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DTFluxAPI/Source/DTFluxAssetsEditor/Public/DTFluxAssetsEditorModule.h

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#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
/**
* @module DTFluxAssetsEditorModule
* @details DTFlux Project is a framework to integrate all kind of events data from
* multiple API (stopwatch servers, etc...) or manually to unreal motion design platform
* to create live audiovisual shows.
* @brief This module provides all editor and ui tools.
* @license See LICENSE.TXT at the of DTFluxAPI plugin folder or at
* @see https://github.com/A2MSystemes/DTFluxAPI/blob/main/LICENSE
* @author Ange-Marie MAURIN
*/
class FDTFluxAssetModelTypeActions;
DTFLUXASSETSEDITOR_API DECLARE_LOG_CATEGORY_EXTERN(logDTFluxAssetEditor, Log, All);
class FDTFluxAssetsEditorModule : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
TSharedPtr<FDTFluxAssetModelTypeActions> DTFluxAssetModelActions;
void RegisterCustomizations();
void UnregisterCustomizations();
};