General Blueprint utilities Functions + First Implementation of Pursuit Logic

This commit is contained in:
2025-07-04 15:17:22 +02:00
parent 801e946a89
commit a2be97cfe4
20 changed files with 503 additions and 109 deletions

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@ -56,7 +56,7 @@ ENUM_CLASS_FLAGS(EDTFluxSplitType);
UENUM(BlueprintType, meta=(Bitflags, UseEnumValuesAsMaskValuesInEditor=true))
enum EDTFluxSortingFilter : uint8
enum class EDTFluxSortingFilter : uint8
{
None = 0b00000000 UMETA(DisplayName="No Sorting"),
IgnoreStatusOut = 0b00000001 UMETA(DisplayName="IgnoreStatusOut"),
@ -70,3 +70,20 @@ enum EDTFluxSortingFilter : uint8
DescendingByRank= Descending | ByRank UMETA(DisplayName="DescendingByRank")
};
ENUM_CLASS_FLAGS(EDTFluxSortingFilter);
UENUM(BlueprintType)
enum class EDTFluxSortingRankingType: uint8
{
Rank = 0b00000000 UMETA(DisplayName="Rank (Default)"),
Name = 0b00000001 UMETA(DisplayName="Name"),
Bib = 0b00000010 UMETA(DisplayName="Bib"),
TimeSwim = 0b00000100 UMETA(DisplayName="Swimming Time"),
TimeTransition = 0b00001000 UMETA(DisplayName="Transition Time"),
TimeRun = TimeSwim|TimeTransition UMETA(DisplayName="Running Time"),
StartTime = 0b00001110 UMETA(DisplayName="StartTime"),
Gap = 0b00010000 UMETA(DisplayName="StartTime"),
SwimSpeed = 0b00100000 UMETA(DisplayName="StartTime"),
RunningSpeed = 0b01000000 UMETA(DisplayName="StartTime"),
TotalSpeed = 0b10000000 UMETA(DisplayName="StartTime"),
};

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@ -1,63 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Types/Struct/DTFluxPursuitStructs.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "UObject/Object.h"
#include "DTFluxPursuitManager.generated.h"
/**
*
*/
UCLASS(BlueprintType)
class DTFLUXCORE_API UDTFluxPursuitManager : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"), Transient)
TArray<FDTFluxPursuit> PursuitParticipants;
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
FDateTime MassStart;
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
int ContestId;
UPROPERTY(BlueprintReadOnly, EditAnywhere, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
int StageId;
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
void InitForStage(const FDTFluxStageRankings& StageRankings);
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
TArray<FDTFluxPursuit> GetNextPursuits(int MaxPursuit);
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
TArray<FDTFluxPursuit> GetPursuits(int FromIndex = 0, int MaxPursuit=10);
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
FDateTime GetMassStart();
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
static FText GetFormattedName(FDTFluxPursuit& InPursuit, const int MaxChar = 10, const FString OverflowChar = FString(TEXT("...")));
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
static FText DisplayPursuit(FDTFluxPursuit& InPursuit, const int MaxWidth = 14, const FString NameOverflowChar = FString(TEXT("...")));
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
static bool IsUnique(const FDTFluxPursuit& InPursuit);
protected:
private:
UPROPERTY(VisibleAnywhere, Category="DTFlux|Pursuit", meta=(Keywords="Poursuit pursuit poursuit"))
int CurrentIndex;
};

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@ -1,38 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxTeamListStruct.h"
#include "DTFluxPursuitStructs.generated.h"
/**
*
*/
USTRUCT(BlueprintType, Blueprintable)
struct DTFLUXCORE_API FDTFluxPursuit
{
GENERATED_BODY()
public:
FDTFluxPursuit();
FDTFluxPursuit(const TArray<FDTFluxParticipant>& InParticipants) : Participants(InParticipants){};
~FDTFluxPursuit();
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="DTFlux|Pursuit")
TArray<FDTFluxParticipant> Participants;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="DTFlux|Pursuit")
FDateTime StartTime;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="DTFlux|Pursuit")
int IndexMultiple = 0;
FText GetFormattedName(const int MaxChar = 15, const FString OverflowChar = FString(TEXT("...")));
FText DisplayPursuit(const int MaxWidth = 20, const FString NameOverflowChar = FString(TEXT("...")));
bool IsUnique() const;
};

