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DTFluxAPI/Source/DTFluxCoreSubsystem/Public/DTFluxPursuitManager.h

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#pragma once
#include "CoreMinimal.h"
#include "Subsystems/DTFluxNetworkSubsystem.h"
#include "Types/Struct/DTFluxRaceDataStructs.h"
#include "Types/Struct/FDTFluxPursuitInfo.h"
#include "UObject/Object.h"
#include "DTFluxPursuitManager.generated.h"
USTRUCT()
struct FRequestData
{
GENERATED_BODY()
UPROPERTY()
TArray<FGuid> RequestIds;
UPROPERTY()
TMap<FGuid, FDTFluxStageRankings> StageRankings;
UPROPERTY()
int ContestId;
UPROPERTY()
bool bIsReady = false;
FRequestData() = default;
FRequestData(const TArray<FGuid>& InRequestIds, const TMap<FGuid, FDTFluxStageRankings>& InStageRankings)
: RequestIds(InRequestIds), StageRankings(InStageRankings)
{
};
/**
*
* @param RequestId
* @param InRankings
* @return True if all needed requests have responses
*/
bool IsWaitingFor(const FGuid& RequestId, const FDTFluxStageRankings& InRankings)
{
if (!StageRankings.Contains(RequestId))
{
StageRankings.Add(RequestId, InRankings);
}
bIsReady = StageRankings.Num() <= RequestIds.Num();
return bIsReady;
}
};
USTRUCT()
struct FDTFluxPursuitGroup
{
GENERATED_BODY()
UPROPERTY()
TArray<FDTFluxPursuitInfo> PursuitGroup = TArray<FDTFluxPursuitInfo>();
UPROPERTY()
FDateTime StartTimeGlobal = FDateTime::MinValue();
UPROPERTY()
bool bHasStarted = false;
UPROPERTY()
bool bIsFocus = false;
};
DECLARE_DYNAMIC_MULTICAST_DELEGATE_ThreeParams(FOnPursuitSequenceReady, const TArray<FDTFluxPursuitInfo>,
NextFocusPursuits,
const TArray<FDTFluxPursuitInfo>, NextPursuit, bool, bIsTrtuncate);
/**
*
*/
UCLASS(BlueprintType)
class DTFLUXCORESUBSYSTEM_API UDTFluxPursuitManager : public UObject
{
GENERATED_BODY()
public:
UDTFluxPursuitManager(const FObjectInitializer& ObjectInitializer);
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
TArray<FDTFluxPursuitInfo> NextFocusPursuits;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
TArray<FDTFluxPursuitInfo> NextPursuits;
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
bool bFocusIsTruncate = false;
//
// UPROPERTY()
// TArray<FDTFluxStage> TargetStages;
UPROPERTY()
int MaxSimultaneousPursuit = 7;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category="DTFlux|Pursuit",
meta=(ClampMin="1", ClampMax="60", UIMin="0", UIMax="60"))
int MassStartDelay = 10;
UPROPERTY()
TArray<FDTFluxPursuitGroup> PursuitGrouped;
UPROPERTY()
int CurrentIndex = -1;
UPROPERTY(BlueprintCallable, Category="DTFlux|Pursuit")
FOnPursuitSequenceReady OnPursuitSequenceReady;
UFUNCTION(BlueprintCallable, Category="DTFlux|Pursuit", meta=(Keywords="pursuit, launch, poursuite"))
void LaunchPursuitSequenceFor(const TArray<FDTFluxContest> InContests);
UFUNCTION()
void OnRequestResponse(const FGuid& RequestId, FDTFluxServerResponse& Response);
UFUNCTION()
void OnRequestTimeoutResponse(const FGuid& RequestId, const FString& TimeoutMessage);
UFUNCTION()
void OnRequestError(const FGuid& RequestId, const FString& ErrorMessage);
UFUNCTION()
bool InitSubSystems();
private:
TArray<FRequestData> PendingRequestData;
public:
UFUNCTION()
bool InitPursuit(FRequestData Data);
private:
UDTFluxNetworkSubsystem* NetworkSubsystem = nullptr;
};