Adds Custom DataAsset UI + Added Request buttons for RaceDatas/TeamList/Rankings request to ApiStatus Tab + Addes Tracked Requests For Rankings + Added Utils Module For Blueprint Utilities Functions

This commit is contained in:
2025-07-08 16:50:31 +02:00
parent 7e1ce2cdfa
commit b63f2dd7b5
40 changed files with 4027 additions and 1199 deletions

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@ -0,0 +1,166 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "Containers/Queue.h"
#include "Tickable.h"
#include "Struct/DTFluxRequestStructs.h"
#include "Struct/DTFluxServerResponseStruct.h"
#include "Types/Enum/DTFluxCoreEnum.h"
#include "DTFluxQueuedManager.generated.h"
/**
* @brief Structure représentant une requête en file d'attente avec ses métadonnées
*/
USTRUCT(BlueprintType)
struct FDTFluxQueuedRequest : public FDTFluxRequestBase
{
GENERATED_BODY()
/** L'identifiant unique de la requête */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
FGuid RequestId;
/** L'heure à laquelle la requête a été envoyée */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
FDateTime CreatedAt;
/** Le type de requête */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
EDTFluxApiDataType RequestType = EDTFluxRequestType::None;
/** Identifiant de la compétition (ContestId) */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
int32 ContestId = -1;
/** Identifiant de l'étape (StageId) */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
int32 StageId = -1;
/** Identifiant du split (SplitId) */
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
int32 SplitId = -1;
UPROPERTY(BlueprintReadOnly, Category = "DTFlux|Request")
FString RawResponse = "";
/** Délai maximum avant que la requête soit considérée comme expirée (en secondes) */
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
float TimeoutSeconds = 2.0f;
/** Determine si la requête peut être mise en cache */
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
bool bIsCacheable = false;
/** Validité du cache si bIsCacheable est mis à true après reception de la réponse (en secondes) */
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
float CachedValidity = 50.0f;
/** Indicateur si la requête a reçu une réponse */
UPROPERTY(BlueprintReadWrite, Category = "DTFlux|Request")
bool bHasReceivedResponse = false;
/** Constructeur par défaut */
FDTFluxQueuedRequest()
{
RequestId = FGuid::NewGuid();
CreatedAt = FDateTime::Now();
}
/** Constructeur avec paramètres */
FDTFluxQueuedRequest(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
int32 InSplitId = -1)
: RequestType(InRequestType)
, ContestId(InContestId)
, StageId(InStageId)
, SplitId(InSplitId)
{
RequestId = FGuid::NewGuid();
CreatedAt = FDateTime::Now();
}
bool operator==(const FDTFluxQueuedRequest& Left) const
{
return RequestId == Left.RequestId;
}
bool operator!=(const FDTFluxQueuedRequest& Left) const
{
return RequestId != Left.RequestId;
}
const FString Serialize() const;
/** Vérifie si la requête a expiré */
bool HasTimedOut() const
{
return (FDateTime::Now() - CreatedAt).GetTotalSeconds() > TimeoutSeconds;
}
/** Vérifie si cette requête correspond aux paramètres spécifiés */
bool Matches(EDTFluxRequestType InRequestType, int32 InContestId = -1, int32 InStageId = -1,
int32 InSplitId = -1) const
{
return RequestType == InRequestType &&
(InContestId == -1 || ContestId == InContestId) &&
(InStageId == -1 || StageId == InStageId) &&
(InSplitId == -1 || SplitId == InSplitId);
}
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnRequestTimedOut, const FDTFluxQueuedRequest&, TimedOutRequest);
/**
* @brief Classe Tickable gérant les requêtes WebSockets qui ne sont pas traçables nativement par l'API.
* Cette classe utilise TQueue pour gérer efficacement les requêtes en attente et vérifie leur état dans le tick.
