Added Module Remote To add HTTP basic RemoteControl
This commit is contained in:
@ -49,6 +49,11 @@
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"Name": "DTFluxAPIStatus",
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"Type": "Editor",
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"LoadingPhase": "Default"
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},
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{
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"Name": "DTFluxRemote",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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@ -432,6 +432,7 @@ FGuid UDTFluxCoreSubsystem::InitContestRankingsDisplay(const int ContestId)
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// no need to request ContestRankings;
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if (IsContestRankingSealed(ContestId))
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{
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UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("ContestRankings already Sealed for ContestId %i"), ContestId);
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const FGuid DisplayRequestId = FGuid::NewGuid();
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OnContestRankingDisplayReady.Broadcast(DisplayRequestId, true);
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return DisplayRequestId;
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@ -548,7 +549,7 @@ FGuid UDTFluxCoreSubsystem::InitSplitRankingsDisplay(const int ContestId, const
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EDTFluxApiDataType::SplitRanking, ContestId, StageId, SplitId, OnSuccess, OnError, true);
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return DisplayRequestId;
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}
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("DTFluxDatastorage unavailable ..."));
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("DTFluxDataStorage unavailable ..."));
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OnSplitRankingDisplayReady.Broadcast(FGuid(), false);
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return FGuid();
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}
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@ -607,25 +608,7 @@ bool UDTFluxCoreSubsystem::GetSplitRankingForBib(const int ContestId, const int
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return false;
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}
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bool UDTFluxCoreSubsystem::GetContestRanking(const int ContestId, FDTFluxContestRanking& OutContestRanking)
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{
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if (DataStorage)
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{
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FDTFluxContest Contest;
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if (GetContestForId(ContestId, Contest))
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{
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for (auto& Ranking : DataStorage->ContestRankings[ContestId].Rankings)
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{
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OutContestRanking = Ranking;
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return true;
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}
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}
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UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Unable to find ContestRanking for ContestId %i"), ContestId);
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return false;
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}
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("DataStorage not available"));
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return false;
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}
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bool UDTFluxCoreSubsystem::GetContestRankings(const int ContestId,
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FDTFluxContestRankings& OutContestRankings)
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@ -638,8 +621,9 @@ bool UDTFluxCoreSubsystem::GetContestRankings(const int ContestId,
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if (NetworkSubsystem)
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{
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UE_LOG(logDTFluxCoreSubsystem, Warning, TEXT("Requesting ContestRankings for ContestId %i"), ContestId);
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TArray<int> TackedContestIds = {ContestId};
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TrackedRequestContestRankings(TackedContestIds);
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TArray<int> TrackedContestIds;
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TrackedContestIds.Add(ContestId);
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TrackedRequestContestRankings(TrackedContestIds);
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return false;
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}
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UE_LOG(logDTFluxCoreSubsystem, Error, TEXT("NetworkSubsystem unavailable"));
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@ -122,15 +122,14 @@ public:
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FGuid InitSplitRankingsDisplay(const int ContestId, const int StageId, const int SplitId);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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bool GetStageRankingForBib(const int ContestId, const int StageId, const int Bib,
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FDTFluxStageRanking& OutStageRankings);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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bool GetSplitRankingForBib(const int ContestId, const int StageId, const int SplitId, const int Bib,
