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DTFluxAPI/Source/DTFluxNetwork/Public/Struct/DTFluxRankingServerResponse.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "UObject/Object.h"
#include "DTFluxRankingServerResponse.generated.h"
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxContestRankingResponseItem : public FDTFluxContestRanking
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-contest-ranking";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxContestRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "contest-ranking";
UPROPERTY()
int ContestID;
UPROPERTY()
TArray<FDTFluxContestRankingResponseItem> Datas;
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStageRankingResponseItem : public FDTFluxDetailedRankingItem
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-stage-ranking";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxSplitRankingResponseItem : public FDTFluxDetailedRankingItem
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "team-stage-ranking";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxStageRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "stage-ranking";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxStageRankingResponseItem> Datas;
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxSplitRankingResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "stage-ranking";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxSplitRankingResponseItem> Datas;
};