Files
DTFluxAPI/Source/DTFluxRemote/Private/DTFluxRemotedLevelController.cpp

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2025-07-18 17:36:17 +02:00
// DTFluxRemoteActor.cpp
#include "DTFluxRemotedLevelController.h"
#include "DTFluxRemoteSubsystem.h"
#include "Engine/Engine.h"
#include "Engine/World.h"
ADTFluxRemotedLevelController::ADTFluxRemotedLevelController()
{
PrimaryActorTick.bCanEverTick = false;
RemoteSubsystem = nullptr;
bEventsBound = false;
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Constructor called"));
}
void ADTFluxRemotedLevelController::PostInitializeComponents()
{
Super::PostInitializeComponents();
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: PostInitializeComponents called"));
// Essayer de bind dès que possible
InitializeSubsystemBinding();
}
void ADTFluxRemotedLevelController::BeginPlay()
{
Super::BeginPlay();
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: BeginPlay called"));
// S'assurer que le binding est fait (au cas où PostInitializeComponents aurait échoué)
if (!bEventsBound)
{
InitializeSubsystemBinding();
}
}
void ADTFluxRemotedLevelController::InitializeSubsystemBinding()
{
// Éviter le double binding
if (bEventsBound)
{
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Events already bound, skipping"));
return;
}
// Récupérer le subsystem
if (UWorld* World = GetWorld())
{
RemoteSubsystem = GEngine->GetEngineSubsystem<UDTFluxRemoteSubsystem>();
if (RemoteSubsystem)
{
// Bind les events du subsystem
RemoteSubsystem->OnTitleReceived.AddDynamic(
this, &ADTFluxRemotedLevelController::OnTitleDataReceived
);
RemoteSubsystem->OnTitleBibReceived.AddDynamic(
this, &ADTFluxRemotedLevelController::OnTitleBibDataReceived
);
RemoteSubsystem->OnCommandReceived.AddDynamic(
this, &ADTFluxRemotedLevelController::OnCommandDataReceived
);
bEventsBound = true;
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Successfully bound to subsystem events"));
}
else
{
UE_LOG(LogTemp, Warning, TEXT("DTFluxRemoteActor: DTFluxRemoteSubsystem not available yet"));
}
}
else
{
UE_LOG(LogTemp, Warning, TEXT("DTFluxRemoteActor: World not available yet"));
}
}
void ADTFluxRemotedLevelController::EnsureSubsystemBinding()
{
if (!bEventsBound)
{
InitializeSubsystemBinding();
}
}
void ADTFluxRemotedLevelController::EndPlay(const EEndPlayReason::Type EndPlayReason)
{
// Unbind les events pour éviter les fuites mémoire
if (RemoteSubsystem && bEventsBound)
{
if (TitleReceivedHandle.IsValid())
{
RemoteSubsystem->OnTitleReceived.RemoveDynamic(this, &ADTFluxRemotedLevelController::OnTitleDataReceived);
TitleReceivedHandle.Reset();
}
if (TitleBibReceivedHandle.IsValid())
{
RemoteSubsystem->OnTitleBibReceived.RemoveDynamic(this, &ADTFluxRemotedLevelController::OnTitleBibDataReceived);
TitleBibReceivedHandle.Reset();
}
if (CommandReceivedHandle.IsValid())
{
RemoteSubsystem->OnCommandReceived.RemoveDynamic(this, &ADTFluxRemotedLevelController::OnCommandDataReceived);
CommandReceivedHandle.Reset();
}
bEventsBound = false;
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Unbound from subsystem events"));
}
Super::EndPlay(EndPlayReason);
}
void ADTFluxRemotedLevelController::OnTitleDataReceived(const FDTFluxRemoteTitleData& TitleData)
{
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Received Title Data - %s %s (RundownPageId: %d)"),
*TitleData.FirstName, *TitleData.LastName, TitleData.RundownPageId);
// Broadcast l'event Blueprint
OnTitleReceived.Broadcast(TitleData);
// Appeler l'event Blueprint implémentable
BP_OnTitleDataReceived(TitleData);
// Appeler la fonction virtuelle C++ (peut être overridée dans les classes dérivées)
HandleTitleData(TitleData);
}
void ADTFluxRemotedLevelController::OnTitleBibDataReceived(const FDTFluxRemoteBibData& BibData)
{
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Received Title Bib Data - Bib: %d"), BibData.Bib);
// Broadcast l'event Blueprint
OnTitleBibReceived.Broadcast(BibData);
// Appeler l'event Blueprint implémentable
BP_OnTitleBibDataReceived(BibData);
// Appeler la fonction virtuelle C++ (peut être overridée dans les classes dérivées)
HandleTitleBibData(BibData);
}
void ADTFluxRemotedLevelController::OnCommandDataReceived(const FDTFluxRemoteCommandData& CommandData)
{
UE_LOG(LogTemp, Log, TEXT("DTFluxRemoteActor: Received Command Data - Type: %s, : RundownPageId %i"),
*CommandData.Type, CommandData.RundownPageId);
// Broadcast l'event Blueprint
OnCommandReceived.Broadcast(CommandData);
// Appeler l'event Blueprint implémentable
BP_OnCommandDataReceived(CommandData);
// Appeler la fonction virtuelle C++ (peut être overridée dans les classes dérivées)
HandleCommandData(CommandData);
}
bool ADTFluxRemotedLevelController::IsSubsystemAvailable() const
{
return RemoteSubsystem && RemoteSubsystem->IsValidLowLevel();
}
bool ADTFluxRemotedLevelController::IsHTTPServerRunning() const
{
if (RemoteSubsystem)
{
return RemoteSubsystem->IsHTTPServerRunning();
}
return false;
}
void ADTFluxRemotedLevelController::StartHTTPServer(int32 Port)
{
if (RemoteSubsystem)
{
RemoteSubsystem->StartHTTPServer(Port);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("DTFluxRemoteActor: Cannot start HTTP server - subsystem not available"));
}
}
void ADTFluxRemotedLevelController::StopHTTPServer()
{
if (RemoteSubsystem)
{
RemoteSubsystem->StopHTTPServer();
}
else
{
UE_LOG(LogTemp, Warning, TEXT("DTFluxRemoteActor: Cannot stop HTTP server - subsystem not available"));
}
}
// Implémentations par défaut des fonctions virtuelles C++
void ADTFluxRemotedLevelController::HandleTitleData_Implementation(const FDTFluxRemoteTitleData& TitleData)
{
// Implémentation par défaut - peut être overridée dans les classes dérivées
UE_LOG(LogTemp, Verbose, TEXT("DTFluxRemoteActor: Handling Title Data (default implementation)"));
}
void ADTFluxRemotedLevelController::HandleTitleBibData_Implementation(const FDTFluxRemoteBibData& BibData)
{
// Implémentation par défaut - peut être overridée dans les classes dérivées
UE_LOG(LogTemp, Verbose, TEXT("DTFluxRemoteActor: Handling Title Bib Data (default implementation)"));
}
void ADTFluxRemotedLevelController::HandleCommandData_Implementation(const FDTFluxRemoteCommandData& CommandData)
{
// Implémentation par défaut - peut être overridée dans les classes dérivées
UE_LOG(LogTemp, Verbose, TEXT("DTFluxRemoteActor: Handling Command Data (default implementation)"));
}