*/
UCLASS()
class DTFLUXNETWORK_API UDTFluxQueuedManager : public UObject, public FTickableGameObject
{
GENERATED_BODY()
public:
/** Constructeur par défaut */
UDTFluxQueuedManager();
virtual ~UDTFluxQueuedManager() override;
void Initialize();
FGuid QueueRequest(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1,
const FString& RawMessage = "");
bool MarkRequestAsResponded(const FGuid& TargetRequestGuid);
bool MarkRequestAsResponded(const FDTFluxQueuedRequest& TargetRequest);
bool IsRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1, int32 SplitId = -1);
FDTFluxQueuedRequest* GetRequestPending(EDTFluxRequestType RequestType, int32 ContestId = -1, int32 StageId = -1,
int32 SplitId = -1);
const FDTFluxQueuedRequest* GetRequest(const FGuid& SearchedGuid);
int32 GetPendingRequestCount();
int32 CleanupTimedOutRequests();
int32 CleanCashedRequests();
void ClearAllRequests();
// bool TryProcessResponse(const FDTFluxServerResponse& Response);
// Interface FTickableGameObject
virtual void Tick(float DeltaTime) override;
virtual bool IsTickable() const override;
virtual TStatId GetStatId() const override;
virtual bool IsTickableWhenPaused() const override { return true; }
virtual bool IsTickableInEditor() const override { return true; }
// Interface ~FTickableGameObject
UPROPERTY(BlueprintAssignable, Category = "DTFlux|Network")
FOnRequestTimedOut OnRequestTimedOut;
private:
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> PendingRequestsQueue;
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> CompletedRequestsQueue;
TQueue<FDTFluxQueuedRequest, EQueueMode::Mpsc> TimedOutRequestsQueue;
bool bIsInitialized;
float CheckInterval;
float TimeSinceLastCheck;
};

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@ -15,9 +15,13 @@ USTRUCT()
struct FDTFluxRequestBase
{
GENERATED_BODY()
public:
UPROPERTY()
FString Path = "";
FDateTime CreatedAt = FDateTime::Now();
FGuid RequestId = FGuid::NewGuid();
};
/**
@ -25,11 +29,13 @@ public:
* RaceData represents all data concerning the Race and its different Contests, Stages and Splits.
*/
USTRUCT()
struct FDTFluxRaceDataRequest: public FDTFluxRequestBase
struct FDTFluxRaceDataRequest : public FDTFluxRequestBase
{
GENERATED_BODY()
public:
FDTFluxRaceDataRequest(){
FDTFluxRaceDataRequest()
{
Path = "race-datas";
}
};
@ -39,11 +45,13 @@ public:
* TeamList is the list of participants of the events
*/
USTRUCT()
struct FDTFluxTeamListRequest: public FDTFluxRequestBase
struct FDTFluxTeamListRequest : public FDTFluxRequestBase
{
GENERATED_BODY()
public:
FDTFluxTeamListRequest(){
FDTFluxTeamListRequest()
{
Path = "team-list";
}
};
@ -52,16 +60,17 @@ public:
* Struct representing a Ranking json request object for a specific to the server
*/
USTRUCT()
struct FDTFluxContestRankingRequest: public FDTFluxRequestBase
struct FDTFluxContestRankingRequest : public FDTFluxRequestBase
{
GENERATED_BODY()
public:
FDTFluxContestRankingRequest()
{
Path = "contest-ranking";
ContestID = -1;
}
FDTFluxContestRankingRequest(int InContestID)
{
Path = "contest-ranking";
@ -76,10 +85,10 @@ public:
* Struct representing a Ranking json request object for a specific Stage to the server
*/
USTRUCT()
struct FDTFluxStageRankingRequest: public FDTFluxRequestBase
struct FDTFluxStageRankingRequest : public FDTFluxRequestBase
{
GENERATED_BODY()
public:
FDTFluxStageRankingRequest()
{
@ -88,6 +97,7 @@ public:
StageID = -1;
SplitID = -1;
}
FDTFluxStageRankingRequest(int InContestID, int InStageId)
