Network total reforge. Team-List and Race-Data handled
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Types/Struct/DTFluxTeamListStruct.h"
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#include "UObject/Object.h"
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#include "DTFluxTeamListServerResponse.generated.h"
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/**
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* @struct FDTFluxTeamUpdateResponse
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* Struct representing the Participant List Update Response from the server
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* Used to exchange an update of a list of participant to the server
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*/
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxTeamUpdateResponse
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "team-update";
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UPROPERTY()
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int Bib = -1;
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UPROPERTY()
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FString Status;
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};
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/**
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* @struct FDTFluxTeamListResponse
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* Struct representing the Participant List Response from the server
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* Used to exchange data between the system and the API
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*/
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxTeamListResponse : public FDTFluxTeamListDefinition
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "team-list";
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};
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxStatusTeamUpdateResponse
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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FString Type = "status-team-update";
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UPROPERTY()
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int Bib;
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UPROPERTY()
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int Status;
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};
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USTRUCT(BlueprintType)
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struct DTFLUXNETWORK_API FDTFluxStatusUpdateResponse
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{
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GENERATED_BODY()
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UPROPERTY()
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FString Type = "status-update";
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UPROPERTY()
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// ReSharper disable once IdentifierTypo
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FDTFluxStatusTeamUpdateResponse Datas;
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};
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