ModelAsset Fixed And Server Response Implementation + Notes.md for sharing problematics

This commit is contained in:
2025-07-04 01:13:07 +02:00
parent fa5493adcf
commit 801e946a89
6 changed files with 69 additions and 58 deletions

View File

@ -75,4 +75,10 @@ public:
UFUNCTION()
void AddContestRanking(const FDTFluxContestRankings& NewContestRankings);
UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|Participant")
void UpdateParticipant(const FDTFluxParticipant& Participant);
UFUNCTION(BlueprintCallable, CallInEditor, Category="DTFlux|Participant")
void UpdateParticipantStatus(const FDTFluxTeamStatusUpdate& NewParticipantStatus);
};

View File

@ -99,7 +99,7 @@ public:
, Elite(false)
, Status(static_cast<EDTFluxParticipantStatusType>(0))
, bIsMassStartParticipant(false)
, LastSplitId(0)
, CurrentSplit(-1)
{
Teammate.Reset();
}
@ -130,7 +130,7 @@ public:
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model", EditAnywhere)
bool bIsMassStartParticipant = false;
UPROPERTY(BlueprintReadWrite, Category="DTFlux|model")
int LastSplitId = -1;
int CurrentSplit = -1;
// void Dump() const;
void AddTeammate(const FDTFluxPerson& Person);