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FDTFluxSplitRanking& OutSplitRankings);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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bool GetContestRanking(const int ContestId, FDTFluxContestRanking& OutContestRanking);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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bool GetContestRankings(const int ContestId, FDTFluxContestRankings& OutContestRankings);
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UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
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29
Source/DTFluxRemote/DTFluxRemote.Build.cs
Normal file
29
Source/DTFluxRemote/DTFluxRemote.Build.cs
Normal file
@ -0,0 +1,29 @@
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using UnrealBuildTool;
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public class DTFluxRemote : ModuleRules
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{
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public DTFluxRemote(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"HttpServer",
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"JsonUtilities",
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"Json",
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}
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);
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}
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}
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6
Source/DTFluxRemote/Private/DTFluxRemoteMessage.cpp
Normal file
6
Source/DTFluxRemote/Private/DTFluxRemoteMessage.cpp
Normal file
@ -0,0 +1,6 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DTFluxRemoteMessage.h"
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19
Source/DTFluxRemote/Private/DTFluxRemoteModule.cpp
Normal file
19
Source/DTFluxRemote/Private/DTFluxRemoteModule.cpp
Normal file
@ -0,0 +1,19 @@
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#include "DTFluxRemoteModule.h"
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#define LOCTEXT_NAMESPACE "FDTFluxRemoteModule"
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DEFINE_LOG_CATEGORY(logDTFluxRemote);
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void FDTFluxRemoteModule::StartupModule()
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{
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}
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void FDTFluxRemoteModule::ShutdownModule()
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{
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FDTFluxRemoteModule, DTFluxRemote)
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376
Source/DTFluxRemote/Private/DTFluxRemoteSubsystem.cpp
Normal file
376
Source/DTFluxRemote/Private/DTFluxRemoteSubsystem.cpp
Normal file
@ -0,0 +1,376 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DTFluxRemoteSubsystem.h"
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#include "DTFluxRemoteSubsystem.h"
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#include "DTFluxRemoteModule.h"
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#include "DTFluxRemoteModule.h"
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#include "HttpServerModule.h"
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#include "IHttpRouter.h"
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#include "Json.h"
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#include "Engine/Engine.h"
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#include "Misc/DateTime.h"
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void UDTFluxRemoteSubsystem::Initialize(FSubsystemCollectionBase& Collection)
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{
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Super::Initialize(Collection);
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UE_LOG(logDTFluxRemote, Log, TEXT("DTFlux API Subsystem Initialized"));
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// Auto-start server (optionnel)
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StartHTTPServer(63350);
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}
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void UDTFluxRemoteSubsystem::Deinitialize()
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{
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StopHTTPServer();
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UE_LOG(logDTFluxRemote, Log, TEXT("DTFlux API Subsystem Deinitialized"));
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Super::Deinitialize();
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}
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bool UDTFluxRemoteSubsystem::StartHTTPServer(int32 Port)
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{
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if (bServerRunning)
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{
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UE_LOG(logDTFluxRemote, Warning, TEXT("HTTP Server already running on port %d"), ServerPort);
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return true;
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}
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ServerPort = Port;
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// Get HTTP Server Module
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FHttpServerModule& HttpServerModule = FHttpServerModule::Get();
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// Create router
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HttpRouter = HttpServerModule.GetHttpRouter(ServerPort);
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if (!HttpRouter.IsValid())
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{
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UE_LOG(logDTFluxRemote, Error, TEXT("Failed to create HTTP router for port %d"), ServerPort);
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return false;
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}
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// Setup routes
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SetupRoutes();
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// Start listening
