnly, EditAnywhere)
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TMap<FString /* ContestName */, FDTFluxContest> Contests;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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UPROPERTY(BlueprintReadOnly, EditAnywhere)
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TMap<int /*ContestId*/, FDTFluxContestRankings> ContestRankings;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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UPROPERTY(BlueprintReadOnly, EditAnywhere)
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TMap<FDTFluxStageKey, FDTFluxStageRankings> StageRankings;
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UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
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UPROPERTY(BlueprintReadOnly, EditAnywhere)
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TMap<FDTFluxSplitKey, FDTFluxSplitRankings> SplitRankings;
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UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|ModelAsset")
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