General Blueprint utilities Functions + First Implementation of Pursuit Logic

This commit is contained in:
2025-07-04 15:17:22 +02:00
parent 801e946a89
commit a2be97cfe4
20 changed files with 503 additions and 109 deletions

View File

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using UnrealBuildTool;
public class DTFluxPursuitSystem : ModuleRules
{
public DTFluxPursuitSystem(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"DTFluxCore",
"DTFluxCoreSubsystem"
}
);
}
}