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HttpServerModule.StartAllListeners();
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bServerRunning = true;
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UE_LOG(logDTFluxRemote, Log, TEXT("DTFlux HTTP API Server started on port %d"), ServerPort);
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UE_LOG(logDTFluxRemote, Log, TEXT("Base URL: http://localhost:%d/dtflux/api/v1"), ServerPort);
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UE_LOG(logDTFluxRemote, Log, TEXT("Available routes:"));
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UE_LOG(logDTFluxRemote, Log, TEXT(" POST /dtflux/api/v1/title"));
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UE_LOG(logDTFluxRemote, Log, TEXT(" POST /dtflux/api/v1/title-bib"));
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UE_LOG(logDTFluxRemote, Log, TEXT(" POST /dtflux/api/v1/commands"));
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return true;
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}
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void UDTFluxRemoteSubsystem::StopHTTPServer()
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{
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if (!bServerRunning)
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{
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return;
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}
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// Remove route handlers
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if (HttpRouter.IsValid())
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{
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HttpRouter->UnbindRoute(TitleRouteHandle);
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HttpRouter->UnbindRoute(TitleBibRouteHandle);
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HttpRouter->UnbindRoute(CommandsRouteHandle);
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}
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// Stop server
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FHttpServerModule& HttpServerModule = FHttpServerModule::Get();
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HttpServerModule.StopAllListeners();
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HttpRouter.Reset();
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bServerRunning = false;
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UE_LOG(logDTFluxRemote, Log, TEXT("DTFlux HTTP API Server stopped"));
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}
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bool UDTFluxRemoteSubsystem::IsHTTPServerRunning() const
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{
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return bServerRunning;
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}
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void UDTFluxRemoteSubsystem::SetupRoutes()
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{
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if (!HttpRouter.IsValid())
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{
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return;
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}
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// Route: POST /dtflux/api/v1/title
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TitleRouteHandle = HttpRouter->BindRoute(
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FHttpPath(TEXT("/dtflux/api/v1/title")),
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EHttpServerRequestVerbs::VERB_GET,
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FHttpRequestHandler::CreateUObject(this, &UDTFluxRemoteSubsystem::HandleTitleRequest)
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);
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// Route: POST /dtflux/api/v1/title-bib
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TitleBibRouteHandle = HttpRouter->BindRoute(
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FHttpPath(TEXT("/dtflux/api/v1/title-bib")),
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EHttpServerRequestVerbs::VERB_GET,
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FHttpRequestHandler::CreateUObject(this, &UDTFluxRemoteSubsystem::HandleTitleBibRequest)
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);
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// Route: POST /dtflux/api/v1/commands
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CommandsRouteHandle = HttpRouter->BindRoute(
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FHttpPath(TEXT("/dtflux/api/v1/commands")),
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EHttpServerRequestVerbs::VERB_GET,
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FHttpRequestHandler::CreateUObject(this, &UDTFluxRemoteSubsystem::HandleCommandsRequest)
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);
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UE_LOG(logDTFluxRemote, Log, TEXT("HTTP routes configured successfully"));
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}
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bool UDTFluxRemoteSubsystem::HandleTitleRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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{
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UE_LOG(logDTFluxRemote, Log, TEXT("Received Title request"));
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// Parse JSON
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TSharedPtr<FJsonObject> JsonObject = ParseJsonFromRequest(Request);
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if (!JsonObject.IsValid())
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid JSON")), TEXT("application/json")));
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return true;
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}
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// Parse title data
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FDTFluxRemoteTitleData TitleData;