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@ -73,8 +73,53 @@ public:
TArray<FDTFluxSplit> Splits;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model", EditAnywhere)
FDateTime Date;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model", EditAnywhere)
FDateTime EndTime;
UPROPERTY()
int LastStageId = -1;
bool IsFinished();
inline void UpdateEndTime();
int GetLastStageId();
void UpdateLastStageId();
};
inline bool FDTFluxContest::IsFinished()
{
return EndTime <= FDateTime::Now();
}
inline void FDTFluxContest::UpdateEndTime()
{
TArray<FDTFluxStage> TempStages;
TempStages.Sort([](const FDTFluxStage& A, const FDTFluxStage& B)
{
return A.EndTime < B.EndTime;
});
EndTime = TempStages.Last().EndTime;
}
inline int FDTFluxContest::GetLastStageId()
{
if(LastStageId <= 0)
{
UpdateLastStageId();
}
return LastStageId;
}
inline void FDTFluxContest::UpdateLastStageId()
{
TArray<FDTFluxStage> TempStages = Stages;
TempStages.Sort([](const FDTFluxStage&A , const FDTFluxStage& B)
{
return A.StageId < B.StageId;
});
LastStageId = TempStages.Last().StageId;
}
USTRUCT()
struct DTFLUXCORE_API FDTFluxRaceData
{
@ -84,6 +129,8 @@ public:
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxContest> Datas;
};

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@ -97,9 +97,9 @@ struct FDTFluxDetailedRankings
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite,Category="DTFlux|Model|Ranking", VisibleAnywhere)
int ContestId;
int ContestId = -1;
UPROPERTY(BlueprintReadWrite,Category="DTFlux|Model|Ranking", VisibleAnywhere)
int StageId;
int StageId = -1;
TArray<FDTFluxDetailedRankingItem> Rankings;
};
@ -143,6 +143,33 @@ struct FDTFluxStageRankings : public FDTFluxDetailedRankings
{
return FDTFluxStageKey(ContestId, StageId);
}
inline bool IsInitialized() const
{
return ContestId > 0 && StageId > 0;
}
void Initialize()
{
for(auto& Ranking : Rankings)
{
FDateTime RankingStartTime;
if(Ranking.TimeStart != "")
{
TArray<FString> Exploded;
Ranking.TimeStart.ParseIntoArray(Exploded, TEXT(":"), true);
if(Exploded.Num() == 3)
{
RankingStartTime = FDateTime(0,0,0,
FCString::Atoi(*Exploded[0]), FCString::Atoi(*Exploded[1]),
FCString::Atoi(*Exploded[2]));
}
}
Ranking.StartTime = RankingStartTime;
}
}
};
@ -162,6 +189,11 @@ public:
{
return FDTFluxSplitKey(ContestId, StageId, SplitId);
}
inline bool IsInitialized() const
{
return ContestId > 0 && StageId > 0 && SplitId >0 ;
}
};

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@ -1,27 +0,0 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "DTFluxTeamListStruct.h"
#include "UObject/Object.h"
#include "FDTFluxPoursuiteStruct.generated.h"
/**
* @struct FDTFluxPoursuite
* Representing a
*/
USTRUCT(BlueprintType, Category="DTFlux|Poursuite")
struct FDTFluxPoursuite
{
GENERATED_BODY()
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Poursuite")
FDTFluxParticipant Participant;
UPROPERTY(BlueprintReadOnly, Category="DTFlux|Poursuite")
FDateTime TimeStart;
FText GetParticipantFormatedName() const;
};