{
Path = "stage-ranking";
@ -102,18 +112,16 @@ public:
int StageID;
UPROPERTY()
int SplitID;
};
/**
* Struct representing a Ranking json request object for a specific Split to the server
*/
USTRUCT()
struct FDTFluxSplitRankingRequest: public FDTFluxStageRankingRequest
struct FDTFluxSplitRankingRequest : public FDTFluxStageRankingRequest
{
GENERATED_BODY()
public:
FDTFluxSplitRankingRequest()
{
@ -122,6 +130,7 @@ public:
StageID = -1;
SplitID = -1;
}
FDTFluxSplitRankingRequest(int InContestID, int InStageId, int InSplitId)
{
Path = "stage-ranking";
@ -129,5 +138,4 @@ public:
StageID = InStageId;
SplitID = InSplitId;
}
};

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@ -4,13 +4,38 @@
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DTFluxNetworkModule.h"
#include "DTFluxRaceDataServerResponse.h"
#include "DTFluxRankingServerResponse.h"
#include "DTFluxSplitSensorServerResponse.h"
#include "JsonObjectConverter.h"
#include "Types/Enum/DTFluxCoreEnum.h"
#include "Types/Objects/UDTFluxParticipantFactory.h"
#include "Types/Struct/DTFluxRaceDataStructs.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "Types/Struct/DTFluxSplitSensor.h"
#include "DTFluxServerResponseStruct.generated.h"
/**
* Enum pour indiquer le statut du parsing
*/
UENUM(BlueprintType)
enum class EDTFluxResponseStatus : uint8
{
Unset = 0b00000000 UMETA(DisplayName="Unset"),
Success = 0b10000000 UMETA(DisplayName="Success"),
JsonParseError = 0b00000001 UMETA(DisplayName="JsonParseError"),
ServerError = 0b00000010 UMETA(DisplayName="ServerError"),
InvalidType = 0b00000100 UMETA(DisplayName="InvalidType"),
MissingData = 0b00001000 UMETA(DisplayName="MissingData"),
DataError = 0b00010000 UMETA(DisplayName="MissingData"),
UnknownError = 0b00100000 UMETA(DisplayName="UnknownError")
};
/**
* Struct representing a mixed root json server response
* Struct representing a mixed root json server response with integrated parsing capabilities
*/
USTRUCT()
struct DTFLUXNETWORK_API FDTFluxServerResponse
@ -20,35 +45,76 @@ struct DTFLUXNETWORK_API FDTFluxServerResponse
public:
UPROPERTY()
FString Type = "";
UPROPERTY()
int Code = -1;
UPROPERTY()
FString Message = "";
UPROPERTY()
FString Trigger = "";
UPROPERTY()
int ContestID = -1;
UPROPERTY()
int StageID = -1;
UPROPERTY()
int SplitID = -1;
UPROPERTY()
FDateTime ReceivedAt;
UPROPERTY()
FString RawMessage;
UPROPERTY()
FName RequestId = FName("");
UPROPERTY()
FText FailureReason;
// === CONSTRUCTEURS ===
FDTFluxServerResponse();
FDTFluxServerResponse(const FString& JsonMessage, EDTFluxResponseStatus& OutStatus, bool bLogErrors = true);
static FDTFluxServerResponse CreateFromJson(const FString& JsonMessage, bool bLogErrors = true);
// === MÉTHODES DE PARSING ===
EDTFluxResponseStatus TryParse(bool bLogErrors = true);
bool ParseTeamListResponse(FDTFluxTeamListDefinition& OutTeamList);
bool ParseTeamUpdateResponse(FDTFluxTeamListDefinition& OutTeamUpdate);
bool ParseRaceData(FDTFluxRaceData& OutRaceData);
bool ParseContestRanking(FDTFluxContestRankings& OutContestRankings);
bool ParseStageRankingResponse(FDTFluxStageRankings& OutStageRankings);
bool ParseSplitRankingResponse(FDTFluxSplitRankings& OutSplitRankings);
bool ParseStatusUpdateResponse(FDTFluxTeamStatusUpdate& OutStatusUpdate);
bool ParseSplitSensorResponse(TArray<FDTFluxSplitSensorInfo>& OutSplitSensorInfos);
// === MÉTHODES UTILITAIRES ===
bool IsValidResponse() const { return Code == -1; }