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if (!ParseTitleData(JsonObject, TitleData))
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid title data format")), TEXT("application/json")));
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return true;
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}
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// Broadcast event (execute on Game Thread)
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AsyncTask(ENamedThreads::GameThread, [this, TitleData]()
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{
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OnTitleReceived.Broadcast(TitleData);
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});
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// Send success response
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OnComplete(FHttpServerResponse::Create(CreateSuccessResponse(TEXT("Title data received")), TEXT("application/json")));
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return true;
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}
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bool UDTFluxRemoteSubsystem::HandleTitleBibRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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{
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UE_LOG(logDTFluxRemote, Log, TEXT("Received Title-Bib request"));
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TSharedPtr<FJsonObject> JsonObject = ParseJsonFromRequest(Request);
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if (!JsonObject.IsValid())
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid JSON")), TEXT("application/json")));
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return true;
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}
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FDTFluxRemoteBibData BibData;
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if (!ParseTitleBibData(JsonObject, BibData))
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid title-bib data format")), TEXT("application/json")));
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return true;
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}
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AsyncTask(ENamedThreads::GameThread, [this, BibData]()
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{
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OnTitleBibReceived.Broadcast(BibData);
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});
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OnComplete(FHttpServerResponse::Create(CreateSuccessResponse(TEXT("Title-bib data received")), TEXT("application/json")));
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return true;
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}
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bool UDTFluxRemoteSubsystem::HandleCommandsRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete)
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{
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UE_LOG(logDTFluxRemote, Log, TEXT("Received Commands request"));
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TSharedPtr<FJsonObject> JsonObject = ParseJsonFromRequest(Request);
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if (!JsonObject.IsValid())
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid JSON")), TEXT("application/json")));
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return true;
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}
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FDTFluxRemoteCommandData CommandData;
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if (!ParseCommandData(JsonObject, CommandData))
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{
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OnComplete(FHttpServerResponse::Create(CreateErrorResponse(TEXT("Invalid command data format")), TEXT("application/json")));
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return true;
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}
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AsyncTask(ENamedThreads::GameThread, [this, CommandData]()
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{
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OnCommandReceived.Broadcast(CommandData);
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});
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OnComplete(FHttpServerResponse::Create(CreateSuccessResponse(TEXT("Command data received")), TEXT("application/json")));
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return true;
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}
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TSharedPtr<FJsonObject> UDTFluxRemoteSubsystem::ParseJsonFromRequest(const FHttpServerRequest& Request)
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{
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// Get request body
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TArray<uint8> Body = Request.Body;
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FString JsonString = FString(UTF8_TO_TCHAR(reinterpret_cast<const char*>(Body.GetData())));
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UE_LOG(logDTFluxRemote, Verbose, TEXT("Received JSON: %s"), *JsonString);
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// Parse JSON
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TSharedPtr<FJsonObject> JsonObject;
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TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);
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if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
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{
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UE_LOG(logDTFluxRemote, Error, TEXT("Failed to parse JSON: %s"), *JsonString);
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return nullptr;
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}
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return JsonObject;
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}
