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DTFluxAPI/Source/DTFluxNetwork/Public/Struct/DTFluxSplitSensorServerResponse.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "DTFluxSplitSensorServerResponse.generated.h"
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxSplitSensorItemResponse
{
GENERATED_BODY()
public:
UPROPERTY()
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int Bib = -1;
UPROPERTY()
FString Type = "split-sensor-item";
UPROPERTY()
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int ContestID =-1;
UPROPERTY()
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int StageID =-1;
UPROPERTY()
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int SplitID = -1;
UPROPERTY()
FString Time = "-";
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UPROPERTY()
int Rank = -1;
UPROPERTY()
FString Gap = "";
};
USTRUCT(BlueprintType)
struct DTFLUXNETWORK_API FDTFluxSplitSensorResponse
{
GENERATED_BODY()
public:
UPROPERTY()
FString Type = "split-sensor";
UPROPERTY()
// ReSharper disable once IdentifierTypo
TArray<FDTFluxSplitSensorItemResponse> Datas;
};