bool IsSuccessfullyParsed() const { return ParsingStatus == EDTFluxResponseStatus::Success; }
EDTFluxResponseStatus GetParsingStatus() const { return ParsingStatus; }
EDTFluxApiDataType GetResponseType() const { return ApiDataType; }
FString GetDataType() const { return Type; }
bool ContainsDataType(const FString& DataType) const { return Type.Contains(DataType); }
FString ToDebugString() const;
void ShowDebug(const bool bShouldPrintRawMessage = false) const;
FString GetErrorMessage() const;
private:
// === DONNÉES INTERNES ===
EDTFluxApiDataType ApiDataType;
// Statut du parsing initial
EDTFluxResponseStatus ParsingStatus = EDTFluxResponseStatus::Unset;
// === MÉTHODES PRIVÉES DE PARSING ===
bool ParseJsonObject(TSharedPtr<FJsonObject>& OutJsonObject) const;
bool ValidateResponseType(const FString& ExpectedType) const;
EDTFluxResponseStatus InitializeFromJson(const FString& JsonMessage, bool bLogErrors);
};

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@ -3,6 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "DTFluxQueuedManager.h"
#include "Struct/DTFluxServerResponseStruct.h"
#include "Subsystems/EngineSubsystem.h"
#include "Types/DTFluxNetworkSettingsTypes.h"
@ -14,12 +15,24 @@
#include "DTFluxNetworkSubsystem.generated.h"
class FDTFluxWebSocketClient;
class UDTFluxQueuedManager;
typedef TSharedPtr<FDTFluxWebSocketClient> FDTFluxWebSocketClientSP;
class FDTFluxHttpClient;
typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
// Delegates pour les requêtes avec callback
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestResponse, const FGuid&, const FString&);
DECLARE_DELEGATE_TwoParams(FOnDTFluxRequestTimeout, const FGuid&, const FString&);
// Delegates Blueprint pour les requêtes avec tracking
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnDTFluxTrackedRequestCompleted, const FGuid&, RequestId,
EDTFluxApiDataType, RequestType, const FString&, ResponseData);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnDTFluxTrackedRequestFailed, const FGuid&, RequestId,
EDTFluxApiDataType, RequestType, const FString&, ErrorMessage);
/**
*
*/
@ -27,25 +40,28 @@ UCLASS(Blueprintable)
class DTFLUXNETWORK_API UDTFluxNetworkSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
public:
UPROPERTY()
EDTFluxConnectionStatus WsStatus = EDTFluxConnectionStatus::Unset;
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Network")
FOnWebSocketConnected OnWebSocketConnected;
DECLARE_DELEGATE_OneParam(FOnRaceDataReceived, const FDTFluxRaceData& /*RaceDataDefinition*/);
FOnRaceDataReceived OnRaceDataReceived;
FOnRaceDataReceived& OnReceivedRaceData()
{
return OnRaceDataReceived;
};
// === DELEGATES POUR LES DONNÉES REÇUES (PUSH) ===
DECLARE_DELEGATE_OneParam(FOnTeamListReceived, const FDTFluxTeamListDefinition& /*TeamListDefinition*/);
FOnTeamListReceived OnTeamListReceived;
FOnTeamListReceived& OnReceivedTeamList()
{
return OnTeamListReceived;
@ -53,32 +69,40 @@ public:
DECLARE_DELEGATE_OneParam(FOnStageRankingReceived, const FDTFluxStageRankings& /*StageRankings*/);
FOnStageRankingReceived OnStageRankingReceived;
FOnStageRankingReceived& OnReceivedStageRanking()
{
return OnStageRankingReceived;
}
DECLARE_DELEGATE_OneParam(FOnSplitRankingReceived, const FDTFluxSplitRankings& /*SplitRankings*/);
FOnSplitRankingReceived OnSplitRankingReceived;
FOnSplitRankingReceived& OnReceivedSplitRanking()
{
return OnSplitRankingReceived;
}
DECLARE_DELEGATE_OneParam(FOnContestRankingReceived, const FDTFluxContestRankings& /*ContestRankings*/);
