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DTFluxAPI/Source/DTFluxRemote/Public/DTFluxRemotedLevelController.h

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2025-07-18 17:36:17 +02:00
// DTFluxRemotedLevelController.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "DTFluxRemoteSubsystem.h"
#include "DTFluxRemotedLevelController.generated.h"
UCLASS(BlueprintType, Blueprintable)
class DTFLUXREMOTE_API ADTFluxRemotedLevelController : public AActor
{
GENERATED_BODY()
public:
ADTFluxRemotedLevelController();
protected:
virtual void PostInitializeComponents() override;
virtual void BeginPlay() override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
// Subsystem et binding
UPROPERTY(BlueprintReadOnly, Category = "DTFlux")
UDTFluxRemoteSubsystem* RemoteSubsystem;
FDelegateHandle TitleReceivedHandle;
FDelegateHandle TitleBibReceivedHandle;
FDelegateHandle CommandReceivedHandle;
bool bEventsBound;
// Fonctions de binding
void InitializeSubsystemBinding();
// ✅ CORRECTION : Callbacks avec UFUNCTION()
UFUNCTION()
void OnTitleDataReceived(const FDTFluxRemoteTitleData& TitleData);
UFUNCTION()
void OnTitleBibDataReceived(const FDTFluxRemoteBibData& BibData);
UFUNCTION()
void OnCommandDataReceived(const FDTFluxRemoteCommandData& CommandData);
public:
// Events Blueprint-friendly
UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
FOnTitleReceived OnTitleReceived;
UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
FOnTitleBibReceived OnTitleBibReceived;
UPROPERTY(BlueprintAssignable, Category = "DTFlux Events")
FOnCommandReceived OnCommandReceived;
// Fonctions utilitaires
UFUNCTION(BlueprintCallable, Category = "DTFlux")
bool IsSubsystemAvailable() const;
UFUNCTION(BlueprintCallable, Category = "DTFlux")
bool IsHTTPServerRunning() const;
UFUNCTION(BlueprintCallable, Category = "DTFlux")
void StartHTTPServer(int32 Port = 63350);
UFUNCTION(BlueprintCallable, Category = "DTFlux")
void StopHTTPServer();
UFUNCTION(BlueprintCallable, Category = "DTFlux")
void EnsureSubsystemBinding();
protected:
// Events Blueprint implémentables
UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
void BP_OnTitleDataReceived(const FDTFluxRemoteTitleData& TitleData);
UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
void BP_OnTitleBibDataReceived(const FDTFluxRemoteBibData& BibData);
UFUNCTION(BlueprintImplementableEvent, Category = "DTFlux Events")
void BP_OnCommandDataReceived(const FDTFluxRemoteCommandData& CommandData);
// Fonctions virtuelles C++
UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
void HandleTitleData(const FDTFluxRemoteTitleData& TitleData);
virtual void HandleTitleData_Implementation(const FDTFluxRemoteTitleData& TitleData);
UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
void HandleTitleBibData(const FDTFluxRemoteBibData& BibData);
virtual void HandleTitleBibData_Implementation(const FDTFluxRemoteBibData& BibData);
UFUNCTION(BlueprintNativeEvent, Category = "DTFlux Events")
void HandleCommandData(const FDTFluxRemoteCommandData& CommandData);
virtual void HandleCommandData_Implementation(const FDTFluxRemoteCommandData& CommandData);
};