RemoteSubsystem update
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94
Source/DTFluxRemote/Public/DTFluxRemotedLevelController.h
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94
Source/DTFluxRemote/Public/DTFluxRemotedLevelController.h
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// DTFluxRemotedLevelController.h
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "DTFluxRemoteSubsystem.h"
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#include "DTFluxRemotedLevelController.generated.h"
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UCLASS(BlueprintType, Blueprintable)
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class DTFLUXREMOTE_API ADTFluxRemotedLevelController : public AActor
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{
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GENERATED_BODY()
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public:
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ADTFluxRemotedLevelController();
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protected:
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virtual void PostInitializeComponents() override;
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virtual void BeginPlay() override;
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virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
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// Subsystem et binding
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UPROPERTY(BlueprintReadOnly, Category = "DTFlux")
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UDTFluxRemoteSubsystem* RemoteSubsystem;
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FDelegateHandle TitleReceivedHandle;
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FDelegateHandle TitleBibReceivedHandle;
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FDelegateHandle CommandReceivedHandle;
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bool bEventsBound;
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// Fonctions de binding
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void InitializeSubsystemBinding();
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// ✅ CORRECTION : Callbacks avec UFUNCTION()
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UFUNCTION()
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void OnTitleDataReceived(const FDTFluxRemoteTitleData& TitleData);
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UFUNCTION()
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void OnTitleBibDataReceived(const FDTFluxRemoteBibData& BibData);
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UFUNCTION()
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void OnCommandDataReceived(const FDTFluxRemoteCommandData& CommandData);
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public:
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// Events Blueprint-friendly
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UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
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FOnTitleReceived OnTitleReceived;
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UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
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FOnTitleBibReceived OnTitleBibReceived;
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UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
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FOnCommandReceived OnCommandReceived;
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// Fonctions utilitaires
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UFUNCTION(BlueprintCallable, Category = "DTFlux")
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bool IsSubsystemAvailable() const;
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UFUNCTION(BlueprintCallable, Category = "DTFlux")
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bool IsHTTPServerRunning() const;
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UFUNCTION(BlueprintCallable, Category = "DTFlux")
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void StartHTTPServer(int32 Port = 63350);
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UFUNCTION(BlueprintCallable, Category = "DTFlux")
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void StopHTTPServer();
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UFUNCTION(BlueprintCallable, Category = "DTFlux")
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void EnsureSubsystemBinding();
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protected:
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// Events Blueprint implémentables
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UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
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void BP_OnTitleDataReceived(const FDTFluxRemoteTitleData& TitleData);
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UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
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void BP_OnTitleBibDataReceived(const FDTFluxRemoteBibData& BibData);
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UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
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void BP_OnCommandDataReceived(const FDTFluxRemoteCommandData& CommandData);
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// Fonctions virtuelles C++
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UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
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void HandleTitleData(const FDTFluxRemoteTitleData& TitleData);
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virtual void HandleTitleData_Implementation(const FDTFluxRemoteTitleData& TitleData);
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UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
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void HandleTitleBibData(const FDTFluxRemoteBibData& BibData);
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virtual void HandleTitleBibData_Implementation(const FDTFluxRemoteBibData& BibData);
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UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
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void HandleCommandData(const FDTFluxRemoteCommandData& CommandData);
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virtual void HandleCommandData_Implementation(const FDTFluxRemoteCommandData& CommandData);
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};
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