FOnContestRankingReceived OnContestRankingReceived;
FOnContestRankingReceived& OnReceivedContestRanking()
{
return OnContestRankingReceived;
};
// === DELEGATES POUR LES DONNÉES REÇUES (PULL) ===
DECLARE_DELEGATE_OneParam(FOnSplitSensorReceived, const FDTFluxSplitSensorInfo& /*ContestRankings*/);
FOnSplitSensorReceived OnSplitSensorReceived;
FOnSplitSensorReceived& OnReceivedSplitSensor()
{
return OnSplitSensorReceived;
};
DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxParticipant& /*ParticipantToUpdate*/);
DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxTeamListDefinition& /*ParticipantToUpdate*/);
FOnTeamUpdateReceived OnTeamUpdateReceived;
FOnTeamUpdateReceived& OnReceivedTeamUpdate()
{
return OnTeamUpdateReceived;
@ -86,6 +110,7 @@ public:
DECLARE_DELEGATE_OneParam(FOnTeamStatusUpdateReceived, const FDTFluxTeamStatusUpdate& /*TeamToUpdate*/);
FOnTeamStatusUpdateReceived OnTeamStatusUpdateReceived;
FOnTeamStatusUpdateReceived& OnReceivedTeamStatusUpdate()
{
return OnTeamStatusUpdateReceived;
@ -99,13 +124,41 @@ public:
void Reconnect();
// === REQUÊTES AVEC QUEUE ET TRACKING ===
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
FGuid SendTrackedRequest(EDTFluxApiDataType RequestType, int32 ContestId = -1, int32 StageId = -1,
int32 SplitId = -1, float TimeoutSeconds = 30.0f);
FGuid SendTrackedRequestWithCallback(EDTFluxApiDataType RequestType, int32 ContestId, int32 StageId, int32 SplitId,
FOnDTFluxRequestResponse OnCompleted, FOnDTFluxRequestTimeout OnTimeout,
float TimeoutSeconds = 30.0f);
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
bool GetTrackedRequest(const FGuid& RequestId, FDTFluxQueuedRequest& OutRequest) const;
const FDTFluxQueuedRequest* GetTrackedRequestPtr(const FGuid& RequestId) const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests", CallInEditor)
bool HasRequestReceivedResponse(const FGuid& RequestId) const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
FString GetRequestResponseData(const FGuid& RequestId) const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
bool IsRequestPending(EDTFluxApiDataType RequestType, int32 ContestId = -1, int32 StageId = -1,
int32 SplitId = -1) const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
int32 GetPendingRequestCount() const;
UFUNCTION(BlueprintCallable, Category="DTFlux|Tracked Requests")
UDTFluxQueuedManager* GetQueueManager() const;
// === EVENTS BLUEPRINT POUR LE TRACKING ===
UPROPERTY(BlueprintAssignable, Category="DTFlux|Tracked Requests")
FOnDTFluxTrackedRequestCompleted OnTrackedRequestCompleted;
UPROPERTY(BlueprintAssignable, Category="DTFlux|Tracked Requests")
FOnDTFluxTrackedRequestFailed OnTrackedRequestFailed;
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendRequest(const EDTFluxRequestType RequestType, int InContestId = -1, int InStageId = -1, int InSplitId = -1);
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
// === REQUÊTES DIRECTES (LEGACY) ===
void SendRequest(const EDTFluxApiDataType RequestType, int InContestId = -1, int InStageId = -1,
int InSplitId = -1);
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
void SendMessage(const FString& Message);
protected:
// ~Subsystem Interface
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
@ -114,9 +167,22 @@ protected:
private:
// === CONFIGURATION ===
FDTFluxWsSettings WsSettings;
FDTFluxHttpSettings HttpSettings;
UPROPERTY()
UDTFluxQueuedManager* QueueManager;
// === MAPPING DES CALLBACKS C++ ===
