Updated Participant factory and FormattedName for better mem managment
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@ -150,7 +150,9 @@ int FDTFluxParticipant::GetTeammateNum() const
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bool FDTFluxParticipant::IsTeam() const
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{
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return Teammate.Num() > 1;
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UE_LOG(logDTFluxCore, Verbose, TEXT("IsTeam() -> %s, Teamate Num %i"),
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Team.IsEmpty() ? TEXT("TRUE") : TEXT("FALSE"), Teammate.Num());
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return !Team.IsEmpty();
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}
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const TArray<FDTFluxPerson>& FDTFluxParticipant::GetTeammate() const
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@ -165,13 +167,14 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString& S
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{
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return TEXT("");
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}
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FString FirstName;
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FString LastName;
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if (IsTeam())
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{
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FString FullName;
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UE_LOG(logDTFluxCore, Verbose, TEXT("Participant is a team"));
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if (!Team.IsEmpty())
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{
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LastName = Team;
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FullName = Team;
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}
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else
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{
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@ -180,19 +183,21 @@ FString FDTFluxParticipant::GetFormattedName(const int MaxChar, const FString& S
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{
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Names.Add(Person.LastName);
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}
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LastName = FString::Join(Names, TEXT("/"));
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FullName = FString::Join(Names, TEXT("/"));
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}
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}
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else
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FullName = FullName.ToUpper();
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if (FullName.Len() <= MaxChar)
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{
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LastName = TEXT("Unknown");
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return FullName;
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}
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return FullName.Left(MaxChar) + OverflowChar;
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}
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FString Initial;
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if (!FirstName.IsEmpty())
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if (!Teammate[0].FirstName.IsEmpty())
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{
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Initial = FirstName.Left(1).ToUpper() + Separator;
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Initial = Teammate[0].FirstName.Left(1).ToUpper() + Separator;
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}
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FString FormattedLastName = LastName.ToUpper();
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const FString FormattedLastName = Teammate[0].LastName.ToUpper();
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FString FullName = Initial + FormattedLastName;
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if (FullName.Len() <= MaxChar)
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{
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