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DTFluxAPI/Source/DTFluxNetwork/Public/Subsystems/DTFluxNetworkSubsystem.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Struct/DTFluxServerResponseStruct.h"
#include "Subsystems/EngineSubsystem.h"
#include "Types/DTFluxNetworkSettingsTypes.h"
#include "Types/Enum/DTFluxCoreEnum.h"
#include "Types/Struct/DTFluxRaceDataStructs.h"
#include "Types/Struct/DTFluxRankingStructs.h"
#include "Types/Struct/DTFluxSplitSensor.h"
#include "Types/Struct/DTFluxTeamListStruct.h"
#include "DTFluxNetworkSubsystem.generated.h"
class FDTFluxWebSocketClient;
typedef TSharedPtr<FDTFluxWebSocketClient> FDTFluxWebSocketClientSP;
class FDTFluxHttpClient;
typedef TSharedPtr<FDTFluxHttpClient> FDTFluxHttpClientSP;
/**
*
*/
UCLASS(Blueprintable)
class DTFLUXNETWORK_API UDTFluxNetworkSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
UPROPERTY()
EDTFluxConnectionStatus WsStatus = EDTFluxConnectionStatus::Unset;
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOnWebSocketConnected);
UPROPERTY(BlueprintAssignable, Category="DTFlux|Network")
FOnWebSocketConnected OnWebSocketConnected;
DECLARE_DELEGATE_OneParam(FOnRaceDataReceived, const FDTFluxRaceData& /*RaceDataDefinition*/);
FOnRaceDataReceived OnRaceDataReceived;
FOnRaceDataReceived& OnReceivedRaceData()
{
return OnRaceDataReceived;
};
DECLARE_DELEGATE_OneParam(FOnTeamListReceived, const FDTFluxTeamListDefinition& /*TeamListDefinition*/);
FOnTeamListReceived OnTeamListReceived;
FOnTeamListReceived& OnReceivedTeamList()
{
return OnTeamListReceived;
};
DECLARE_DELEGATE_OneParam(FOnStageRankingReceived, const FDTFluxStageRankings& /*StageRankings*/);
FOnStageRankingReceived OnStageRankingReceived;
FOnStageRankingReceived& OnReceivedStageRanking()
{
return OnStageRankingReceived;
}
DECLARE_DELEGATE_OneParam(FOnSplitRankingReceived, const FDTFluxSplitRankings& /*SplitRankings*/);
FOnSplitRankingReceived OnSplitRankingReceived;
FOnSplitRankingReceived& OnReceivedSplitRanking()
{
return OnSplitRankingReceived;
}
DECLARE_DELEGATE_OneParam(FOnContestRankingReceived, const FDTFluxContestRankings& /*ContestRankings*/);
FOnContestRankingReceived OnContestRankingReceived;
FOnContestRankingReceived& OnReceivedContestRanking()
{
return OnContestRankingReceived;
};
DECLARE_DELEGATE_OneParam(FOnSplitSensorReceived, const FDTFluxSplitSensorInfo& /*ContestRankings*/);
FOnSplitSensorReceived OnSplitSensorReceived;
FOnSplitSensorReceived& OnReceivedSplitSensor()
{
return OnSplitSensorReceived;
};
DECLARE_DELEGATE_OneParam(FOnTeamUpdateReceived, const FDTFluxParticipant& /*ParticipantToUpdate*/);
FOnTeamUpdateReceived OnTeamUpdateReceived;
FOnTeamUpdateReceived& OnReceivedTeamUpdate()
{
return OnTeamUpdateReceived;
};
DECLARE_DELEGATE_OneParam(FOnTeamStatusUpdateReceived, const FDTFluxTeamStatusUpdate& /*TeamToUpdate*/);
FOnTeamStatusUpdateReceived OnTeamStatusUpdateReceived;
FOnTeamStatusUpdateReceived& OnReceivedTeamStatusUpdate()
{
return OnTeamStatusUpdateReceived;
};
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
void Connect();
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
void Disconnect();
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
void Reconnect();
UFUNCTION(BlueprintCallable, Category="DTFlux|Core Subsystem")
void SendRequest(const EDTFluxRequestType RequestType, int InContestId = -1, int InStageId = -1, int InSplitId = -1);
UFUNCTION(BlueprintCallable, Category="DTFlux|Network")
void SendMessage(const FString& Message);
protected:
// ~Subsystem Interface
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
// ~Subsystem Interface
private:
FDTFluxWsSettings WsSettings;
FDTFluxHttpSettings HttpSettings;
UFUNCTION()
void WsSettingsChanged(const FDTFluxWsSettings& NewWsSettings);
UFUNCTION()
void HttpSettingsChanged(const FDTFluxHttpSettings& NewHttpSettings);
void ReconnectWs(const FName WsClientId);
void ReconnectHttp(const FName WsClientId);
void RegisterWebSocketEvents();
void RegisterHttpEvents();
void UnregisterWebSocketEvents();
void UnregisterHttpEvents();
void OnWebSocketConnected_Subsystem();
void OnWebSocketConnectionError_Subsystem(const FString& Error);
void OnWebSocketClosedEvent_Subsystem(int32 StatusCode , const FString& Reason, bool bWasClean);
void ParseTeamListResponse(const FDTFluxServerResponse& ServerResponse);
void ParseRaceData(const FDTFluxServerResponse& Response);
void ParseContestRanking(const FDTFluxServerResponse& Response);
void ParseStageRankingResponse(const FDTFluxServerResponse& Response);
void ParseSplitRankingResponse(const FDTFluxServerResponse& Response);
void ParseStatusUpdateResponse(const FDTFluxServerResponse& Response);
void ParseSplitSensorResponse(const FDTFluxServerResponse& Response);
void OnWebSocketMessageEvent_Subsystem(const FString& MessageString);
void OnWebSocketMessageSentEvent_Subsystem(const FString& MessageSent);
// TODO : Allow multiple instances of network clients.
// // For Future use of Multi-Connections
// TArray<FDTFluxWebSocketClientSP> WsClients;
// // For Future use of Multi-Connections
// TArray<FDTFluxHttpClientSP> HttpClient;
// Fo now we jest stick to only one client for each protocol
FDelegateHandle OnWsConnectedEventDelegateHandle;
FDelegateHandle OnWsConnectionErrorEventDelegateHandle;
FDelegateHandle OnWsClosedEventDelegateHandle;
FDelegateHandle OnWsMessageEventDelegateHandle;
FDelegateHandle OnWsMessageSentEventDelegateHandle;
FDTFluxWebSocketClientSP WsClient = nullptr;
FDTFluxHttpClientSP HttpClient = nullptr;
static FString ConstructWsAddress(const FString& Address, const FString& Path, const int& Port);
};