TMap<FGuid, FOnDTFluxRequestResponse> PendingCallbacks;
TMap<FGuid, FOnDTFluxRequestTimeout> PendingTimeoutCallbacks;
// === CLIENTS RÉSEAU ===
FDTFluxWebSocketClientSP WsClient = nullptr;
FDTFluxHttpClientSP HttpClient = nullptr;
// === MÉTHODES DE CONFIGURATION ===
UFUNCTION()
void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
UFUNCTION()
@ -124,40 +190,46 @@ private:
void ReconnectWs(const FName WsClientId);
void ReconnectHttp(const FName WsClientId);
// === GESTION DES ÉVÉNEMENTS WEBSOCKET ===
void RegisterWebSocketEvents();
void RegisterHttpEvents();
void UnregisterWebSocketEvents();
void UnregisterHttpEvents();
void OnWebSocketConnected_Subsystem();
void OnWebSocketConnectionError_Subsystem(const FString& Error);
void OnWebSocketClosedEvent_Subsystem(int32 StatusCode , const FString& Reason, bool bWasClean);
void ParseTeamListResponse(const FDTFluxServerResponse& ServerResponse);
void ParseRaceData(const FDTFluxServerResponse& Response);
void ParseContestRanking(const FDTFluxServerResponse& Response);
void ParseStageRankingResponse(const FDTFluxServerResponse& Response);
void ParseSplitRankingResponse(const FDTFluxServerResponse& Response);
void ParseStatusUpdateResponse(const FDTFluxServerResponse& Response);
void ParseSplitSensorResponse(const FDTFluxServerResponse& Response);
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
// TODO : Allow multiple instances of network clients.
// // For Future use of Multi-Connections
// TArray<FDTFluxWebSocketClientSP> WsClients;
// // For Future use of Multi-Connections
// TArray<FDTFluxHttpClientSP> HttpClient;
// Fo now we jest stick to only one client for each protocol
void OnWebSocketClosedEvent_Subsystem(int32 StatusCode, const FString& Reason, bool bWasClean);
FDelegateHandle OnWsConnectedEventDelegateHandle;
FDelegateHandle OnWsConnectionErrorEventDelegateHandle;
FDelegateHandle OnWsClosedEventDelegateHandle;
FDelegateHandle OnWsMessageEventDelegateHandle;
FDelegateHandle OnWsMessageSentEventDelegateHandle;
FDTFluxWebSocketClientSP WsClient = nullptr;
FDTFluxHttpClientSP HttpClient = nullptr;
// === GESTION DES ÉVÉNEMENTS HTTP ===
void RegisterHttpEvents();
void UnregisterHttpEvents();
// === PARSING DES RÉPONSES ===
void ParseTeamListResponse(FDTFluxServerResponse& ServerResponse);
void ParseRaceData(FDTFluxServerResponse& Response);
void ParseContestRanking(FDTFluxServerResponse& Response);
void ParseStageRankingResponse(FDTFluxServerResponse& Response);
void ParseSplitRankingResponse(FDTFluxServerResponse& Response);
void ParseStatusUpdateResponse(FDTFluxServerResponse& Response);
void ParseSplitSensorResponse(FDTFluxServerResponse& Response);
EDTFluxResponseStatus ProcessPushMessage(FDTFluxServerResponse& Response);
void Parse(FDTFluxServerResponse& Response);
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
// === GESTION DES REQUÊTES TRACKÉES ===
UFUNCTION()
void OnRequestTimedOut_Internal(const FDTFluxQueuedRequest& TimedOutRequest);
bool TryMatchResponseToQueuedRequest(const FDTFluxServerResponse& Response);
void CompleteTrackedRequest(const FGuid& RequestId, const FString& ResponseData, EDTFluxRequestType RequestType);
void FailTrackedRequest(const FGuid& RequestId, const FString& ErrorMessage, EDTFluxRequestType RequestType);
void SendQueuedRequest(const FDTFluxQueuedRequest& QueuedRequest);
// === UTILITAIRES ===
static FString ConstructWsAddress(const FString& Address, const FString& Path, const int& Port);
};