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DTFluxAPI/Source/DTFluxNetwork/Public/Struct/DTFluxTeamListServerResponse.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Types/Struct/DTFluxTeamListStruct.h"
#include "UObject/Object.h"
#include "DTFluxTeamListServerResponse.generated.h"
/**
* @struct FDTFluxTeamUpdateResponse
* Struct representing the Participant List Update Response from the server
* Used to exchange an update of a list of participant to the server
*/
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxTeamUpdateResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-update";
UPROPERTY()
int Bib = -1;
UPROPERTY()
FString Status;
};
/**
* @struct FDTFluxTeamListResponse
* Struct representing the Participant List Response from the server
* Used to exchange data between the system and the API
*/
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxTeamListResponse : public FDTFluxTeamListDefinition
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-list";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStatusTeamUpdateResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "status-team-update";
UPROPERTY()
int Bib;
UPROPERTY()
int Status;
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStatusUpdateResponse
{
GENERATED_BODY()
UPROPERTY()
FString Type = "status-update";
UPROPERTY()
// ReSharper disable once IdentifierTypo
FDTFluxStatusTeamUpdateResponse Datas;
};