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FString UDTFluxRemoteSubsystem::CreateSuccessResponse(const FString& Message)
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{
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TSharedPtr<FJsonObject> ResponseObject = MakeShareable(new FJsonObject);
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ResponseObject->SetBoolField(TEXT("success"), true);
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ResponseObject->SetStringField(TEXT("message"), Message);
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ResponseObject->SetStringField(TEXT("timestamp"), FDateTime::Now().ToIso8601());
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FString OutputString;
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TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
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FJsonSerializer::Serialize(ResponseObject.ToSharedRef(), Writer);
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return OutputString;
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}
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FString UDTFluxRemoteSubsystem::CreateErrorResponse(const FString& Error, int32 Code)
|
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{
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TSharedPtr<FJsonObject> ResponseObject = MakeShareable(new FJsonObject);
|
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ResponseObject->SetBoolField(TEXT("success"), false);
|
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ResponseObject->SetStringField(TEXT("error"), Error);
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ResponseObject->SetNumberField(TEXT("code"), Code);
|
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ResponseObject->SetStringField(TEXT("timestamp"), FDateTime::Now().ToIso8601());
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|
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FString OutputString;
|
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TSharedRef<TJsonWriter<>> Writer = TJsonWriterFactory<>::Create(&OutputString);
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FJsonSerializer::Serialize(ResponseObject.ToSharedRef(), Writer);
|
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|
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return OutputString;
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}
|
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|
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bool UDTFluxRemoteSubsystem::ParseTitleData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteTitleData& OutData)
|
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{
|
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if (!JsonObject.IsValid())
|
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{
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return false;
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}
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|
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// Parse title fields
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JsonObject->TryGetStringField(TEXT("LastName"), OutData.LastName);
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JsonObject->TryGetStringField(TEXT("FirsName"), OutData.FirstName);
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JsonObject->TryGetStringField(TEXT("Function1"), OutData.Function1);
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JsonObject->TryGetStringField(TEXT("Function2"), OutData.Function2);
|
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UE_LOG(logDTFluxRemote, Log, TEXT("Parsed Title Data - LastName: %s, FirstName: %s"), *OutData.LastName, *OutData.FirstName);
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return true;
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}
|
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|
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bool UDTFluxRemoteSubsystem::ParseTitleBibData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteBibData& OutData)
|
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{
|
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if (!JsonObject.IsValid())
|
||||
{
|
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return false;
|
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}
|
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|
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JsonObject->TryGetNumberField(TEXT("Bib"), OutData.Bib);
|
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|
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|
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|
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UE_LOG(logDTFluxRemote, Log, TEXT("Parsed Title-Bib Data - Bib: %i"), OutData.Bib);
|
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|
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return true;
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}
|
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|
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bool UDTFluxRemoteSubsystem::ParseCommandData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteCommandData& OutData)
|
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{
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if (!JsonObject.IsValid())
|
||||
{
|
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return false;
|
||||
}
|
||||
|
||||
JsonObject->TryGetNumberField(TEXT("type"), OutData.Type);
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JsonObject->TryGetStringField(TEXT("Data"), OutData.Data);
|
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|
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UE_LOG(logDTFluxRemote, Log, TEXT("Parsed Command Data - Command Type: %i, Data: %s"),
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OutData.Type, *OutData.Data);
|
||||
|
||||
return true;
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||||
}
|
||||
|
||||
// Manual processing functions for testing
|
||||
bool UDTFluxRemoteSubsystem::ProcessTitleData(const FString& JsonString)
|
||||
{
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);
|
||||
|
||||
if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
FDTFluxRemoteTitleData TitleData;
|
||||
if (ParseTitleData(JsonObject, TitleData))
|
||||
{
|
||||
OnTitleReceived.Broadcast(TitleData);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UDTFluxRemoteSubsystem::ProcessTitleBibData(const FString& JsonString)
|
||||
{
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);
|
||||
|
||||
if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FDTFluxRemoteBibData TitleBibData;
|
||||
if (ParseTitleBibData(JsonObject, TitleBibData))
|
||||
{
|
||||
OnTitleBibReceived.Broadcast(TitleBibData);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool UDTFluxRemoteSubsystem::ProcessCommandData(const FString& JsonString)
|
||||
{
|
||||
TSharedPtr<FJsonObject> JsonObject;
|
||||
TSharedRef<TJsonReader<>> Reader = TJsonReaderFactory<>::Create(JsonString);
|
||||
|
||||
if (!FJsonSerializer::Deserialize(Reader, JsonObject) || !JsonObject.IsValid())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
FDTFluxRemoteCommandData CommandData;
|
||||
if (ParseCommandData(JsonObject, CommandData))
|
||||
{
|
||||
OnCommandReceived.Broadcast(CommandData);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
75
Source/DTFluxRemote/Public/DTFluxRemoteMessage.h
Normal file
75
Source/DTFluxRemote/Public/DTFluxRemoteMessage.h
Normal file
@ -0,0 +1,75 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "DTFluxRemoteMessage.generated.h"
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxRemoteBasicData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FDateTime UpdateAt = FDateTime::Now();
|
||||
FDTFluxRemoteBasicData() = default;
|
||||
FDTFluxRemoteBasicData(const FDateTime& InUpdateAt): UpdateAt(InUpdateAt){};
|
||||
};
|
||||
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxRemoteTitleData : public FDTFluxRemoteBasicData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FString FirstName = "";
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FString LastName = "";
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FString Function1 = "";
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FString Function2 = "";
|
||||
|
||||
FDTFluxRemoteTitleData() = default;
|
||||
FDTFluxRemoteTitleData(const FString InFirstName, const FString InLastName, const FString InFunction1, const FString InFunction2):
|
||||
FirstName(InFirstName), LastName(InLastName), Function1(InFunction1), Function2(InFunction2){};
|
||||
};
|
||||
|
||||
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxRemoteBibData : public FDTFluxRemoteBasicData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
int Bib = -1;
|
||||
|
||||
FDTFluxRemoteBibData() = default;
|
||||
FDTFluxRemoteBibData(int InBib): Bib(InBib){};
|
||||
};
|
||||
USTRUCT(BlueprintType)
|
||||
struct FDTFluxRemoteCommandData : public FDTFluxRemoteBasicData
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
FDTFluxRemoteCommandData() = default;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
int Type = -1;
|
||||
|
||||
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="DTFlux|Remote")
|
||||
FString Data = "";
|
||||
|
||||
FDTFluxRemoteCommandData(int InType, FString InData):
|
||||
Type(InType), Data(InData){};
|
||||
};
|
||||
|
||||
13
Source/DTFluxRemote/Public/DTFluxRemoteModule.h
Normal file
13
Source/DTFluxRemote/Public/DTFluxRemoteModule.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
DTFLUXREMOTE_API DECLARE_LOG_CATEGORY_EXTERN(logDTFluxRemote, Log, All);
|
||||
|
||||
class DTFLUXREMOTE_API FDTFluxRemoteModule : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
};
|
||||
82
Source/DTFluxRemote/Public/DTFluxRemoteSubsystem.h
Normal file
82
Source/DTFluxRemote/Public/DTFluxRemoteSubsystem.h
Normal file
@ -0,0 +1,82 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Subsystems/EngineSubsystem.h"
|
||||
#include "DTFluxRemoteMessage.h"
|
||||
#include "HttpRouteHandle.h"
|
||||
#include "IHttpRouter.h"
|
||||
#include "DTFluxRemoteSubsystem.generated.h"
|
||||
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTitleReceived, const FDTFluxRemoteTitleData&, TitleData);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnTitleBibReceived, const FDTFluxRemoteBibData&, TitleBibData);
|
||||
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnCommandReceived, const FDTFluxRemoteCommandData&, CommandData);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS(BlueprintType, Category="DTFlux|Remote")
|
||||
class DTFLUXREMOTE_API UDTFluxRemoteSubsystem : public UEngineSubsystem
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
public:
|
||||
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
|
||||
virtual void Deinitialize() override;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux API")
|
||||
FOnTitleReceived OnTitleReceived;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux API")
|
||||
FOnTitleBibReceived OnTitleBibReceived;
|
||||
|
||||
UPROPERTY(BlueprintAssignable, Category = "DTFlux API")
|
||||
FOnCommandReceived OnCommandReceived;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API")
|
||||
bool StartHTTPServer(int32 Port = 63350);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API")
|
||||
void StopHTTPServer();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API", BlueprintPure)
|
||||
bool IsHTTPServerRunning() const;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API", BlueprintPure)
|
||||
int32 GetServerPort() const { return ServerPort; }
|
||||
|
||||
// Manual data processing (for testing)
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API")
|
||||
bool ProcessTitleData(const FString& JsonString);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API")
|
||||
bool ProcessTitleBibData(const FString& JsonString);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux API")
|
||||
bool ProcessCommandData(const FString& JsonString);
|
||||
|
||||
private:
|
||||
void SetupRoutes();
|
||||
|
||||
bool HandleTitleRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
|
||||
bool HandleTitleBibRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
|
||||
bool HandleCommandsRequest(const FHttpServerRequest& Request, const FHttpResultCallback& OnComplete);
|
||||
|
||||
TSharedPtr<FJsonObject> ParseJsonFromRequest(const FHttpServerRequest& Request);
|
||||
FString CreateSuccessResponse(const FString& Message = TEXT("Success"));
|
||||
FString CreateErrorResponse(const FString& Error, int32 Code = 400);
|
||||
|
||||
bool ParseTitleData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteTitleData& OutData);
|
||||
bool ParseTitleBibData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteBibData& OutData);
|
||||
bool ParseCommandData(const TSharedPtr<FJsonObject>& JsonObject, FDTFluxRemoteCommandData& OutData);
|
||||
|
||||
private:
|
||||
TSharedPtr<IHttpRouter> HttpRouter;
|
||||
int32 ServerPort = 63350;
|
||||
bool bServerRunning = false;
|
||||
|
||||
FHttpRouteHandle TitleRouteHandle;
|
||||
FHttpRouteHandle TitleBibRouteHandle;
|
||||
FHttpRouteHandle CommandsRouteHandle;
|
||||
};
|
||||
@ -22,6 +22,7 @@ public class DTFluxUtilities : ModuleRules
|
||||
"SlateCore",
|
||||
"DTFluxCore",
|
||||
"DTFluxCoreSubsystem",
|
||||
"AvalancheMedia",
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
114
Source/DTFluxUtilities/Private/RundownController.cpp
Normal file
114
Source/DTFluxUtilities/Private/RundownController.cpp
Normal file
@ -0,0 +1,114 @@
|
||||
// ===============================================
|
||||
// 3. SOURCE FILE (.CPP) - TOUS LES INCLUDES
|
||||
// ===============================================
|
||||
|
||||
// YourRundownController.cpp
|
||||
#include "RundownController.h"
|
||||
|
||||
#include "DTFluxUtilitiesModule.h"
|
||||
#include "Rundown/AvaRundown.h"
|
||||
#include "Rundown/AvaRundownPage.h"
|
||||
#include "Engine/Engine.h"
|
||||
#include "Engine/World.h"
|
||||
#include "UObject/UObjectGlobals.h"
|
||||
#include "UObject/ConstructorHelpers.h"
|
||||
#include "TimerManager.h"
|
||||
#include "Logging/LogMacros.h"
|
||||
#include "Components/StaticMeshComponent.h"
|
||||
#include "Materials/MaterialInterface.h"
|
||||
#include "Blueprint/UserWidget.h"
|
||||
|
||||
DEFINE_LOG_CATEGORY_STATIC(LogYourRundownController, Log, All);
|
||||
|
||||
// ===============================================
|
||||
// 4. IMPLÉMENTATION SIMPLE
|
||||
// ===============================================
|
||||
|
||||
ARundownController::ARundownController()
|
||||
{
|
||||
PrimaryActorTick.bCanEverTick = false;
|
||||
}
|
||||
|
||||
bool ARundownController::LoadRundown(const TSoftObjectPtr<UAvaRundown> RundownAsset)
|
||||
{
|
||||
if (RundownAsset.IsNull())
|
||||
{
|
||||
UE_LOG(logDTFluxUtilities, Error, TEXT("RundownAsset Null"));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Charger l'asset rundown
|
||||
CurrentRundown = RundownAsset.LoadSynchronous();
|
||||
|
||||
if (!CurrentRundown)
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Error, TEXT("Failed to load rundown: %s"), *RundownAsset.ToString());
|
||||
return false;
|
||||
}
|
||||
|
||||
// Initialiser le contexte de playback
|
||||
CurrentRundown->InitializePlaybackContext();
|
||||
|
||||
UE_LOG(LogYourRundownController, Log, TEXT("Successfully loaded rundown: %s"), *RundownAsset.ToString());
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ARundownController::PlayPage(int32 PageId)
|
||||
{
|
||||
if (!CurrentRundown)
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Error, TEXT("No rundown loaded. Call LoadRundown first."));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Vérifier que la page existe
|
||||
const FAvaRundownPage& Page = CurrentRundown->GetPage(PageId);
|
||||
if (!Page.IsValidPage())
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Error, TEXT("Invalid page ID: %d"), PageId);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Jouer la page
|
||||
bool bSuccess = CurrentRundown->PlayPage(PageId, EAvaRundownPagePlayType::PlayFromStart);
|
||||
|
||||
if (bSuccess)
|
||||
{
|
||||
CurrentPageId = PageId;
|
||||
UE_LOG(LogYourRundownController, Log, TEXT("Playing page %d: %s"), PageId, *Page.GetPageName());
|
||||
}
|
||||
else
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Warning, TEXT("Failed to play page %d"), PageId);
|
||||
}
|
||||
|
||||
return bSuccess;
|
||||
}
|
||||
|
||||
bool ARundownController::StopPage(int32 PageId)
|
||||
{
|
||||
if (!CurrentRundown)
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Error, TEXT("No rundown loaded"));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bSuccess = CurrentRundown->StopPage(PageId, EAvaRundownPageStopOptions::Default, false);
|
||||
|
||||
if (bSuccess)
|
||||
{
|
||||
UE_LOG(LogYourRundownController, Log, TEXT("Stopped page %d"), PageId);
|
||||
}
|
||||
|
||||
return bSuccess;
|
||||
}
|
||||
|
||||
FString ARundownController::ListePages()
|
||||
{
|
||||
if (!CurrentRundown)
|
||||
{
|
||||
UE_LOG(logDTFluxUtilities, Error, TEXT("No rundown loaded"));
|
||||
return FString();
|
||||
}
|
||||
return FString();
|
||||
}
|
||||
41
Source/DTFluxUtilities/Public/RundownController.h
Normal file
41
Source/DTFluxUtilities/Public/RundownController.h
Normal file
@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
#include "Engine/World.h"
|
||||
#include "TimerManager.h"
|
||||
#include "Rundown/AvaRundown.h"
|
||||
#include "UObject/SoftObjectPath.h"
|
||||
#include "UObject/ObjectMacros.h"
|
||||
#include "RundownController.generated.h"
|
||||
|
||||
|
||||
|
||||
|
||||
UCLASS(BlueprintType, Blueprintable)
|
||||
class DTFLUXUTILITIES_API ARundownController : public AActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
ARundownController();
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux")
|
||||
bool LoadRundown(const TSoftObjectPtr<UAvaRundown> RundownAsset);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux")
|
||||
bool PlayPage(int32 PageId);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux")
|
||||
bool StopPage(int32 PageId);
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "DTFlux")
|
||||
FString ListePages();
|
||||
|
||||
protected:
|
||||
UPROPERTY(BlueprintReadOnly, Category = "DTFlux")
|
||||
TObjectPtr<UAvaRundown> CurrentRundown;
|
||||
|
||||
UPROPERTY(BlueprintReadWrite, Category = "DTFlux")
|
||||
int32 CurrentPageId = 1;
|
||||
};
|
||||
Reference in New Issue
Block a user